Joined: 3/8/2005
Posts: 28
Location: In front of my computer, where do you think?
well, i started over.. i'm at 1min 56sec and 6978 frames after the forest. the run through the trees is much better than my previous run and a lot more interesting. i reluctantly saved two prisoners which resulted in the extra 32 sec (at least) over my previous run. saving two prisoners in building one should get me to 2nd rank. [2 rations, 15 grenades, 10 plastique, 2 oxygen tanks, etc.] i believe rations must be picked up because there are rooms with gas and i believe sections later in the game where you must take mine hits. too much damage from mines will result in an easy death. also, to pick up an oxygen tank (or two) on floor #2 of building one results in damage. an oxygen tank is required to make it under the mines in the first side-scrolling section. apx 3 bars of health (if i'm quick) are lost getting the two tanks from this room. in addition, although i am going to try my best not to, there are some boss battles that are difficult to avoid getting hit. finishing the game without setting off an alarm might be a more realistic goal and it is the one that i am going to try to get. 1) Avoid taking damage as much as possible 2) Manipulate luck when killing enemies for ammo and rations 3) Use fists whenever possible. or silenced gun in rare instances for speed related purposes I will be backtracking to get the silencer once i get card #1 because shooting certain enemies will result in a HUGE time saver. ~10 to 15 sec in some places. 4) Take no damage from guards or enemies except bosses. (Going to try avoiding boss damage as well but it might be impossible) 5) Minimal kills and no alerts. 6) Items will be picked up only when needed. I will try to not carry around a surplus of items and only get those necessary to finishing the game as quickly as possible. ..plus a few other surprises.
Skilled player (1415)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
The first run employed a pause glitch to avoid taking damage. Is there a similar deal in this one, maybe?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 3/8/2005
Posts: 28
Location: In front of my computer, where do you think?
Ferret Warlord wrote:
The first run employed a pause glitch to avoid taking damage. Is there a similar deal in this one, maybe?
I'm not aware of any such glitch. Any details / links you can provide? Edit: Unless you're speaking of Metal Gear.. The only glitch i know of in Snake's Revenge is the following taken from David Wonn's site:
Snake's Revenge Weird Glitch sent in by Cactuar When you are on top of the trolleys in the Green Base area, and have just gotten past a 2D fighting part, hold the down button on the D-Pad before it shifts back to overhead mode. If you did it correctly, you'll warp back to the Green Base for some odd reason, the bad part is that you're stuck! If you try to take the elevator back up, you'll see that the room is all glitched up, so you won't be able to progress any further, bummer.
Former player
Joined: 10/27/2004
Posts: 518
Joined: 3/8/2005
Posts: 28
Location: In front of my computer, where do you think?
/*- wrote:
SprintGod's
Thanks. I will try that out and use it if it works. Oh and the first boss (5 assault unit members) can be killed without getting hit.
Joined: 3/17/2005
Posts: 67
Great icon, dubitancy. :)
Joined: 3/8/2005
Posts: 28
Location: In front of my computer, where do you think?
suraimu wrote:
Great icon, dubitancy. :)
Hey, thanks BTW -- With the 1up..1up..1up missing from your icon it looks as if he's humping a corpse. haha Oh and the pause trick doesn't work on gas. I just tried it :(
Joined: 3/8/2005
Posts: 28
Location: In front of my computer, where do you think?
Zero Alerts Minimal kills Zero damage taken from enemies (bosses included) Lowest ranking possible (minimal hostages saved, officers truth gased) The above is what I am attempting with my run. Zero damage taken had to be amended a little because there are certain situations in the game where you must take damage (gas filled room with oxygen tanks...if you skip the tanks and gas damage you take damage attempting to swim underwater without the oxygen tanks. This section is unavoidable if you are looking to finish the level) Anyway, 28,646 frames and i'm done with the first boss and out of the door towards the exit to building #1. 7minutes 57seconds have elapsed and an undo count of 1,464. I redid the boss battle (found a much faster way to kill them off) and knocked almost 30 (!) seconds off my time. I estimate about 100 hours have gone into the first level so far with about 2,000 frames left before i reach the boat. My estimate is that this run will clock in around 80 minutes, give or take. I am attempting to finish the game on a three star ranking. This depends solely on how many mines you can collect. I need to have 40 mines to kill the Cyborg at the end of the game before fighting Metal Gear. This is my benchmark. Seeing I am taking next to nothing in damage throughout this run (partly because I believe running through enemies and tripping alarms would be senseless in a game like this) the only reason I will need to be at a higher rank is so that I have enough mines. With my run I am trying to keep a creative balance between an artistic looking video (read: interesting enough to keep you awake) and a speedrun. In several cases I will not take the quickest route because it involves killing more enemies. Like I said, when possible i have avoided killing enemies in the interest of stealth. 'Punch>Stun>Run Through' and 'Punch>Stun>Avoid' are two of my favorite tricks. These usually involve some sort of manipulation of luck so that the enemies do something strange. (Face in the direction I just ran through as if to say, what the $@!!@$ was that? Etc..) That's all for now. I'm exhausted so it's time for bed. Video will be posted in the next few days. [Edited by Bisqwit: Made the font less disturbing]
Joined: 3/17/2005
Posts: 67
dubitancy wrote:
1up..1up..1up missing from your icon it looks as if he's humping a corpse. haha
As if the image wasn't disturbing enough! :D
Joined: 3/8/2005
Posts: 28
Location: In front of my computer, where do you think?
dubitancy wrote:
Video will be posted in the next few days.
It hasn't been posted yet because I started over again! I found a quicker path to take. Also, I am going to try making it through the underground section of Building #1 using just one oxygen tank. After finishing the ship level your life is replenished, so that will work out nicely. One bar of life is lost for getting an oxygen tank, and approximately 4 to 5 bars lost underwater after the oxygen tank runs out. 8 bars of life total - 5 to 6 in damage = 2 or so which is plenty enough to make it through the ship level seeing it can be finished without losing any energy. Anyway, if you would like to see what my other video looked like, here it is: ROM: Snake's Revenge (U).nes Uses: blip's FCEU Time: 8:43 Frames: 31,397 Undo count: 1,609 Ends at: Ship (Area #2) Link to FCM: http://home.ripway.com/2005-6/321068/dubitancy-MG2(SR).zip I expect the next video will be in the 7 minute range to the exact same point.
Former player
Joined: 10/27/2004
Posts: 518
looks nice for the objective. im quite interested to see the next route. i do have a few questions though -do you lose any frames wobbling on the elevator or does it take that long to get on/off? -whats the point of truth gassing the guards? -the transciever trick to make things re-appear in the same room... is that possible? -at the end of the first area, before the 5 bosses, can you jump and then knife the guards? its just that you lose time standing in place and i could've sworn you jumped and slashes earlier. -have you found a use for U+D and L+R yet?
Joined: 3/8/2005
Posts: 28
Location: In front of my computer, where do you think?
Thanks for the reply
/*- wrote:
looks nice for the objective. im quite interested to see the next route. i do have a few questions though -do you lose any frames wobbling on the elevator or does it take that long to get on/off?
No frames are lost. The elevator smashes down into the ground and there is a 10-12 frame delay afterwards. I'm just wasting the time by having Snake wobble. I'd have him do push-ups but U and D do not work on the elevator.
/*- wrote:
-whats the point of truth gassing the guards?
Truth gassing a guard is the same as rescuing a prisoner. 4 rescues = level up (or in this case rank up) which allows you to hold more mines, missles, ammo, etc. If certain bosses didn't have requirements (big boss / cyborg form takes 40 mines) i wouldn't bother saving prisoners.
/*- wrote:
-the transciever trick to make things re-appear in the same room... is that possible?
I read about that but wasn't able to get it to work. Have you been able to? I would assume it's ... pick item up, go straight to the transceiver, back to the room, and the item(s) are there ?
/*- wrote:
-at the end of the first area, before the 5 bosses, can you jump and then knife the guards? its just that you lose time standing in place and i could've sworn you jumped and slashes earlier.
Most of those guard kills were done barely in the amount of time possible. Like a frame before they turn around. I think there is a slight delay when jumping, which would cause an alert on the guards. The delay on knifing vs. jumping and knifing is shorter. I'll confirm that and let you know, though.
/*- wrote:
-have you found a use for U+D and L+R yet?
Can you explain this to me? I have blip's version, but the U&D L&R trick doesn't appear to work, assuming i'm doing it correctly. My guess was you're to map the L command to the same command as R, and then press the R to perform both commands at the same time. If that's the case then no, it does not work.
Joined: 3/8/2005
Posts: 28
Location: In front of my computer, where do you think?
I've redone building #1's first floor. A rough estimate as to how much faster this run is: (fr stands for frame(s) ..) previous run: 15,087fr @ inside 1st floor elevator current run: 11,290fr @ inside 1st floor elevator Which results in a 3,797fr improvement or 63 seconds. Improvements: *Found a way to get off the first floor killing only one guard. Killing this guard (I didn't kill him last time through) resulted in a 20fr or so gain! It's not actually faster to kill enemies but it prevents having to wait for the guards to line up in a certain way so you can run through. Bypassing this "dead time" is what saves time. *No truth gas or silencer pickups (about 2,000fr saved here) *No shots fired. Seeing i won't have the silencer the pistol will only be used on bosses. *Avoided a few punch-to-death sequences on guards that resulted in 10 to 20 frame improvements on each. (150fr or so total) *Cleaned up item pickup screens with a trick i learned (assign A-button to spacebar and do frame-by-frame advance). (12fr) It's almost a glitch actually -- the pop-up menu now disappears at least 2 frames before it had in the past .. *Saved an extra prisoner on 1st floor, eliminating the need for truth gas and going south when first entering 2nd floor. I can now go SW. (will knock off at least 1,000fr not having to go out of my way to the officer's room and using truth gas on him along with switching to the item screen, etc) *I'll be skipping oxygen tanks completely. Breathing underwater doesn't harm Snake enough that it will kill him before I make it through. (should knock off another 700fr here) The above tally, along with a few additional frame saving moves, should put me at about a 6,000fr improvement. That works out to a first building and forest elapsed time of under 7 minutes. Much better...and something I will be satisfied moving forward with
Joined: 3/8/2005
Posts: 28
Location: In front of my computer, where do you think?
I've cleared the final elevator before the end of the first building. First boss has been defeated. I'm 7,043 frames faster than my previous run. Here are some additional statistics: 3,797 frames faster on 1st floor 2,855 frames faster on 2nd & 3rd floors combined 34 frames faster in horizontal battle section 143 frames faster on boss (revised my technique .. do not switch weapons, kill all 5 with 15 grenades) 232 frames faster getting out of boss room due to repositioning -21 frames on room after boss (no silencer, had to punch and avoid, resulting in 21 frames lost) 3 frames faster on elevator shaft The rest of the level ... From what I can tell it took 1,235 frames to switch to plastic explosives, set 6 bombs, and get through the next door after the final elevator shaft. That's far too slow so I experimented with a few things and found a quicker way. It should be about 300 frames faster, at least, but I haven't been able to time it yet. I will lose some addtional frames on the screen before stepping onto the boat because i do not have the silencer and firing a shot is not something i can do without setting off an alarm. All total I expect this run should take approximately 24,000 frames as opposed to my original tally of 31,397. That works out to a gain of 7,397 frames. Approximately 2 minutes. 6:45 total. Not bad, eh? As far as the game goes after this point, I suspect the ship level will go very quickly. A few minutes total. I have not played the levels after this point in many years (about 15!!) so they will require research and planning before attempting. Anyway, once the first building is complete I will post a video so you can check it out. Edit: Oh and some kill statistics for you -- I've punched to death one guard (unavoidable without taking a major frame penalty). Four have been knifed in the horizontal section (unavoidable). 5 enemies killed as the boss. 15 grenades used. 0 bullets fired. That should be my total after clearing the building.
Joined: 6/4/2004
Posts: 284
Very impressive beginning, very stylish. I only wish they had made the Snake sprite look more like a spy, and not...John Rambo.
Joined: 1/1/2022
Posts: 1716
I hope this game hasnt been totally abandoned. I would love to see someone run this game, Im a huge fan of it myself!
Joined: 3/8/2005
Posts: 28
Location: In front of my computer, where do you think?
Scarfaze wrote:
I hope this game hasnt been totally abandoned. I would love to see someone run this game, Im a huge fan of it myself!
I'm still working on it. Just took a break for a few months. It'll start back up very soon..
Joined: 1/1/2022
Posts: 1716
Please, don't give up this run! I'm a huge fan of Metal Gear and would definetly like to see an speed run of this game. And this one looks like is going to be an awesome speed run! ;)
Joined: 1/13/2006
Posts: 109
I didn't even know anyone had already started this run...I was just about to make a suggestion for it. C'mon, don't give up!
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.
Joined: 3/8/2005
Posts: 28
Location: In front of my computer, where do you think?
I still have everything saved on my computer, which is a good thing. It's been a good 20 months since I have touched anything though, thanks to the fact that I now work among other things. Anyway, I was thinking about this game the other day and I remembered that I started this time attack and never finished it. So, I'm going to start this back up again. I'll update this thread every few weeks on my progress. Thanks for your patience.
Joined: 11/7/2006
Posts: 7
Would be cool if someone managed to make a run of actual Metal Gear 2 along the way with Snake's Revenge. I think Metal Gear fans and other people might be interested in seeing it. But as far as I know it's pretty hard to find and most of the roms available are hacks, like some fan based projects.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
It would be kinda cool to see runs of the real Metal Gear games, not the cheezy NES versions.
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
I happen to like the NES versions :P
I think.....therefore I am not Barry Burton
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Let me bring this up, I was able to get three rations on a 1-star rank. But I am getting to know this game first before I even attempt to speed-run it. It takes time to study.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Okay, I been reviewing maps from a walkthrough website, now I'm reading through the strategy guide and determining the best paths to run smoothly through this game. I am looking to aim to get 100% (all items, weapons, and hostages rescued) in the fastest time. This means seeking nearly every room on the maps and quickly switching items to do what has to be done in order to survive. I would ignore using the transceiver if the game will let me. I will have to hold off on looking for flaws or glitches in this game, and it won't help to get a "boost" on damage. Although, maybe the pause glitch could help Snake swim through water here, even take a bullet. Who knows?