Thought I'd mirror this to the forum:
Right, some notes:
Do the Kingpin route 1st, the up attacks are more useful (you have to do the Mad Bomber levels afterwards anyway).
Press Start to skip all the story text (instead of A which scrolls though it).
You can skip the animation that gives spiderman into the black suit by simply being in mid-air.
You have to be touching the ground, ceiling or a wall before the game detects you touching an end-of-level-blue-thumb-thing.
When you press A in mid-air, you start web swinging. Using this is a good way of stopping all movement, because you can stop the web swinging animation by doing a web attack (pressing R).
When holding L and pressing A, you do a dash. When doing a dash, you can go
through enemies. With no contact what-so-ever. As does a forwards roll (Down, L and A)
Bunny Hops:
A bunny hop is when you press B (or L+B) in mid-air and spiderman swipes his arms downwards (L+B does a slide kick). You keep your horizontal speed when hitting a wall while bunny hopping. While bunny hopping, you don't land, but you can jump; which is used
a lot to keep your speed at ground level. It also keeps your vertical speed when rising, see frame 2250 of the Court Disorder vbm for how it can be abused. I strongly advise that you variate between bunny hop kicks and bunny hops, otherwise it will just get repetetive and look bad.
Damage Values: With each power-up, add half the original value
Punch: 10
Ducking Punch: 10
Running Punch: 12
3rd punch in punching combo: 25
Up Attack Punch: 30
Area Attack Punch: 30
Kick: 15
Ducking Kick: 10
Running Kick: 18
3rd kick in kicking combo: 35
Up Attack Kick: 40
Area Attack Kick: 40
Bunny Hop: 15
Bunny Hop Kick: 25
Pulling with web attack: 5
Barging with web attack: 15
Web Swinging: 25
With Black Suit
Punch: 40
Ducking Punch: 40
Running Punch: 45
3rd punch in punching combo: 65
Up Attack Punch: 90
Area Attack Punch: 90
Kick: 40
Ducking Kick: 40
Running Kick: 75
Up Attack Kick: 100
Area Attack Kick: 100
Bunny Hop: 45
Bunny Hop Kick: 55
Web Attack: 20
Pulling with web attack: 90
Web Swinging: 55
Dash: 65
Black Suit Guage:
The value needed to get black suit is 28. You get 1 for dealing 10-24 damage, 2 for 25-34 damage and 3 for 35+ damage.
Speed Values:
Maximum speed with a web sling: 1792
Maximum falling speed: 1800
Speed when web swinging: 1000
Speed when web swinging and holding forward: 1250
Speed when web swinging and holding backwards: 500
Dash speed: 1280
Roll speed: 768
Maximum running speed: 691
Maximum air speed: 750
Court Disorder. It is possible that going through the fire at frame 1900-2000 is slower than going through the passway underneath it.
Kingpin's Mansion.
Totally Amped.
Subway rumble.
Toxic Shock. At frame 1480, I have to travel left a couple of blocks, otherwise it wouldn't have updated the counter at the top-left, which is needed to complete the level.
Bombs Away.
The others will take a bit longer to make jfyi
EDIT: Added Subway Rumble, Toxic Shock and Bombs Away vbms, added a note on bunny hopping, added bunny hop kick to damage list, added a note about dashes, added roll to speed list, deleted statement about follow that limo