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Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
OgreSlayeR wrote:
Cool stuff indeed. It's probably a good idea to keep it on hold for a bit as it seems this game probably isn't near being 100% broken. It would suck if you were near finished with your TAS and you found another game breaking glitch.
True. I wouldn't want to be near finished and find something like this: http://dehacked.2y.net/microstorage.php/info/469271315/Rockman%20%26%20Forte%20%28J%29%20glitch4.smv 1 minute and 48 seconds saved, just like that.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Holy shit. I hereby declare FractalFusion to be the greatest SNES Megaman TASer in the history of ever.
Homepage ☣ Retired
Active player (252)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
Good find of second and third(through gate) glitches.
Joined: 8/27/2006
Posts: 883
Amazing !!!
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
FractalFusion wrote:
http://dehacked.2y.net/microstorage.php/info/469271315/Rockman%20%26%20Forte%20%28J%29%20glitch4.smv 1 minute and 48 seconds saved, just like that.
Congratulations on finding that glitch. Zipping looks a lot cooler though.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
Since I won't be using this, I might as well post it. Astroman: http://dehacked.2y.net/microstorage.php/info/582199058/Rockman%20%26%20Forte%20%28J%29.smv By the way, I found how to get into an upper-left corner with Ice Wall, but it apparently requires entering and exiting the sub-menu.
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
FractalFusion wrote:
OgreSlayeR wrote:
Cool stuff indeed. It's probably a good idea to keep it on hold for a bit as it seems this game probably isn't near being 100% broken. It would suck if you were near finished with your TAS and you found another game breaking glitch.
I had actually made a comic about this previous to reading this. In case anybody cares to read it, here's a link. http://pekopon.deviantart.com/art/This-better-not-happen-69648770
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
Burner Man's stage done again, with the run about 6 seconds faster than my last run. In fact, since hex-editing was successful, and I am not changing Pirate Man's stage: Pirate Man's stage done again, with the run about 6 seconds faster than my last run. Astro Man's stage is not done, despite syncing correctly. By the way, glitching above a boss room (i.e. Astro Man's room) while beating a boss saves 16 frames on the warp out. Unfortunately, it takes too much time to cancel an Ice Wall. http://dehacked.2y.net/microstorage.php/info/230024141/Rockman%20%26%20Forte%20%28J%29%20glitch6.smv
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
I finished off Astro Man (in style). About 4 seconds have been saved in that level, so now the run is 10 seconds faster than my last, and well over half a minute faster than published. I was wrong about glitching above a boss room not saving time. That's exactly what I did to Astro Man. It is not necessary to use two Ice Walls; the ceiling is barely low enough. However, there must be no Ice Wall remaining after the boss is defeated; otherwise it causes delay.
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Sounds good. I'm eagerly waiting to see this finished.
Working on: Command and Conquer PSX Nod Campaign
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
Dynamo Man done: http://dehacked.2y.net/microstorage.php/info/243193640/RnF%20FractalFusion%20dynamoman%20done.smv I saved about 2 seconds in level (excluding boss) despite taking damage and having no Tengu Blade. Against the boss, I saved about 10.5 seconds, because of Counter.
Joined: 8/27/2006
Posts: 883
What rom are you using ? I'm using Rockman & Forte (J) [!].smc and it doesn't match your rom...
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
I'm using Rockman & Forte (J).smc. I don't know if it is an actual GoodSNES name.
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Yeah, mine didn't match either but it synced fine. Infact, I tried using a patched english translation rom and it still synced fine if anyone wants to do that. Nice progress btw. Dynamo Man was sort of disappointing as far as zipping goes though.
Working on: Command and Conquer PSX Nod Campaign
Former player
Joined: 7/14/2006
Posts: 51
Location: Mexico
After a little research i think i found the correct ROM. Rockman & Forte (J) [h2]
Joined: 8/27/2006
Posts: 883
I doubt that it's a GoodSNES rom. :/ EDIT : I've been able to watch it, pretty nice improvement ;P Just like the other megaman :P
Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
For the record, I've been watching this run with the ROM "Rockman & Forte (J).smc", which doesn't match the movie's checksum, but so far I haven't experienced any desyncs, so I don't think it's anything to worry about.
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
Ground Man finished. I saved 26 seconds (only 3 seconds of which were from the boss). Guess how I saved the rest of the time. I estimate my run to be about 1:18 faster at this point. That's 1 minute, 18 seconds.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Yikes, and you haven't even done that 1 minute 48 second boss skip. Keep it up! One question I have is Forte has many missed shots.Is this unavoidable with the way his weapon works, does it manipulate luck or does it change his x/y pixel position to land differently and avoid things? Oh, and are you thinking of doing a Rockman version after this?
Homepage ☣ Retired
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
The missed shots are for luck-manipulation. Every shot throws one random value. Strangely, if it hits a wall, it throws another. It's far more convenient than in the X series, where you have to drag X down a wall to throw a random value (although luck is timing-dependent in that one). I don't know yet about whether I will do a Rockman version. Maybe the 100 CD run?
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I just wonder if Rockman can perform the same glitches with ice wall and such as easily (or at all), especially since he lacks a double jump. I think non 100 CDs won't be good since Forte is better at just about everything for an any% run, so obsoleting the 100 CDs run seems logical. Once you're done with the amazingness that is the Forte run first, of course.
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Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
A 100CDs/100% run would definitely be far more entertaining if you include all the new shortcuts through the zipping up/left/right glitch and you are most probably bound to discover a few more shortcuts for the 100CD run.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 11/13/2005
Posts: 1587
I think the biggest flaw in the 100 CD run is the constant stopping to get some buried CDs. It kills the mood pretty well :/
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Yeah, I'd prefer to see an any% Rockman run. If it were up to me, Fractal (or someone else) would do MMX 100% next. :P (I tried and came to the conclusion that I'm not suited for MM games.)
Working on: Command and Conquer PSX Nod Campaign
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
Tengu Man done. ~12 seconds saved, for a total of about 1:30.
Comicalflop wrote:
I just wonder if Rockman can perform the same glitches with ice wall and such as easily (or at all), especially since he lacks a double jump.
Probably. Rockman has some trouble reaching positions that Forte can easily reach, though it can be done with Ice Wall and cancel.
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