Player (73)
Joined: 12/20/2006
Posts: 154
If you want to show something off from another level, just use level select.
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
AKA wrote:
Its probally already known but heres a zip I found in the second stage although I doesn't seem be very useful, unless you can do something useful first by going backwards. I recorded from the end of Nitsuja's movie.
Yeah, already found that when doing that stage, there were places to zip or clip through the ground but none of them seemed to be useful. Even using that speed to lodge into the ground under the loop and zip back to the right wouldn't make up for having to go backwards that much.
stanski wrote:
If you want to show something off from another level, just use level select.
That's usually more time-consuming than using an existing movie, especially when you want to show something in the middle of the level as AKA did.
Joined: 11/11/2007
Posts: 242
Location: the 1950s
stanski wrote:
A tails run would be pointless, as he can't fly.
Tails can jump higher than Knuckles and Sonic can. Also Tails may be slower, but when I played 2p mode, Tails outran me at my highest speed. So it's up to anyone who wants to try it. I might when I get the emulator again.
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
Joined: 10/15/2007
Posts: 685
Tails jumps exactly the same height as Sonic. The only 1P difference between Sonic and Tails is that Sonic can duck to nullify Robotnik's ooze in Chemical Plant and Tails can't. Well, I should probably test that before I make such bold claims, but I do know they jump to exactly the same height.
Kirby said so, so it must be true. ( >'.')>
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
While this thread has been bumped and 2P mode mentioned: Doing anything with 2P with the three normal levels isn't particularly useful, as the levels (IIRC) very closely match their 1P mode counterpart. I have thought, however, that a 2P TAS of the Special Stage collecting 100% of the rings would be interesting to watch for the sheer WTF potential. Thoughts?
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
sgrunt wrote:
While this thread has been bumped and 2P mode mentioned: Doing anything with 2P with the three normal levels isn't particularly useful, as the levels (IIRC) very closely match their 1P mode counterpart. I have thought, however, that a 2P TAS of the Special Stage collecting 100% of the rings would be interesting to watch for the sheer WTF potential. Thoughts?
I like this idea alot, though I must mention 100% is impossible on the final special stage, at least.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 5/17/2007
Posts: 393
Location: Sweden
Raiscan wrote:
sgrunt wrote:
While this thread has been bumped and 2P mode mentioned: Doing anything with 2P with the three normal levels isn't particularly useful, as the levels (IIRC) very closely match their 1P mode counterpart. I have thought, however, that a 2P TAS of the Special Stage collecting 100% of the rings would be interesting to watch for the sheer WTF potential. Thoughts?
I like this idea alot, though I must mention 100% is impossible on the final special stage, at least.
Or you must muster inhuman turning speed
"No love for the game gear"
Joined: 10/15/2007
Posts: 685
I don't know... if you kept spinning in circles at the right speed, two characters may be able to nab each ring in the final special stage. I'd hate to try those stages in frame advance, though. The response time isn't exactly phenomenal.
Kirby said so, so it must be true. ( >'.')>
Joined: 5/9/2005
Posts: 752
superjupi wrote:
The only 1P difference between Sonic and Tails is that Sonic can duck to nullify Robotnik's ooze in Chemical Plant and Tails can't.
Almost certain Tails is also slightly shorter than Sonic. It is not much but it helps in getting times of 0.53 in Death Egg without being killed in the process during non tool assisted play. Not 100% sure about that though. I will check on TSC in the morning and edit the post.
sgrunt wrote:
I have thought, however, that a 2P TAS of the Special Stage collecting 100% of the rings would be interesting to watch for the sheer WTF potential. Thoughts?
Course in the one player mode you can control Tails in Special Stages as well in normal play. In my mind it be better to do that in all 7 of the special stages in a Super Sonic/All emeralds run, rather than something that at best will only make the concept demo publication area. I agree though. A perfect special stage would be a good watch considering how 'useful' tails usually is there.
Joined: 10/15/2007
Posts: 685
Paused wrote:
Almost certain Tails is also slightly shorter than Sonic.
Also true.
Kirby said so, so it must be true. ( >'.')>
Joined: 5/17/2007
Posts: 393
Location: Sweden
superjupi wrote:
Paused wrote:
Almost certain Tails is also slightly shorter than Sonic.
Also true.
I don't think the collision box for tails is smaller though. Never tried so can't say.
"No love for the game gear"
Player (73)
Joined: 12/20/2006
Posts: 154
Wockes wrote:
superjupi wrote:
Paused wrote:
Almost certain Tails is also slightly shorter than Sonic.
Also true.
I don't think the collision box for tails is smaller though. Never tried so can't say.
collision box is definately smaller, since it extends from the head the the ground for both characters, and you can spindash under metal sonic with tails but not sonic without dying. And it also makes 12 hits on death egg slightly more possible (though still ridiculously hard to pull off without slowdown and savestates). Also, is anyone ever going to do an improved run for this? There's enough time now saved in aquatic 1, metro 3, and maybe some time in metro 3 (doubtful) that a new run should definately be made.
Joined: 7/26/2006
Posts: 1215
stanski wrote:
collision box is definately smaller, since it extends from the head the the ground for both characters, and you can spindash under metal sonic with tails but not sonic without dying. And it also makes 12 hits on death egg slightly more possible (though still ridiculously hard to pull off without slowdown and savestates).
The hitbox is smaller. there are spikes that come from the ceiling in some areas that will hurt sonic but not tails. However, sonic can spindash under metal sonic without dying, I've done this on the console. Just don't do it flush against the wall and release the dash when it goes into ball form.
Player (73)
Joined: 12/20/2006
Posts: 154
bkDJ wrote:
stanski wrote:
collision box is definately smaller, since it extends from the head the the ground for both characters, and you can spindash under metal sonic with tails but not sonic without dying. And it also makes 12 hits on death egg slightly more possible (though still ridiculously hard to pull off without slowdown and savestates).
The hitbox is smaller. there are spikes that come from the ceiling in some areas that will hurt sonic but not tails. However, sonic can spindash under metal sonic without dying, I've done this on the console. Just don't do it flush against the wall and release the dash when it goes into ball form.
Right, i've obviously done it before as well many many times, but tails can do it flush against the wall when he moves to the left side while sonic cannot (meaning sonic will be slightly slower for humans to kill metal sonic).
Joined: 11/11/2007
Posts: 242
Location: the 1950s
Sonic 2 and Knuckles, getting 3 chaos emeralds and finishing in 41 seconds here
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
kchrules wrote:
Sonic 2 and Knuckles, getting 3 chaos emeralds and finishing in 41 seconds here
Does Knuckles transform into Super Knuckles in this game? If not, I don't see much point in this but oh well.
Why, oh, why do I even <i>try</i> to understand my own species?
HHS
Active player (286)
Joined: 10/8/2006
Posts: 356
Yes, he does. But why are all those unnecessary rings collected that pointlessly increase the score tallying time?
Player (73)
Joined: 12/20/2006
Posts: 154
That is definitely not the optimal route to gain 50 rings. I know me and mike89 tested it out a while ago and could get to that checkpoint much faster than 21 (I believe it was 16 or 17, though it may be as low as 14 or 15) in real time with a different route.
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Can you even remember what we did? I sure can't!
Player (73)
Joined: 12/20/2006
Posts: 154
I kind of do, but kind of don't: I remember it involved going into that waterfall area underneath the checkpoint (at least I think it did). Anyways, I'm too lazy to figure it out but just wanted to point out that the route was obviously not optimal.
Post subject: DMTM - Tails On - Hydrocity Zone Act 2 - 32sec
Joined: 10/11/2006
Posts: 76
Location: Göteborg/Sweden
Here is my improved run of Tails Threw Hydrocity Zone Act 2 Here is the GMV And Save State: http://www.2shared.com/fadmin/3107839/228e8d80/DMTM_-_Tails_On_-_Hydrocity_Zone_Act_2_-_On_-_Sonic_and_Knuckles__Sonic_3__W__.zip //Enjoy!
I'm not a speed runner, but a game lurker, that's my contribution to the scene. =)
Post subject: About the movie
Joined: 10/11/2006
Posts: 76
Location: Göteborg/Sweden
This was happening if you should combine nitsuja and upthorns glitches to 1.... for sonic and tails route. //DMTM
I'm not a speed runner, but a game lurker, that's my contribution to the scene. =)
Joined: 8/31/2008
Posts: 56
Paused wrote:
superjupi wrote:
The only 1P difference between Sonic and Tails is that Sonic can duck to nullify Robotnik's ooze in Chemical Plant and Tails can't.
Almost certain Tails is also slightly shorter than Sonic. It is not much but it helps in getting times of 0.53 in Death Egg without being killed in the process during non tool assisted play. Not 100% sure about that though. I will check on TSC in the morning and edit the post.
I don't know about that, but Tails is slower. Or at least, he seems to be slower, since he can't reach his last run animation on flat ground by just pressing a direction. This may be placebo though, and his max speed matches that of Sonic anyway so it doesnt matter. Personally I'd love to see a Super Sonic run.
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
satan wrote:
Personally I'd love to see a Super Sonic run.
Me too! Oh Nitsuja and Upthorn...! Pretty please...! *brings out the puppy eyes*
Why, oh, why do I even <i>try</i> to understand my own species?
Joined: 9/29/2005
Posts: 46
Location: Denver, CO
hate to necro, but the current run doesn't include the Met2 zip, which saves loads of time. Is a new one being planned?
"If any man is not free, then I too, am a small pie made of chicken"