Well that's the reason he should go with Ouch :P I remember having a lot of difficulty beating Ouch and that's a good reason enough to choose that difficulty :P
Well it's shorter if you go on easy, but that's not the point of a TAS :P Because it is really difficult, I'm a hard fan of this game, and when I replayed the game, I had a lot of difficulty to defeat the first battle.
I'm not doing 'Ouch' or 'Super' because RPG difficulty is different from normal games' difficulty levels.
To offset your average sidescroller difficulty takes speed and skill. To offset difficulty in an RPG, you simply have to waste time leveling. I don't want to have to kill extra monsters, and possibly even redo battles simply because of a selection at the beginning of the game.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
It really depends on how the difficulty is done. If the AI is simply smarter, without having artificially boosted stats, then I could see an argument for playing on the harder difficulty. However, the game was hard enough to plan out on Easy, so there's a counterargument there too. Definitely it's not worth playing, say, Castlevania on its hard difficulty, where you simply take much more damage when hit, with no other gameplay changes.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Darkkobold : After some research, I found that only super change the stats of enemies, the other difficulties only change the AI.
Anyway ;) I'm eagerly awaiting for your next wip :P
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
I did read the forums, but I was wondering, if you are able to move away, can you also attack at a distance ? And would that means you could go past the range, and attack an enemy of your choice ? Or does it only allow you to move one square further.
Well, I figured out the movement glitch. Some pretty cool things will be doable in this movie... However, massive sequence breaks don't work too often, due to the linear nature of the game. First use of it won't be for a few battles, since it only works to the right or down. (With varied exceptions).
With that said, I will be continuing this run. Here is a new attempt with the speed-up code everyone requested.
http://dehacked.2y.net/microstorage.php/info/512626796/Shining%20Force%20II%20%28U%29%20%5B%21%5D.gmvThis game angers me on so many levels.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Wow, this one is a lot faster paced than the last one. It looks like it's going to be a good movie, though!
But why does it make you angry? Is it harder to manipulate than you thought?
I don't know what you are talking about. This game is great. I loooove Shining Force II!
I want this putrid game to burn with the fire of 1000 suns.
Errr uh..... First off, I'll be demonstrating a glitch which allows you to skip 3/4s of the battles, however, the glitch doesn't actually allow you to complete the game. So, it dangles this nice juicy 'bestest TAS glitch ever' and then punches you in the kidneys, steals your wallet, and sleeps with your wife.
Second off, the wonderful fun things I could do in SF1, like pick any random battle order I wanted, achieve double hit double criticals with impunity, force enemies to miss like they were guys that failed to become stormtroopers due to aiming problems, those are all gone. This is all due to a crappy new randomization method, which I can only select once per character. Oh, you want a character to double hit as the last character in the round? Better like whatever battle order you get, because that is what you are going to get. Sucka.
Finally, there used to be numerous ways to win a 'battle', by entering the town early, or by walking around 90% of the enemies, and killing the final boss. Now, you can walk up to a town as the main character. you can stand outside the town like some kind of crappy rendition of a christmas carol, but if one bat is off on the corner of the map playing a one man game of catch, you have to kill him, because apparently Bowie is a homicidal maniac.
Oh, and of the 40 billion battles in this game, only like .0001 battles actually end when you kill the final boss, and then, he is surrounded by so many enemies, you'd think there was a discount on retarded enemy lackies at the retarded enemy lackies store.
Phew. So take out everything that made SF1 a good TAS, piss on it, claw its eyes out, and then turn it into soup and eat it from an old tire, and you have my general thoughts on this TAS.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 10/17/2005
Posts: 636
Location: Seattle, WA
Of the 42 required battles in the game, 29 or so can be beat early by killing a boss character. It's just that only 1 of the first 10 can be beat this way. The game'll get easier to TAS as it goes along, especially since you'll gain fliers after Peter pops in, so keep at it, champ!
--WHOA Battle 4, That's awesome! I never would have even thought to test that. This is quite the high quality TAS you've got cooking up here, sir.
The battle that everyone has been waiting for, but didn't know it yet. Probably going to be one of the better battles of the run. Has the very WTF makings of a TAS. This battle should make up for everyone sitting through hundreds of variations of SF1.
Battle 5
Also, I'd suggest that everyone who watches these make a save state after battle 5. I'm going to be posting a few variations of battle 6 which are not really TASes, just glitch demos.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
I can tell this is going to be a very entertaining movie. That glitch was certainly amusing. When you put Z up against the wall, I was wondering 'WTF?' Then the glitch caught me totally by surprise. If this keeps up, it'll easily be one of my favorite movies on the site. Keep up the good work.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Yeah, even if the manipulation were as good as SF1, and I could beat Lemon, I'd fight Geshp outside the castle, then the 2 headed dragon, and be essentially 'stuck' completing the game in the normal way. I don't know what triggers the gate of Galam opening, or the shrine opening.
Unless I desperately want the evil shot or the best buyable sword in the game, either glitch is simply for amusement, and to piss me off.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
The best buyable sword in the game is a bit too expensive to buy though with the funding you had after the battle :P
I'd almost consider saying go for the evil shot, although the other alternate thing I was thinking is "hey, if he goes to the hidden temple and gets sheena right at the start, he'd have a killing machine from the get go" but unless that particular map battle has a single enemy kill to wipe the map, I can't see it being worthwhile (although perhaps if each hit you actually managed to land on them gained you 49 exp for a considerable amount of time, then it might serve as a good grinding area).
either way, I think of it like this: evil shot = powerful archer/whatever the class change into that isn't a silver tank, but kind of cheapens the whole deal, given you'll have a strong character clearing most of the maps in exchange, thus losing out on exp for a lot of people.
It's impossible to get Sheela, we found another way to skip the battle with Lemon, but there's a battle between battle 6 and Sheela.
I think it takes too much time to get the Evil Shot, and I don't know if it will save that much time. Maybe After Creed, or for the chess battle if you manipulate Elric to gain a level and be level 20 (could get the Brave Apple before that battle). Then it might save time, but there's another factor to manipulate, and that's the cursed of the weapon which can freeze you.
What trigger the opening of the last battle is the crash after you escape from the earthquake. When you look at the battle, when the land crashed, the opening is already there.
What trigger the Prism flower is the Nazca ship that crash.
There's not really skippable battle in the game. There's a couple of shortcut, but I can't think of a battle that could be skipped with the trick of getting on map that you can't usually.