Joined: 2/26/2007
Posts: 1365
Location: Minnesota
what the hell does plox mean?
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Post subject: Re: SMB1 woo! walljump sos T_T
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
nivek535 wrote:
haha. hi peeps =D. im nab here. anyways, could someone pl0x gib me some tips in wall jumping wihtout excess tools =X?? i wanna try jumping with skills D: not uber h4x =(. tips plox :D. thx :D
First try practicing the language others use here. English, you know. (No offense meant. Why do people think that if you offer frank and honest suggestions, you're automatically malicious?)
Post subject: Re: SMB1 woo! walljump sos T_T
Joined: 10/15/2007
Posts: 685
Bisqwit wrote:
(No offense meant. Why do people think that if you offer frank and honest suggestions, you're automatically malicious?)
People are conditioned to think that if you don't present critical issues with a pleasant and flowering demeanor you're attacking them personally. I blame Sesame Street, because Big Bird doesn't take enough flak.
Kirby said so, so it must be true. ( >'.')>
Post subject: ubtubutubut!
Joined: 2/20/2008
Posts: 5
BUBUTUBUTUBUTU! i know how to do it D:, but its just really hard to time T_T! any tips >_>?
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Since I'm under the impression you want to do it realtime, I would recommend watching TASes realtime and paying extra attention to when jump is pressed. Then practice. Lots and lots of practice. If it was easy to do, the programmers would have tried to fix it, wouldn't you think?
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Post subject: Re: ubtubutubut!
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
nivek535 wrote:
BUBUTUBUTUBUTU! i know how to do it D:, but its just really hard to time T_T! any tips >_>?
BUBUTUBUTUBUTU! work on timing it correctly :O, and you will be able to do it ^_^!
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
Walljumping in realtime is pretty much a luck thing, even when you get the jump right, when you hit a wall you cannot always get the second jump.
Super Mario Bros. console speedrunner - Andrew Gardikis
Joined: 10/15/2007
Posts: 685
Wall jumping in realtime IS a matter of luck. The timing and collision point must both be precisely met, and isn't reliably accomplished by skill alone. If you practice at it for a fair amount of time you should be able to get a few jumps in as a fluke, but that's about it.
Kirby said so, so it must be true. ( >'.')>
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
superjupi wrote:
Wall jumping in realtime IS a matter of luck. The timing and collision point must both be precisely met, and isn't reliably accomplished by skill alone. If you practice at it for a fair amount of time you should be able to get a few jumps in as a fluke, but that's about it.
There are many locations where you can just run off an edge and walljump off of the first wall you hit. I know that I have been able to get 5+ walljumps in a row while practicing it. Obviously luck, but it takes skill to be able to hit it perfectly once you catch your foot in a wall. EDIT: It is certainly not an easy thing to pull off, but a good amount of the time I can get them when I want to. ALthough sometimes I can't get them for a LONG time. So it goes both ways.
Super Mario Bros. console speedrunner - Andrew Gardikis
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
superjupi wrote:
Wall jumping in realtime IS a matter of luck. The timing and collision point must both be precisely met, and isn't reliably accomplished by skill alone. If you practice at it for a fair amount of time you should be able to get a few jumps in as a fluke, but that's about it.
agreed. although i do not watch all of the smb speedruns, the only one i have seen in real time is by Andrew Gardikis. Of course, i am sure there is other examples; considering this guy played the game constantly for quite a while, getting a consistent wall jump is possible, but only under extreme circumstances. edit: heh, looks like it is easier than i thought, but as stated, consistency takes practice ;) edit2: woah, turns out andrewg is andrew gardikis... mind blowing
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Editor, Expert player (2327)
Joined: 5/15/2007
Posts: 3927
Location: Germany
As far as I know, the timing for walljumping is 1 frame, isn't it?
Chamale
He/Him
Player (181)
Joined: 10/20/2006
Posts: 1353
Location: Canada
I think it's more than that, depending on how far Mario goes into the wall.
Joined: 2/20/2008
Posts: 5
oh ic.. so basically this is almost impossible without using tools D=? thanks peeps
Joined: 10/15/2007
Posts: 685
It's not impossible so much as a game of darts while blindfolded. You'll hit the mark eventually, because you know where to aim, but you won't know you hit it until after the fact.
Kirby said so, so it must be true. ( >'.')>
Joined: 2/20/2008
Posts: 5
LOL. i think wat u said = wat happpened when i double jumped by accident LOL. XDD
Dwedit
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Joined: 3/24/2006
Posts: 692
Location: Chicago
The non-tool-assisted run of SMB1 does a walljump in World 8-4.
Joined: 2/20/2008
Posts: 5
man, if only i could get it once =X. id get the feeeel of it >:D hausehauhesahu. dont i sound so pro. hhehehehe
Joined: 7/26/2006
Posts: 1215
nivek535 wrote:
man, if only i could get it once =X. id get the feeeel of it >:D hausehauhesahu. dont i sound so pro. hhehehehe
What's with all the emoticons and keyboard mashings and shorthand?
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
nivek353, use the existing thread http://tasvideos.org/forum/viewtopic.php?t=18&start=240 to ask any questions you have regarding Super Mario Bros. I am locking this thread.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Banned User
Joined: 12/5/2007
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Okay, I have seen that one guy on Battle of Olympus over-react to left+right and even Link out of Zelda II, what about Mario out of this one?
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I am fairly certain that this has been tested before.
Homepage ☣ Retired
Chamale
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Player (181)
Joined: 10/20/2006
Posts: 1353
Location: Canada
Left + Right in SMB1 makes mario accelerate faster from a stop, but only when you jump. Plus, he can't go faster than walking speed. However, the current TASes do use it as an acceleration boost.
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Not sure on this, if someone sould confirm it. In SMB I'm working on the -3 ending for the FDS, and I just completely jumped through blocks in 1-2 as if they weren't there! This is probably due to a lack of block detection in the FDS, and it seems to be fixed in SMB2j. The same thing with luck can happen with Koopa's shells and coin blocks.
See Youtube page (GIRfanaticTAS) for all runs and stuff.
BigBoct
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Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Something I saw on Youtube a few days ago: http://www.youtube.com/watch?v=btgdrpu2PIs&feature=user Summary: Sped-up version of SMB1 where anything that would give you points kills you; player somehow tricks the 1-2 warp zone into taking her to World 8. Wondering if this is possible on a non-patched version of SMB.
Previous Name: boct1584
Former player
Joined: 12/22/2006
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Location: Flowood, MS
I doubt it; it's probably something related to the high speed.
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot