I don't mean to jump into this, but lately I've seen Saturn's posts been rather offensive towards moozooh in different places... You know, kinda pushing him again and again to find those missing frames, while moozooh on the other hand isn't showing much interest in raising the clock by a few 1/100 seconds. (sorry dunno how to say it in english)
You know, it's really not too late for you to take the opportunity, show us your smv and contribute something useful for Ceres. ;-)
<Deign> .dice 1d1999191023443691
<BisqBot> Deign rolls a blackhole and destroys the planet.
Yeah, I know. I just pointed out that your contribution eventually can be of use to the community. It's up to you of course whether you think it's worth it.
I see. You are wrong about me beating your times in Zebes though. The only reason I didn't do so in my old run is because of the new jumps and a few missed subpixel optimizations (I wasn't that accurate before as I am now) that were discovered later (of course the Torizo skip too). You know that my run is pretty old already, so comparing to it with actual conditions is unsuitable. If I were about to start a new run yet, I would beat the currently existing Zebes best-time until green Brinstar you were majorly involved in without problems (I wouldn't say that if I weren't 100% sure). But you are right, it's not worth to do that due to other projects I have.
Nope, I was just wondering because of your actions around Ceres. Maybe a misinterpretation from my side. In that case I'm sorry.
This is indeed a imputation. Why would I need to do that when I found the missing 2 frames myself already? And of course moozooh is interested to raise the clock as much as possible, otherwise he wouldn't try to lower the in-game time by single frames as well, would he?
Not if I wasn't about to submit that run someday. :-)
first post with semi-flame in your signature? oh oh oh :x
you want a "who"? well NO one has except saturn, he did it on his own - respects to this
the other things being developt for and in ceres are from much people jxq hero moozooh taco and some steam stuff from me (edit: and from more people if i forgot some ceres geeks)
ps: but taco is on its way for 49'15 or '16/14 depends on those itchy-random things
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Fano, the most entertaining TAS by far would be Frontline, be sure to check that out.
And I'd change your signature... only the senior members who have a badass attitude get to directly attack other members in their signature and get away with it.
Joined: 11/14/2005
Posts: 1058
Location: United States
awesome :)
It seems that either you already achieved the 49'15", but due to randomness it is now 49'14". Alternatively, if there is still another frame that can be gained somewhere, a 49'17" might even be possible. I watched the .smv and it seems that the counter went
49'19
49'17
49'17
49'14
which is very strange behavior for the clock.
Nope, it did decrement to '16, might have been the excitement that shrouded your emulator. :)
But this timer bump was certainly unexpected. If you look closely, you'll see that Taco was only 3.5 pixels away from overriding the frame rule of the door in the debris room. If it's possible to save them, then it's 49'17 alright, with 3130 on the ingame timer as well, which would be the ultimate victory!
I'll see if it's possible to optimize the beginning of the room… Two skipped pumps are two whole pixels. There must be a way to reach that steam puff sooner…
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 11/14/2005
Posts: 1058
Location: United States
nope, never went to '16. just stayed on '17 for a full two frames. I even check using the memory watcher to see if the game frame count actually incremented, and it did. I will edit this later with screenshots. Maybe it is just me, but it is strange anyway.
Just wondering, has anybody got 49'12 beside Saturn (which I don't really believe he got)?
Poor guy...
hero of the day wrote:
49'19
49'17
49'17
49'14
which is very strange behavior for the clock.
Same here. This is probably because the movie got stopped during the 49'17 frame, causing a freeze for 1 frame.
moozooh wrote:
I'll see if it's possible to optimize the beginning of the room… Two skipped pumps are two whole pixels. There must be a way to reach that steam puff sooner…
Seems my thoughts were right after all. Now that there is a possibility to bypass my time by '01 due to some randomness, the "silly challenge" suddenly got more important than anything. Interesting what a timer can do to change motivations that much. I'm glad to see you finally giving it a try. Good luck.
He basically means you are either stupid or sadly ignorant not to believe him.
But anyway, the possible 00:01 change in the clock will only come from changed clock behavior and not a saved frame right?
Saturn wrote:
Seems my thoughts were right after all. Now that there is a possibility to bypass my time by '01 due to some randomness, the "silly challenge" suddenly got more important than anything. Interesting what a timer can do to change motivations that much. I'm glad to see you finally giving it a try. Good luck.
I think that is a huge overstatement, though ofcourse it is more interesting for him now, for anyone really. For 1 year you have been saying that 49:15 under all conditions is the perfect escape timer and the possibility to prove that wrong must be much more fun than to do a great deal of work just to tie a time in a movie that won't be the final version anyway.
So, I've tried entering the door to the debris room at a different (worse) subpixel position to try preserving contact with the ground (so that I wouldn't have to skip a pump), but for a reason yet unknown to me, the door allows you to start pumping this early only if you enter it at a certain (integer? 45.0 in this case) position, prohibiting me from varying it without losing a frame or a great chunk of distance. I saved half a pixel on the stairway by releasing the run button instead of skipping an armpump. That, however, wasn't enough to jump on the higher ground a frame earlier (I was this close, it has to be possible!), so it screwed with the jump, resulting in a miniscule gain in distance (~24xxx subpixels) overall. That didn't change anything, unfortunately (in fact, the change in position synced with the rest of Taco's smv). Here's the smv, if someone wants to try something else with it.
I'm still certain there's more to it than that. Can't be that the improvements stop here.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
So, I've tried entering the door to the debris room at a different (worse) subpixel position to try preserving contact with the ground (so that I wouldn't have to skip a pump), but for a reason yet unknown to me, the door allows you to start pumping this early only if you enter it at a certain (integer? 45.0 in this case) position, prohibiting me from varying it without losing a frame or a great chunk of distance.
i had the same problem yesterday i tried and tried.. pah! but if it had worked it would be too easy xD