Snow Bros warpless TAS by Randil

This run is 10 094 frames, 2min 48.23 seconds, faster than the current run of this game, which happens to be the oldest non-obsoleted movie on this site - it's around 3.5 years old! The improved time comes from playing the levels better and avoiding getting items from enemies. More details on what has been improved can be found under the "Improvements section below.
  • Aims for fastest possible time.
  • 1 player controls 2 characters.
  • Manipulates luck.
  • Genre: Platform

About the game:

The goal in Snow Bros is simple, you have to kill all the enemies that are on screen. There are 50 levels in the game, and every 10:th level is a boss level. In order to beat a floor and proceed to the next one, you first have to kill all the enemies that are on screen, and then pick up any items that they leave behind. The next level won't start until there are no items on screen. It is because of this that I avoid getting items unless it's necessary or faster than avoiding it.
There are two ways of killing an enemy: The first way is to cover him in snow until he turns into a snowball, and then roll him away. The second way is to hit him with another snowball. If an enemy that is not totally covered in snow is hit by a snowball, he will drop an item. This is why I almost never hit an enemy with a snowball unless he is completely covered in snow.
There are power-ups in this game that will make your snow men stronger. In this run, I pick up two out of three power-ups: The first one I pick up is the red potion, which allows me to run and jump faster. The second potion, the blue one, makes my shots stronger, which is very useful. There is also a yellow potion that will allow you to fire longer, but it didn't help me anything in the run. I waste some time on level 1 and 2 to get the necessary power-ups for both characters.
You'll notice that I encounter a sumo enemy on floor 24,26 and 28. If you hit him with a freeze shot, he will disappear, but if you don't, and there are enemies on screen, he will fire some shost at you. If you don't shoot him, but you've killed all enemies on screen, he will disappear and money will fall down from above. :) This happens on floor 28, since it's faster than reaching the sumo and shooting him.
After every boss, I'll get to play the slot machines. I always get 3 X every time I play, since getting anything else would give me points, and this wastes time.

Boss fights:

As stated above, there are 5 bosses in this game. All bosses have both normal HP (health points) and sub-HP, where 1 HP = 256 sub-HP, just like with pixels and sub-pixels.
Hitting a boss with a snowball deals 1 HP damage to the boss. Hitting him with a freeze shot deals 1 sub-HP. So theoretically, I can kill a boss by just shooting at him, but as you'll realize, it's much faster to use snowballs.
For example, the first boss has 5 HP and 40 sub-HP. So the way to kill that boss is to fire 40 shots to drain all his sub-HP, and then hit him with 5 snowballs. It's possible to kill him using just snowballs, but in that case I would need 6 snowballs, which takes more time.

Improvements:

It would be too much work to write each and every improvement here, so I'll just give you the general strategies I used to save time:
  • Playing with frame precision, such as jumping on the first possible frame, etc.
  • Fire at the first possible frame.
  • Avoid getting items by killing every enemy on screen when they're completely covered in snow.
  • Kill bosses faster.
  • New and faster strategies on every level.
  • Better manipulation of the slots.

The making of this run:

This is my first completed 2-player movie. It was challenging to control 2 players at the same time - I assigned control of player 1 to my gamepad, and player 2 to my keyboard. I usually first played each level individually to get a hunch of what to do with each character before playing with both.
This game is pretty edit-friendly, I managed to edit in some improvements without having to redo the entire run, which was nice. :)

Thanks to:

  • DJ FozzBoss for his previous run, suggestions and motivation.
  • Maximus for his TAS movie editor.
That should be all. Enjoy the movie!

Bisqwit: The author replaced the movie file, making a 95 frame improvement by avoiding money drops in floor 28.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes! Feel free to clean up the list.

adelikat: Accepting for publication as an improvement to the published movie.


adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Dammit. Back to the drawing board. *sighs*
It's hard to look this good. My TAS projects
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
what's the actual time of the currently published avi? so I can rename it correctly once I finish getting it. (will the torrent be kept up? our internet has been acting up as the gayest bitch ever lately, so I won't have it for a while)
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
The movie length of the published .avi is 13 minutes and 58.433 seconds.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
thanks
Joined: 11/15/2004
Posts: 804
Location: Canada
I loved this game in the arcade. This is one of the most fun to play games ever, but it's not so great to watch (slot machine... ugh). The music in levels 41-49 really takes me back though. The Genesis version looks much, much better. I would rather see a Genesis run. Still, good enough for a Yes vote.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
How is the .avi-encoding going? I don't mean to nag about it, and I know that the encoders have a lot of things to take care of, it's just that I don't think it's a very good idea to leave the wrong .avi-file up for too long. Once again, sorry for nagging. :P
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
has it been changed yet? it's been pretty quiet in the "Most recent additions" part of http://tasvideos.org/
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Has anyone made a new .avi encoding yet? I hope it hasn't been completely forgotten yet. :) Thanks in advance. EDIT: Woohoo for the 1000:th post! :D
Joined: 5/17/2007
Posts: 393
Location: Sweden
it is changed, but no seed atm^^
"No love for the game gear"
Active player (428)
Joined: 9/7/2007
Posts: 329
If someone could seed the new version for just a few minutes (I am currently at 98.7%), I can finish the download and be able to seed this permanently.
Post subject: Need a seed.
Joined: 12/24/2007
Posts: 4
Could really use a seed here, it's been stuck at 98.7 for the past 2-3 days. Thanks.
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Here's the deal with why the download stops at 98.7%: The one who encoded this run, adelikat, had some computer issues, with his computer dying before anyone could completely download the .avi file. So we have to wait until adelikat gets his computer back up, so he can share the last 1.3% that are left. :)
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Yeah, unfortunately my computer experienced a major crash while seeding. Then I went on vacation :( I've fixed my computer (for the moment at least). I am seeding now.
It's hard to look this good. My TAS projects