Joined: 12/31/2007
Posts: 10
oh... I never saw that anywhere, well now I can do it, thanks.
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
http://www.youtube.com/watch?v=gA2owbwlDyA&feature=related This is probably fake, but I need other peoples thought on this. This would save a bit of time. Is this the famicon version?
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Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
I don't see anything wrong. Is there something that i missed?
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Whoever made the video was suprised that there is a warp zone that only contains a pipe to 5.
Has never colored a dinosaur.
HHS
Active player (286)
Joined: 10/8/2006
Posts: 356
Well, the point of the video is to show that this is the default warpzone until the room scrolls fully into view.
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
What? I thought that it caused the 4-2 warpzone to appear in the 1-2 warpzone.
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JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
What I think Rridgway is referring to is: In this video, in 5-1, Mario takes a pipe that warps him to 4-2.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
JXQ wrote:
In this video, in 5-1, Mario takes a pipe that warps him to 4-2.
There is no warp from 5-1 that leads to 4-2 in this video. It is so obvious... There is not even screen transition. The guy edited his video to show people where are the warps. So at 5-1, he dies not warp, roflmao, then he cut-off the video and put his 4-2 video.
Rridgway wrote:
What? I thought that it caused the 4-2 warpzone to appear in the 1-2 warpzone.
Well, you can. The warpzone that leads to 5-1 is possible in 1-2.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
So I was pretty suprised to find out that holding left+right while on the left side of the vine warps you forwards. Could this be used for any levels in the 100% run?
Super Mario Bros. console speedrunner - Andrew Gardikis
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
I don't understand. So you're saying that left+right work!!? I did tried with Luigi yesterday but it didn't work. So I thought I misunderstood but it may be a Mario only bug as its engine different than Luigi.
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I'd like to test a few things out, but it's odd that left+right while on the left side of a vine sends you somewhere. Most likely my theorys would prove to be slower, but still could be an entertaining thing to include if it meets the 21 frame rule.
Super Mario Bros. console speedrunner - Andrew Gardikis
Former player
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
just for clarification: on a vine, if you press left+right, it will teleport you either to the extreme right of the screen or to the extreme left. I'm not entirely sure what determines which way you'll go. regardless of what objects are on the extreme right or left of the screen, mario will be teleported there, so this can be used to get inside walls if the stage allows for it. if you're on the left side of the vine, the teleport is immediate. if you're on the right side of the vine, you will let go and start dropping to the ground. if you grab the vine again while you're falling, you'll teleport. the downside is that the screen will not scroll as a result of the teleport, therefore the time lost making the vine appear, getting to the vine and then performing the glitch will most likely not match the time it takes to simply travel to that location. the only place I can think where it would save time is at the end of 8-2 in SMB2, but I haven't tested anything yet. edit:and now that I test it, it's slower because the upper 1 block-tall platform at the edge of the screen is vertically aligned with the top of the vine, therefore mario can't get on top of it any faster, and teleporting anywhere lower is definitely slower than just running and jumping on the platform.
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Joined: 12/10/2007
Posts: 260
Location: Oregon
Im attempting to beat the current record of the game, but it most likely wont happen lol. Anyways, can any of you guys see why this run is 1 minute behind the current record? (I can't get the fcm file to run on my Rom). http://www.youtube.com/watch?v=-TEYdeYFNB8
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Try downloading the AVI from bittorrent. There's waaaaaaay too many things to try and list.
Living Well Is The Best Revenge My Personal Page
Joined: 12/10/2007
Posts: 260
Location: Oregon
I would do that but im not allowed to use bittorrent anymore or i lose my internet.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
So you want us to try and help you improve a movie that was thought to be perfect for 2 years, until it was improved by 84 frames recently. And your time is currently 3600 frames behind. And you can't use the .fcm or the .avi. Sorry dude, but no one here will respond with any sort of constructive feedback because your request is pretty ridiculous. First bit of advice: get a better ISP that doesn't try and fuck you over by saying what you can and can't download.
Living Well Is The Best Revenge My Personal Page
Joined: 12/10/2007
Posts: 260
Location: Oregon
Ya i should do that. I didn't know how many mistakes there were going to be so i thought id post it up.
Joined: 7/10/2007
Posts: 280
dartht33bagger wrote:
Im attempting to beat the current record of the game, but it most likely wont happen lol. Anyways, can any of you guys see why this run is 1 minute behind the current record? (I can't get the fcm file to run on my Rom). http://www.youtube.com/watch?v=-TEYdeYFNB8
Well, first off the music/timing is a bit off, it sounds like you are using PAL vs NTSC or something. You actually lag in 8-1 at points. Your pipe handling in 1-2 and 8-1 is a bit worse than perfect, but I just stopped watching when you got 6 fireworks in 8-1.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Several times you had less then maximum forward movement speed, wiating on pirana plants and such. Also, in 8-4 you wait for the fireball chain underwater when you can pass underneath it if you go full speed, but are as low as possible when you get to it.
Has never colored a dinosaur.
Joined: 12/10/2007
Posts: 260
Location: Oregon
Hey, thats the kind of feed back that helps, thanks a lot. Like i said though, im not really planning on beating the current run, but id like to try (and somehow get lucky lol).
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Its also faster to wall jump and move through walls in a few places, it seems you played that "glitch free" somewhat. Executing those tricks optimally will probably be the biggest obsticle for Tasing this game.
Has never colored a dinosaur.
Joined: 12/10/2007
Posts: 260
Location: Oregon
Ya i should study up on glitches for this game, seeing as the run you saw is the same run ive used since i was 4 years old on the NES (of course not as fast). Im pretty sure you can jump into a spot on 1-2 that allowes you to walk through the wall to the warp zone.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
You also didn't skip the flagpole animation at the end of each level.
Living Well Is The Best Revenge My Personal Page
Post subject: SMB1 woo! walljump sos T_T
Joined: 2/20/2008
Posts: 5
haha. hi peeps =D. im nab here. anyways, could someone pl0x gib me some tips in wall jumping wihtout excess tools =X?? i wanna try jumping with skills D: not uber h4x =(. tips plox :D. thx :D
Joined: 10/15/2007
Posts: 685
You crazy kids and your jive talk. This is what you're looking for.
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