So i've completed up to where I was before I restarted the run. The only part which I beleive is not perfect is collecting the fire technique in 3-1. In the previous version the crosses the ghoul threw were arranged that I could use one to bounce up, and when I jumped over to get the power up, I used the next one to bounce myself back onto the plaform with the ghoul. This saved from frames which are lost by how slow you fall backwards. I have NO IDEA AT ALL how to get this to happen in the new version, as I don't see the pattern behind the crosses than it throws. I can start the level near from scratch, and if I play up to that point as fast as possible, it throws them in that pattern again. The only way it seems to change is if I wait a long time, well long enough that just doing it without manipulating them would be quicker. The strangest part is, the route I used is the exact same as my v3 route, and is basicly identicle to the frame. I can say this because alot of the jumps I make require to be accurate to the frame. And yes, i've tried doing many things, slashing the sword abunch, pausing the game, and getting different items don't seem to change it. Only waiting a time unit or two seems to effect it, which is out of the question.
Anyways about this version. The first thing you will notice is that I kill alot less guys, and in the first act collect alot less items. I only kill the enemies which would get in my way, and would slow my down by not killing them. I do this because the slash which is required to do this uses a frame of forward momentum. Which obviously causes the video to be slower. I do not, however, beleive that this makes the video any less entertaining. Enemies are not easily dodged in this game, as they are placed in places designed to get in your way, or knock you down a pit. The hit boxes on some enemies are just the right size that if you jump a frame early, you get hit by an invisible box which extends past the sprite, and a frame late you hit with the same box. Acually, alot of enemies have hitboxes which aren't the same size as the sprite. The birds, and the boss of 3-3 are good examples of these; as in my video you will see times where I appear to pass through part of a bird, or against the boss some of the fireballs miss.
On that topic, I am very pleased with this boss fight, as I manage to kill him faster than i've done previously. The fireballs which miss are sadly unavoidable. As the hitbox is near the bottom of the sprite, and to make all three connect instead of 2 would cause me to have to wait extra time, which would throw off the timing of hit on the other side of the room. Plus, with the amount of damage the fireballs do, to the amount of life bars the boss has, you can afford to miss two shots.
Either way, here is the movie file so far:
http://free.angeltowns.com/btr/Ninja%20Gaiden%20(U)%20by%20b%20v4.zip
As always please leave comments, and suggestions. Although I do beleive no one is reading this thread other than OmegaFlareX, so it will probably be a while until my next progress report.
Oh and that other ghoul which wasn't throwing ANY crosses which stopped me being able to boost onto the vine finally cooperated, yay.