All damage values are for each hit; most attacks can hit multiple times.
For multiple enemy weaknesses and resistences, combine them together. A resistence can't lower an attack's damage below 1.
Contact - 1 (no candy, bosses are immune), 7 (candy)
Air Pellet - 2 (bosses are immune)
Slide - 2 (bosses are immune, except for Fighter, Sword, and Master -- see those entries)
Dive - 2 (bosses are immune)
Water Spout - 2
Beam - 3
Bomb - 5 (bomb), 1 (explosion)
Burning - 2
Crash - 29
Cupid
- single arrow - 3
- multi-arrow - 3-5 per arrow (depends on charge time)
Cutter - 4
Fighter
- standing combo - 1 (punches), 2 (kick), 1 (down-punch)
- fireball - 2 (small), 4 (large), 6 (when Kirby has 1 vitality)
- tornado kick - 2
- dashing kick - 3
- uppercut - 1 (startup), 2 (flame punch)
- air-down-kick - 4
- slide - 3
Fire - 5
Hammer
- ground/midair swing - 5
- dash - 2
- fire uppercut - 2 (charge), 25 (swing)
Ice
- breath - 4
- block - 9-12 (depends on what's frozen)
Laser - 2
Magic - 22 (Meta Knight)
Master
- ground combo - 8 (single), 1 (multi)
- charge blast - 8 (energy), 3 (sword)
- midair spin - 4
- dashing twirl - 3
- up stab - 8
- down pound - 4
- slide - 2
- final cutter - 2 (up), 6 (down), 2 (energy wave)
Missile *** strength depends on game version ***
- Japanese version - 6 (direct hit), 2 (explosion, indirect hit)
- English version - 4 (direct hit), 1 (explosion, indirect hit)
Normal
- single star - 10
- multi-star - 25
Parasol
- contact - 4
- swing - 4
- drill - 4 or 1 (latter is more common)
Smash
- punch - 1
- midair spin - 2
- hammer - 10 (ground), 9 (midair)
- stone - 10
- final cutter - 2 (up), 6 (down), 2 (energy wave)
Spark - 3
Stone
- transform/drop - 10
- roll/clouds - 4
Sword
- ground swing - 6
- rapid combo - 1
- midair spin - 2
- final cutter - 2 (up), 6 (down), 2 (energy wave)
- slide - 4
Throw - 12
Tornado - 2
UFO
- beam - 4
- small laser - 4
- medium laser - 10
- large laser - 18
Wheel - 2
Elements:
1) Heat -- Burning, Fire, Hammer (uppercut), Master (excluding final cutter wave), Laser, UFO (lasers), Bomb
2) Sharp -- Cutter, Cupid, Sword (excluding final cutter wave), Smash (final cutter, excluding wave)
3) Zap -- Beam, Spark, UFO (beam)
4) Plain -- Normal, Fighter, Throw, Tornado, Parasol, Missile, Ice (block), Wheel, Stone, Smash (stone, hammer, fighting, final cutter wave), Hammer (except fire uppercut), Sword (final cutter wave), Master (final cutter wave)
5) Cool -- Ice (breath)
6) Strong -- UFO (largest laser), Burning, Hammer (uppercut), Master (excluding final cutter wave)
7) Stab -- Sword (slide), Master (slide)
Miniboss corpse - 12 HP (immune until hitting the ground)
Mr. Flosty - 30 HP
- weakness: Zap (+1), Heat (+3)
- resistence: Cool (-3)
Bonkers - 40 HP
- resistence: Zap (-1), Heat (-1), Cool (-1), Sharp (-1)
Phan Phan - 30 HP
- resistence: Zap (-1), Heat (-1), Cool (-1), Sharp (-2)
Bombar - 40 HP
Box Boxer - 40 HP
- resistence: Plain (-1)
Batafire - 30 HP
- weakness: Cool (+4)
- resistence: Zap (-1), Heat (-3), Sharp (-1)
Boxy - 40 HP
- resistence: Heat (-2)
Master Hand - 40 HP
- weakness: Plain (+1), Strong (+1), Heat (+1), Cool (+1), Stab (+1)
Waddle Dee (arena) - 30 HP
King Golem - 60 HP
- resistence: Zap (-2), Heat (-1), Sharp (-2)
Moley - 80 HP
- weakness: Heat (+1)
- resistence: Zap (-2), Cool (-1)
Kracko - 60 HP
- resistence: Zap (-2), Sharp (-2)
Mega Titan - 40 HP
- note: touching electric wall does 10 damage
- weakness: Zap (+2)
- immune: everything else
Titan Head - 20 HP
Gobbler - 60 HP
- weakness: Zap (+2), Sharp (+2)
Mini-gobblers - 7 HP underwater, 1 HP above water
** Master's Heat element attacks are treated as Sharp element during this fight
Wiz - 80 HP
- resistence: Zap (-1), Heat (-1), Cool (-1), Sharp (-1)
? ? ? - 60 HP
Master Hand - 60 HP
- weakness: Cool (+3), Plain (+2), Strong (+2), Stab (+2)
- resistence: Heat (-1)
** Master's multi-hit ground attack does 3 damage per hit -- resistence applied before weakness
Crazy Hand - 40 HP
- weakness: Heat (+3), Plain (+2), Strong (+2), Stab (+2)
- resistence: Cool (-1)
Dark Meta Knight - 48 HP
Dark Mind (wizard) - 32 HP (1st fight), 40 HP (2nd & 3rd fight), 56 HP (4th fight & arena)
cape closed:
- resistence: Crash (-28), everything else (-8)
cape open:
- resistence: Crash (-10)
Disco Ball - 10 HP
Dark Mind (final) - 96 HP (all parts share HP)
eye:
- resistence: everything except Crash (-5)
- immune: Crash
attacking mirrors: (break after mirrors take at least 10 combined damage)
- resistence: Crash (-7)
diagonal/retreating mirrors:
- resistence: Crash (-7), everything else (-3)
Dark Mind (shooter) - 250 HP
- each hit does 10 damage