Post subject: snes9x 1.43 - bad sound in Secret of evermore
Joined: 6/9/2006
Posts: 614
Location: Mettmann
well is it the emu or the rom? the sounds is buggy very buggy... and it keeps desyncing for no reasons does any fix exist or idea for it? ive tested [e] and [g] ! roms all same problems ive tried 1.43 snes9x v9 to v12 and all the new betas too :/
Player (206)
Joined: 2/18/2005
Posts: 1451
Secret of Evermore is a game that will always desync during recording, no matter what emulator or settings you use. The only way I could circumvent it was to cancel the run after every new room, playback it until that point and make a new savestate there to record from it further, step by step. It's a pain in the ass, but it works slowly. The best settings for it is to use WIP1 timing and Fake Mute desync workaround. I highly don't recommend to use "Volume Envelope Height Reading". Although it fixes the sound problems you mentioned, it causes even more desync problems than not using it. Maybe it would make a stable recording even impossible, but I didn't test that so far.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Saturn wrote:
Secret of Evermore is a game that will always desync during recording, no matter what emulator or settings you use.
ZSNES? :/
Joined: 6/9/2006
Posts: 614
Location: Mettmann
does zsnes support rerecords and good propper movie display/encode? i want to tas soe to the end because i know many savers for the existig run but those desyncs really destroy the fun it must have been a piece of hard work for you saturn :/// every single room desyncs at least 1-2 times lol.. ps: i cant believe the sound is the only problem for the desyncs
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Fixing desyncs by using ZSNES, now that's a good one. :) What about Snes9x 1.51, though? There were some changes in emulation core that may possibly improve the situation (just try it with one of the post-desync-fix betas, not the original version).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (206)
Joined: 2/18/2005
Posts: 1451
I didn't considered to use ZSNES for recording, but since the classic ZSNES v0.989c I used for all my old runs works perfect even on SOE, there is a chance that the newest, with rerecords and other features added, version would also be stable. As for Snes9x 1.51, I have high doubts it would be stable on SOE, since it generally has even more desync problems compared to 1.43 on some games anyway. As for the run, you should know that my 100% one didn't aim entirely for fastest completion time but rather show the complete storyline, every sidequest, trick, and all the major glitches combined with all boss fights. It's just my own criteria for a true 100% run in this game, to show off every little thing it has to offer. However it is possible to get 100% of all items without playing through all sidequests or fighting every boss like I did, so if somebody goes that way, then my run is obviously improvable due to the major skips of the mentioned game-story. Just something to keep in mind. But aren't you interested to rather make a any% run with fastest possible completion time, no matter what instead? We are still missing this most common speedrun form for SOE, so I think instead of making another 100%, the first true any% TAS would be much more appreciated by most people here. It would also require much less work and planning, due to a straight route that doesn't require you to bother about all the additional items you have to get. In any case, a new SOE run is definitely something I would look forward to see, so good luck if you plan to do one.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 6/9/2006
Posts: 614
Location: Mettmann
iam going for fastest speed thought but still i found many savers too :) you did strange things also , buyed 6 essence and sold them right away? :/ anyway iam going to try the newest 1.51 seems like its less desyncing for the lasts fights ive recorded btw saved allready 400~ after leaving the raptors but well we cant really compare any% to somehow 110% of yours :P
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
What is this game anyway? I watched a couple of videos of it on youtube and it had extreme similarities to Secret of mana, do they have anything to do with eachother or is this simply another game with aproximately the same game engine?
Agare Bagare Kopparslagare
Joined: 6/9/2006
Posts: 614
Location: Mettmann
its squares answer to seiken densetsu 3 evermore wasnt published there and seiken densetsu 3 not here anyway 1 whole day withotu desyncs i keep going 1.51 and other posts are made in the evermore thread after this
Former player
Joined: 4/6/2006
Posts: 462
evilchen wrote:
its squares answer to seiken densetsu 3 evermore wanst published there and seiken densetsu 3 not here anyway 1 whole day withotu desyncs i keep going 1.51 and other posts are made in the evermore thread after this
"It's Square's answer to Seiken Densetsu 3. Evermore was published there and".....shit I give up.
Joined: 10/15/2007
Posts: 685
Secret of Evermore is Square's North American studios saying, "hey guys, we want to try making an RPG!" and then failing spectacularly, never to produce another title from that day forward.
Kirby said so, so it must be true. ( >'.')>