Player (36)
Joined: 9/11/2004
Posts: 2630
That and doesn't the chuckya glitch only pull objects from the currently loaded level?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Heh, maybe we could bring MIPS into DDD, then swim with him into the area with the sub and swim around until he changes into the second-floor Bowser key but when Mario collects the key the memory address transfers Mario right over to the credits.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Hay guys, has anyone tried to BLJ through the DDD void using superspeed to get to the 2nd bowser? :3
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Joined: 7/26/2006
Posts: 1215
Actually, does the underwater shell in DDD change into anything in the tunnel between [whirlpool area] and [submarine area] or does it disappear too soon?
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
DK64_MASTER wrote:
Hay guys, has anyone tried to BLJ through the DDD void using superspeed to get to the 2nd bowser? :3
That would be the key to a 0-star run.
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
asteron wrote:
Also did anyone check the black room of death behind the basement key door for a BLJ spot? The stairs should be able to get you in there and maybe there is an invisible wall there to get lucky.
I tried it out a while back. There isn't. Annoyingly, you can BLJ in the upper floor BRoD but not the basement one. A shame, it'd be really useful :(
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I figure if people keep BLJing in every area of the basement someone will eventually be able to get to Bowser. I'd love to see a 0 star completion. What are the 8 locations you guys are talking about?
Super Mario Bros. console speedrunner - Andrew Gardikis
Joined: 11/11/2005
Posts: 43
To hell with that. Just BLJ through to the very end. Once inside the castle, BLJ past the locked door, past the star door, up the stairs and to the final bowser. Than just BLJ all the way to where you fight him. BAM! Game completed in like two minutes. Then will people stop believing it can be done faster. Oh, wait, no they won't. That never happens.
Player (206)
Joined: 5/29/2004
Posts: 5712
Yeah, you gotta figure out how to skip those opening cinematics.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 3/15/2007
Posts: 131
Pweisger wrote:
To hell with that. Just BLJ through to the very end. Once inside the castle, BLJ past the locked door, past the star door, up the stairs and to the final bowser. Than just BLJ all the way to where you fight him. BAM! Game completed in like two minutes. Then will people stop believing it can be done faster. Oh, wait, no they won't. That never happens.
I believe that only part of the castle is loaded at a time.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
o_O 8 BLJ spots? I can think of only 5: -30 star door stairs BLJ -3 sets of HMC stairs -The corner of the wall thing
Joined: 7/26/2006
Posts: 1215
Bag of Magic Food wrote:
Yeah, you gotta figure out how to skip those opening cinematics.
BLJ from the file selection screen
Joined: 8/1/2006
Posts: 428
bkDJ wrote:
Actually, does the underwater shell in DDD change into anything in the tunnel between [whirlpool area] and [submarine area] or does it disappear too soon?
Not only does it disappear too soon, but it seems to be coded to vanish when it hits the loading point anyway.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
Perhaps Nintendo knew about the possible glitch in DDD, but didnt find it in WDW?
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Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Rridgway wrote:
Perhaps Nintendo knew about the possible glitch in DDD, but didnt find it in WDW?
No. Why would Nintendo fix a glitch in one place and not another? You really think the creators of the game couldn't 'find' the glitch in WDW? I didn't think so. A more logical assumption would be that the thought of taking that enemy all the way into the loading area in WDW can be considered pretty much impossible. There was nothing that could possibly be in there at loading time, so why bother?
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 8/30/2007
Posts: 37
Hey I'm Myles. Here's my YouTube channel: http://www.youtube.com/profile?user=ShadowOfMyles Doin great with the 70 star run RobZ, keep at it. If I find any new BLJ spots in the castle/basement, I'll let y'all know. Myles
Joined: 2/16/2005
Posts: 462
I coulda sworn you posted here before Myles... maybe you are just on that Gamefaqs board. I think you'll find that many readers of this thread already know who you are :-)
This signature is much better than its previous version.
Joined: 8/30/2007
Posts: 37
Good to hear from ya asteron :-) I posted a few times back in the bisqwit days, and now I'm here. Glad to see that I have a reputation. Myles
Active player (315)
Joined: 8/25/2006
Posts: 287
Here's a TAS I made of Cool Cool Mountain Red Coins. It beats Mr_Robert_Z's 70 star run by quite some frames. (Unless I can't count) http://youtube.com/watch?v=zJdBTwUCuB8
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Silent_Slayers wrote:
It beats Mr_Robert_Z's 70 star run by quite some frames. (Unless I can't count)
I guess you can't. Unless by "quite some frames" you mean "minus 1.1 seconds". I downloaded both of our vids, and timed it according to Star Times Competition timing. Mine is 1.168 seconds faster (unless I can't count). Nice try.
Active player (315)
Joined: 8/25/2006
Posts: 287
Here's another TAS I made of BitFS. It's not even faster then Rikku's. But it has some faster parts in it I think. http://youtube.com/watch?v=ma9UQ9RIZrI
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
It definitely looked fast... what are the frame counts vs. Rikku?
XkyRauh
He/Him
Joined: 6/9/2005
Posts: 171
Location: Southern California
I'm sorry to cause trouble, but could someone explain what the "Chucka Glitch" is? I'm unfamiliar with it. Edit: Thank you, AQwertyZ!
Joined: 12/3/2006
Posts: 131
Location: Seattle
XkyRauh wrote:
I'm sorry to cause trouble, but could someone explain what the "Chucka Glitch" is? I'm unfamiliar with it.
http://youtube.com/watch?v=pVpMMaVdKwo
Active player (315)
Joined: 8/25/2006
Posts: 287
Titus Kwok wrote:
It definitely looked fast... what are the frame counts vs. Rikku?
I think Rikku was 4 frames faster, but i'm to lazy to check for sure.