http://tas.monotoli.org/mov/oot/wip/lozoot-wip2-ds.mkv (5MB)
To get the grass's two rupees at the start, does the path really have to go so far into the corner? Also did we ever find out if it was faster to sidehop or roll in the house? Everything else looks perfect.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
You can backwalk in it though, but it's very unreliable and it's very hard to put the analog to make Link run at 100% speed backwards. I tested over a hundred different angles and approaches in brushing past the table and rolling out, and what I had was the fastest possible.
Will watch the WIP later.
Edit: bkDJ is absolutely right, there's no need to go so far into the corner. Once you've sidehopped up the hill, and turned the corner (which by the way, you took too long in readjusting your angle and start backwalking, it should only take 3-4 frames), you can backwalk in a straight line towards the rupees, then keep backwalking into the hill and backflip up onto it.
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
See, you're already getting better. Admitely learning to TAS effectively takes time (especially N64), but it looks like you're learning quickly. :) WIP looks great, good job.
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Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I watched this this morning. It all looked great and much improved. The only obvious thing would be walking into the corner as bkDJ pointed out. Can you explain this?
Alright I will try again. Thanks for the help.
I am a little confused about what you are saying I did wrong (the going into the corner thing) I think I might though.
at about 0:27 of the video. the angle into the grass goes too much in the corner and you mysteriously sidehop further from the ramp after you already have 2 rupees. That's all we're saying.
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Wait.....What? I do not think I said it wasnt possible. I dont even think I tried. I think I tried from the platform and that didnt work, which it should have. BTW, has anyone tried doing the back jump without NL....
Hahaha, in YouTube, I like how they say that they FOUND a new trick for OoT with the Backflip. I think I posted a video of the backflip when I was in my child segment almost a year ago. Oh well, I'll take credit for this one. **pats himself on the back a few times** mmmmmm, the envy I do for myself.
Peter, you forgot to take out the garbage......
You think thats bad? Remember the time I was a blender?
Change my sig. again, and I will murder your pet fish.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
What I did was keep backwalking until the first frame where I could backflip onto the hill, which wasted a few frames I think. What I recommend, which might save time, is as soon as you collect the rupee, roll to your diagonal left (i.e. if Link is facing away from the hill, the analog should be down and left.) Roll as close to the hill at a spot where you can get onto the hill in one backflip. That might save a few frames.
(I was a major fan of "sidehop-sidehop" and mostly figured that rolling is useless. It isn't, but it's difficult to describe how I innately know places where it can be handy.)
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Back to my message earlier. I remember trying to get the backflip but I had to deal with Ruto. From the door to the moving platform, it is always at the same place. That way I have to take time a throw Ruto on the ledge, THEN I have to prepare for the flip. UNLESS, I drop ruto, throw the bomb, grab ruto, jump on the platform, throw her on the ledge, then if the timing is just right, i might get the explosion and get the boost i need.
Change my sig. again, and I will murder your pet fish.
http://tas.monotoli.org/mov/oot/wip/lozoot-wip4-ds.mkv (3MB)
Well down where we all mentioned looks better, but that third sidehop from the garden fence looks iffy. As in, probably unnecessary. it's not faster to roll or walk from the end of the second sidehop and make it in the hole faster? rolling rock area looks fine as usual...
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Test everything that might be faster. Only then can you absolutely sure that nothing is faster, and that you have acheived at least some level of perfection :)
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Only if you start thinking positive and work on trial and improvement. Things like this take time to master. You can't just pick up a guitar and expect to be awesome from the start. Just keep going and if someone mentions something about a certain part of the run, try to focus on making that bit as optimised as possible. If you think something could be faster, try it and see where it leads.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
I'm sure of it! Make sure you post wips every now and then, and I'm sure people will be able to tell how you are doing. For me personally, the .m64 files are too much of a hassle to watch, but if someone like bkDJ encodes something, I'll watch it.
Didn't GuanoBowl release a wip? Maybe you can compare how you are standing up to that.
I saw cf's wip when it was made but I have no idea which of the 100+ cryptically named .m64's in my mupen\tas\ folder it is. If it could be relinked, maybe I could do side-by-side comparison vids (or not :v). Does DaShiznawz even have it to use as a reference? Either way, I see improvement and as long as you think positively and post wips after every 5 to 10 minutes of actual gameplay, and redo what can be redone, there's no doubt your tas will be the fastest, and accepted.
On a side note, I wish I had more time to actually keep tasing banjo-kazooie or something. encoding is just pushing buttons and doing other stuff while you wait, tasing takes up more time than my workload allows. :(