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AKA wrote:
Just wondering, is it possible to glitch into the blocks like those seen at the end of 1-1. I've tried for ages and I keep getting ejected the wrong way :(
You mean the staircase? It'd be cool, yes, but so far, nobody has been able to do it.
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I really doubt this game will be improved any more. If you improve you have to improve by 21 frames (excluding the last level). That just seems unlikely considering 6 of the 8 levels are DEFINATELY perfect. 4-2 and 8-4 have some possiblity for improvement. If there is an improvement of more than 1 frame I'll be amazed. I could be wrong, hopefully. I'd like to see an improvement of a few seconds, that would be awesome. EDIT: I'm contradicting myself. sorry for the useless post.
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Chamale wrote:
He's thinking of the Lost Levels, I suppose. I wonder if anything like that could be used in the Lost Levels to get to world 5 fast?
Well, maybe but remember that the Luigi run is PERFECT. So it must be a Mario only trick.
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The level I was refering to was the end of 4-2 since I modded the level and was able to save 2 maybe 3 game units through simulating a glitch though the steps, also a while ago I did manage to get a four frame improvement in one place of 8-4 but it gets cancelled out by the annoying frame rule note: I'm refering to doing a backwards jump here.
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Here are my ideas for improving the TAS, ranked in order of feasibility, not magnitude 1. Frame improvements on last stretch of 8-4 2. Glitch through steps 3. Find a bug in 1-2 where the game thinks the pipe to go to 1-3 sends mario to 4-1 4. Some kind of "zipping" trick I've experimented the most with # 3, but nothing yet. Any ideas? EDIT: Here's one thought for #2. Get BasicBot or the like to want to get as low as possible, and as far right as possible, so it would show us the way to get down through the stairs. The frame count would be just low enough to not let it just run to the right and fall off the edge. Anyone with a fast computer willing to run it with this for a few days? Anyone going on vacation?
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I've tried many things for the last stretch of 8-4 and could only match it, the only way to beat it is to run under Bowser, but Mario can't quite get under Bowser, mainly because he moves backwards slightly and I don't think any form of manipulation is possible.
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Bowser sometimes jumps forwards so you can run under him, I think this only happens if you make a far jump right after the fire pit after the hammer brother. Bowser has never jumped forwards for you? Maybe it's based on the time you reach bowser, but in my many attempts going for the world record I've run under him plenty of times. I feel as if when I reach Bowser and I am in the air pretty high he jumps forward. Experiment with it, jump around making both short and high jumps right after the fire pit, I think eventually Bowser will jump forward.
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I don't think that going under bowser will help make a better time. Jumping doesn't slow down Mario.
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Phil wrote:
I don't think that going under bowser will help make a better time. Jumping doesn't slow down Mario.
I was just about to say that, but I was thinking, would it save maybe one frame? EDIT: It looks like in the video Mario hits the very end of the axe. hmm..
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Not even 1 frame. Unless he did slowed down which I didn't noticed. Glitching through steps is impossible and REALLY impossible. Unless a new bug is discovered... Edit: Well, I may recheck the video but I doubt there is nothing that can be done with bowser.
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I thought it was strange that going through the stairs can not be achieved, but there are not two block steps going up making it impossible. I am thinking about a few options we may have to get a better time, I'm going to see if I can confuse some pipes right now.
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OK I managed to manipulate Bowser so Mario could run under him but it makes no difference time wise :(
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Interesting. Well that makes sense though. Alright, as far as 1-2 pipe manipulation chamale, I'm pretty sure it would work if that pipe was a pipe that went down instead of accross. In level 4-2 when you go down the pipe to take you to the warp zone area, mario has to be completely stationary while going down the pipe or else it takes you to the intended area. Which makes me doubt 1-2 pipe confusion because you have to move horizontal distance. Making the warp zone pipes on screen and having the pipe to the very left of the screen seems like it might work, but that is pointless even if it worked because it would take longer. 8-4 has a frame rule? I didn't think it did?
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andrewg wrote:
8-4 has a frame rule? I didn't think it did?
it sure does. There's no 21-frame-rule when grabbing the axe though, so that's where single frames matter.
m00
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I thought the frames were only added on at the end of the level? I had thought all stages had the 21 frame rule except for the castles. I see... I'm going to have to check a few things. wait... why is 4:59.6 the old version and 4:59.93 the new one?
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AKA, in the video you posted if you were 1 frame more than when you went down the pipe would it count as 21 frames more?
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As for 4-2, I've managed to end up like 2-3 frames faster du to some new technique I found but it wasn't useful due to 21 frames rule.
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Phil wrote:
As for 4-2, I've managed to end up like 2-3 frames faster du to some new technique I found but it wasn't useful due to 21 frames rule.
so technically, couldn't the current SMB1 TAS be more entertaining by purposly wasting what ever frames they have to wait for the frame-rule? since it can be done? or, does the current TAS already do this.
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Some people would say that entertainment is subjective. I prefer avoiding a debate this time. ;)
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Vatchern wrote:
current SMB1 TAS be more entertaining by purposly wasting what ever frames they have to wait for the frame-rule? since it can be done? or, does the current TAS already do this.
To my knowledge, it does. Or to be more precise, to my knowledge, Phil's latest did ― I'm not sure about Pom's version.
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Vatchern wrote:
Phil wrote:
As for 4-2, I've managed to end up like 2-3 frames faster du to some new technique I found but it wasn't useful due to 21 frames rule.
so technically, couldn't the current SMB1 TAS be more entertaining by purposly wasting what ever frames they have to wait for the frame-rule? since it can be done? or, does the current TAS already do this.
Pom's TAS does waste frames to add to the entertainment value, this is especially noticable on the first level. However, it's possible that you can waste even more frames, to add more entertainment, without losing any time thanks to the 21-frame rule. I guess you just have to keep a good eye on RAM address 077F to see how many frames you can waste on every level.
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andrewg wrote:
AKA, in the video you posted if you were 1 frame more than when you went down the pipe would it count as 21 frames more?
You are indeed correct about 8-4, no such frame rule exists.
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AKA wrote:
andrewg wrote:
AKA, in the video you posted if you were 1 frame more than when you went down the pipe would it count as 21 frames more?
You are indeed correct about 8-4, no such frame rule exists.
I dont understand why that is.
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Because you end input when you hit the axe, and dont need to wait for any loading
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
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andrewg wrote:
AKA wrote:
andrewg wrote:
AKA, in the video you posted if you were 1 frame more than when you went down the pipe would it count as 21 frames more?
You are indeed correct about 8-4, no such frame rule exists.
I dont understand why that is.
It only rounds up 21 frames at the very end of each level, you can be get the same time units for level 1-1 and still be 21 frames behind.