Joined: 12/3/2006
Posts: 131
Location: Seattle
Comicalflop wrote:
Also, doesn't it take frames to switch from star to star, so if aiming for lowest frame count wouldn't logically it be best to go in numerical order whenever possible?
For the most part, any of the 6 stars can be collected regardless of which star was selected. Edit: mr_roberts_z beat me to it. Personally, I'd prefer to see the stars done in order so I know what star is about to be collected beforehand. Some people might say that it is more fun to be surprised but I think it is more fun to be able to think to yourself "I know he is going to collect star 2. Why is he heading in that direction?", etc.
Joined: 7/26/2006
Posts: 1215
It takes frames to switch stars but that's irrelevant since many stars can be done when another is selected. For DDD, 1 is the sub, 2 is the chests, 3 is red coins + 100c, 4 is the five rings jet stream, 5 is manta ray, 6 is the one that needs invisibility. So the order to not have a laggy-ass second area when not necessary would be: 231456 And the order for not caring about lag because it's so much faster to enter the level before it moves would be: 234615 Also, personally I think randomness is kind of arbitrary (hurr), and I think most viewers would prefer a reason for order when speed isn't a factor. Either to keep the most stylish/impressive stars till the end or to keep the order consistent makes the most sense. Edit: whoa two new posts in the time it took me to write one.
Oh yes, we'll definitely be doing B2 first, then the 100 Coins/Red Coins (which, for the fastest way, require the sub), and then getting rid of the sub. ;)
See order above. no need to make the level entrance farther away when you don't have to. star 2 isn't lagged by the sub.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Oh yes, we'll definitely be doing B2 first, then the 100 Coins/Red Coins (which, for the fastest way, require the sub), and then getting rid of the sub. ;)
See order above. no need to make the level entrance farther away when you don't have to. star 2 isn't lagged by the sub.[/quote] Ah, this is true. Orderwise... Shortest to longest? Longest to shortest? Coolest to most boring? As the game orders it, except when it could be faster? I think we need somewhat of a consensus here...I don't really mind anything.
mwl
Joined: 3/22/2006
Posts: 636
I've said it many times and I'll say it again: Please go in numerical order unless absolutely necessary to save time. This goes for both courses numbered 1-15 as well as stars. Please, none of this "stylistic" crap. Most viewers aren't fanatics and may not even remember every star, and thus, the so-called "surprise element" in random star selection doesn't add anything to the run. Going in order makes it all the easier to keep track of and follow, too.
Joined: 12/3/2006
Posts: 131
Location: Seattle
I completely agree with mwl.
Joined: 8/1/2004
Posts: 91
mr_roberts_z wrote:
As the game orders it, except when it could be faster?
Yes, please! mwl has done a good job outlining the reasons why, but I should add that viewers less familiar with the game (or even TASing in general) tend to get confused easily with things like that. I know I had to spend quite a while explaining the 16 star run even at non-glitch sections to friends of mine who like the videos but aren't interested enough to download appropriate emulators. (minor format edit)
Active player (315)
Joined: 8/25/2006
Posts: 287
New strategy me and xAzoraex worked together to acomplish. http://youtube.com/watch?v=HMd54uJAM_c
Joined: 7/26/2006
Posts: 1215
Silent_Slayers wrote:
New strategy me and xAzoraex worked together to acomplish. http://youtube.com/watch?v=HMd54uJAM_c
There are no words to describe how that blew my mind.
Active player (438)
Joined: 4/21/2004
Posts: 3518
Location: Stockholm, Sweden
Silent_Slayers wrote:
New strategy me and xAzoraex worked together to acomplish. http://youtube.com/watch?v=HMd54uJAM_c
That was very very very nice! Thank god you two discovered that new route now :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (315)
Joined: 8/25/2006
Posts: 287
Check out the response on my vid to see Azorae's new improvement, it's 1.2 seconds faster... Myn was rushed just to show the strategy, while Azorae took his time. :)
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
Stomp on the Thwomp 23.76 http://www.youtube.com/watch?v=T4YL2OAi_fo Too bad that's the 100 coin star partner, but the same general strategy can be used with Timed Jumps on Moving Bars.
Active player (315)
Joined: 8/25/2006
Posts: 287
I already told them, idiot.
Joined: 8/30/2007
Posts: 37
Great vids Azorae and SS! I probably won't be able to do that on my console lol. Myles
Player (206)
Joined: 5/29/2004
Posts: 5712
Silent_Slayers wrote:
I already told them, idiot.
Well, a direct link never hurts.
put yourself in my rocketpack if that poochie is one outrageous dude
Active player (315)
Joined: 8/25/2006
Posts: 287
I was only joking anyways. >_>
Active player (315)
Joined: 8/25/2006
Posts: 287
Another improvement, this is now pretty much maxed out, optimization-wize. http://youtube.com/watch?v=IdMd-V2lsi4 00:23.23
SXL
Joined: 2/7/2005
Posts: 571
very nice, looks like the game is played on crack, great wtf factor. the whole tas would need to look as good as that.
I never sleep, 'cause sleep is the cousin of death - NAS
Joined: 7/26/2006
Posts: 1215
SXL wrote:
very nice, looks like the game is played on crack, great wtf factor. the whole tas would need to look as good as that.
If you've seen the current WIP you'd know that it pretty much does/will. Questions: 1) No matter how much you improve that star, it will still be the one in that level to be paired with 100-coin since it's the farthest from starting position, right? 2) how much progress has been made since the last m64 was posted?
Joined: 12/3/2006
Posts: 131
Location: Seattle
This gives me an idea. Imagine, for each star, everyone that has experience TASing this game fiercely competed against each other to see who could find the fastest route to collect that star. Imagine how amazing the resulting 120-star TAS would be.
Joined: 8/30/2007
Posts: 37
Wow, great run SS! Myles
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
AQwertyZ wrote:
This gives me an idea. Imagine, for each star, everyone that has experience TASing this game fiercely competed against each other to see who could find the fastest route to collect that star. Imagine how amazing the resulting 120-star TAS would be.
You mean like Quake Done Quick at SDA? Yeah, it's a good idea, however I think it'd be very hard to accomplish, with the organisation needed.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Active player (302)
Joined: 9/2/2006
Posts: 504
Isn't it just simply to make a page with the fastest times for each star? That has been done with like tons of games and doesn't seem any difficult to put together. The only problem would be updating it but as long as poeple submit their times and provide a video of it only thing needed is someone willing to do it.
Joined: 8/27/2006
Posts: 883
Someone should wrote how to calculate the number of frame, and if it can be verified with ram watch or something (if possible) Like the calculation start when you press Start and finish when you touch the star.
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
ZeXr0 wrote:
Like the calculation start when you press Start and finish when you touch the star.
There are complicating factors, though. For example, after touching a star, Mario falls, which takes time. That's why they try to hit the bottom of stars, which can take more time. So, it should be from the start button to when Mario leaves the level.
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
That stomp the thwomp route is a great find, but looking at the youtube video, it can obviously be faster.