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Lady Sia was an awesome platformer released early in the GBAs' life. I wanted to TAS it since I thought it would be a fun game to watch. This is my second completed TAS. This is not a 100% run, so bonus levels were not accessed.
I used VBA-rerecording 19.3 to record this run.
  • Record from Power on
  • Game Boy Advance
  • Emulator's BIOS
  • Aims for fastest possible time
  • Takes Damage to save Time
  • Abuses Programming errors
There are a few errors I abuse.
  • When you hang on a ledge you press up and there will be a long climbing animation. You can skip this if you swing your sword at just the right time. It will skip the climbing animation, and just have you sort of jump up with the sword slash. This is a lot faster than watching the climbing sequence. However, this trick triggers a few extra glitches. It's really quite remarkable how one little thing causes so much damage. All of these glitches are fixed when you either take damage, climb a ledge without the Sword Climb trick, or leave a room.
  • After using the "Sword Climb" trick, there are certain platforms you cannot stand on. They are usually hovering platforms. There are a few times where I need to climb a ledge to fix the glitch before I can go further. However, it seems that you only fall through platforms that move, or have an animation sequence.
  • Another glitch that happens is after the Sword Climb, when you get on the bird, the screen will not scroll where you go. It is locked on one area, even though there is more space below.
  • And the most significant side effect is the ability to fall through floors. When you get hurt after performing the Sword Climb, you fall through the floor if you are standing on the ground. This created two major shortcuts in the run.
Another thing I should say is that some moving platforms always appear at the same place no matter when you get to them. This results in having to wait for a few platforms to come back. There were also some random looking sword swipes in the run, but they were all needed.
Sometimes when viewing the vbm file, it desyncs in the first level. Simply restart it and it will fix itself. Also, there are three levels that have a big line at the bottom of the screen. It is not so visible in the second level it is in though. The action in those levels takes place farther up though, so a lot of the time the line is not there.
I have decided to cancel this run. I started working on an improvement run, and I've totally trounced this movie so far. just by the end of the first level, I saved 195 frames! Due to a big discovery in level 2, I didn't have to wait for the platform in the water to come back, saving (hold on to your hats) 666 frames! At this point in the run, I had shaved 14 full seconds off my first run. I made some big improvements in level 3 so far too, and made the level less boring by killing all the bad guys without wasting time. At the point where I am right now, I have saved 971 frames. This is why I'm canceling this run, and waiting to finish my new version.


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #1874: Pekopon's GBA Lady Sia in 29:17.18
Joined: 12/10/2007
Posts: 42
No reply yet? Strange for such a great game. I enjoyed it, good graphics, great sound, and it has some great level design. The game can be quite hard in the later stages but it was all handled very well in this movie. I had almost completely forgotten it... "Please, Wait...." has loading... "Please, Wait...." times. I did enjoy the falling through the floor trick too :) A Yes from me.
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
Wow! Thank you. It is indeed a very good game. Certainly a hidden gem.
Joined: 2/1/2007
Posts: 245
Location: Israel
Well, I watched it, and to be honest, I didn't really like it. Maybe there was a problem with the emulation, but I didn't hear any environmental sound effects, which really bugged me. The bosses were very boring as well. I'm kind of trying to decide between a meh and a no, so I'll give the benefit of the doubt and go meh.
Joined: 10/3/2005
Posts: 1332
There's some interesting glitchiness, but unfortunately the bosses have long invulnerability periods where all you can do is wait. I also think the game also runs too slowly for a platformer. It was a lot more interesting at 125% speed. The run is well made, but I'm not sure if the game itself will turn out to be publishable. I give it a Meh, leaning toward Yes.
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
I figured the bosses would be a problem. They are long, but sadly, there's not much one can do about that except hit the boss as soon as it's vulnerable.
Joined: 12/27/2006
Posts: 49
A moderate yes vote from me due to the long boss fights. The suicide bomber weasels nudged things into the yes territory.
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
I canceled this run because of the improvement run I decided to work on. I haven't even finished the third level, and I've saved a mind boggling 971 frames. 666 of them are due to not having to wait for a moving platform to come back in level 2. I've also made level 3 a lot less boring by killing as many bad guys as I can without wasting time. I mainly avoided them in my first attempt. So this run is canceled. Maybe I can find a way to make the boss fights less boring to watch too.
Editor, Expert player (2328)
Joined: 5/15/2007
Posts: 3929
Location: Germany
While you're at it, please wobble less (I hope you know what I mean).
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
Yes. I know what that means. It was something that even bothered me in some levels while rewatching. There is some wobbling in the first level, but I'm gonna try and tone it down this time. Particularly in the boss fights. I really think that if I ever get this new version posted, you'll like level 3 a lot more. It's got a lot more action than before. I tried for a little over an hour and a half to try and jump over the big water section so I wouldn't have to waste a ton of time to get the box to fall so I could jump on it. I made so many re-records there, and they were all meaningless since I simply could not jump that far, even with my extended jump tricks. I have declared it impossible.
TASVideosGrue
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Posts: 2783
Location: The dark corners of the TASVideos server
om, nom, nom... blech, stale!