Post subject: Milon's Big Adventure (ミロンのドキドキ大冒険)
Joined: 6/26/2007
Posts: 147
Sometimes listed as DoReMi Fantasy: Milon no DokiDoki Daibouken. Basically it's a prequel to Milon's Secret Castle on NES. This time though it's a linear platformer. Beware, it may look cute but it's actually pretty difficult. The story begins with a big demon thing attacking the land and capturing Milon's fairy friend. Milon decides to rescue her and his parents have no problem with this for some reason. Using the untranslated version won't make much of a difference TASwise though, because all the story will be skipped with Start. Milon can shoot bubbles, along with a few other abilities picked up along the way by collecting hidden stars in levels. These are mandatory, but they can be picked up during the first go of each run. Levels range from straightforward ones, a few mazelike ones, and a few autoscrollers, (ugh) but it's varied enough to remain interesting, and a TAS will breeze through a lot of them. Boss fights are quite hard and will be entertaining too. It's worth a playthrough on a boring weekend. Grab the translation patch and it'll explain pretty much everything. Search "doremi fantasy" on youtube for some level videos and such too. Go watch the current WIP.
Joined: 6/26/2007
Posts: 147
Well I finally gave in and made a test run of the first level. Feedback would be appreciated. I noticed a few things already, so I'm going to redo it soon. I may stop to find some RAM addresses as well. Oh, and there's that whole "tons of work crushing me before finals" thing too. http://dehacked.2y.net/microstorage.php/info/534313402/Do-Re-Mi%20Fantasy%20-%20Milon%20no%20Dokidoki%20Daibouken%20%28J%29.smv Some things I noticed: Running down slopes increases speed, likewise avoid running up slopes. That spot by the spring is difficult to optimize. If I land too soon I lose downward velocity, if I go too far I have to backtrack farther to push the spring. I'm not sure if bouncing off enemies is faster, but I don't think it's slower. The menus are laggy, it may not look like it sometimes, but they are optimal in the testrun. Also grabbing the extra clothes will be worth it, because once you have 9 lives, getting 100 notes gives you invincibility. (Starman style pretty much) I'm not sure if the TAS will get there, but I think it might because clothes are pretty common and they give 10 notes each once you have green clothes. That and I don't think I'm losing frames grabbing the ones in this level.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
I really like this game but I have no help to offer, sorry. It's on Virtual Console now, so people even outside of Japan can play it legally.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Joined: 6/26/2007
Posts: 147
http://dehacked.2y.net/microstorage.php/info/1043439990/Do-Re-Mi%20Fantasy%20-%20Milon%20no%20Dokidoki%20Daibouken%20%28J%29.smv Second WIP to level 3. Level 1 is optimized fairly well, need feedback on 2 & 3. Update: I saved 72 frames on level 2, but I still need feedback on 3. Those logs are tough to avoid. I'll post another WIP when all of world 1 is done.
Joined: 6/26/2007
Posts: 147
World 1 is done! w00t w00t Watch the new WIP.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Interesting little game. Link shoots bubbles! 2 questions: -you walk faster when going down hill. What happens when you jump at the bottom, does your speed increase at all? Can you preserve momentum in any way? -When going up the lifts, you seem to move faster than normal. It may be better to, instead of jumping at the first possible moment, to jump at the LAST possible moment, so that you can have gone a farther distance with a faster speed, and not have to jump so high to land, since it looks like jumping is slower than normal walking.
Homepage ☣ Retired
Joined: 6/26/2007
Posts: 147
Momentum is lost when jumping. You return to the normal running speed. It is the same speed as normal running, but slower than running downhill. (2 units / frame vs 2.5 units / frame) The lifts actually move at the same horizontal speed as running. (2 units / frame) They also move upward, but vertical distance doesn't really count. I always get in the lift at the earliest time to get shoved forward 16 units too. (Except for the one where it's not possible)
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Well then, you know what you're doing more than me. Carry on.
Homepage ☣ Retired
S@G
Joined: 9/7/2006
Posts: 81
Location: Luxemburg
I maked an avi of your WIP. Audio is not 100% synching (dont know why -.-) --> http://www.mediafire.com/?dbw9dlmbe3t
I don't need a Signature