Joined: 4/3/2006
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Deign wrote:
like what? =P
erh.... how about "Beatle Adventure Racing" or "Killer Instinct Gold"? ;-)
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Joined: 7/23/2006
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I was being completely facetious. There's quite a few games on the N64 that I would like to see TAS'd. Mischief Makers Starfox 64 Banjo Kazooie Gauntlet Legends Blast Corps
erh.... how about "Beatle Adventure Racing" or "Killer Instinct Gold"? ;-)
Both of these are in hard to TAS Catagories...racing and fighting games have a bad history of being very unentertaining.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
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Joined: 10/1/2006
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AKA said something about the DDD trigger probably extending all the way around the BitFS entrance, however this is not true ... using hyperspeed it is indeed possible to make it past the trigger, which conveniently stops shortly before the entrance, here is a PJ64 savestate of Mario past the trigger. However it would take significantly more BLJs to achieve the kind of speed needed to bypass the trigger, but don't count out a 0 star run just yet.
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Joined: 6/26/2007
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Deign wrote:
RT-55J wrote:
I still think that "Do not go up the infinite staircase until you have 70 stars" would be a better idea.
This is too arbritrary I'm afraid. Besides, I'm not sure about anyone else, but I'm sort of getting tired of seeing the TAS's use the BLJ trick to warp into the different worlds. It's novelty has definately worn off and it doesn't do much for me anymore.
This is why I think a glitchless any% run would be the best third category. A BLJ-less run that abuses other glitches seems kinda arbitrary. Glitchless any% will depend a lot on route planning. It'll have to actually fulfill route requirements for regular play. Any% also makes sure slow/boring stars/worlds are skipped out of route planning.
Joined: 7/26/2006
Posts: 1215
but glitchless is more vague than BLJ-less which is at least very specific and does a good job of making it a 70-star run, jeez. the game has tons of glitches and who's to say what is and what isn't one. Is walking on fences a glitch? Is being able to wallkick up that area where balls fall in BOB a glitch? Is avoiding the wind in the final area of bowser 3 a glitch? is longjumping on the edge of the upper lava level of BitFS a glitch? How about grabbing bowser's tail as he's being kocked back in bowser3. Or diving or ledge-grabbing to avoid being hurt after a long fall? You don't want these things not in a 70-star tas? BLJ-less only means no BLJ-induced hyperspeed, nothing more, nothing less. (I'm with mukki) also...
laughing_gas wrote:
Even this definition poses problems, for example in CCM when you get the "wall kicks will work" star you have to do a long jump and then pull back, would that count as a BLJ or are you going to revise the definition so only BLJs that increase speed are not allowed?
You don't jump backwards there... you just happen to be moving in reverse by the end. i.e. no long jumps are made starting backwards.
SpeedRun Lover wrote:
Just note that a star you can get coinless should be the last one you collect on each floor of the castle. For example, Peach's Slide works great as a last star for the lobby.
why? coins in levels don't waste time unless you get more than around 50 or whatever. mario always has to take off his hat and brush his mustache. Anyway, isn't it possible to be directly below the star when you're done with the king, or is it faster to stay in place, wait for the text, and then go to the star?
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zdude255 wrote:
A BLJ-less run that abuses other glitches seems kinda arbitrary.
How exactly? Don't use the BLJ hyperspeed glitch. End of. That's one thing that really gets me. That whenever something new or interesting is suggested the word 'arbitrary' is thrown at it and it never gets anywhere. I can't help but feel that because of it we're missing out on many inventive and unique movies. No BLJ hyperspeed sounds great to me as a 'non-severe glitch run', everything else is fair game in my opinion.
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laughing_gas wrote:
AKA said something about the DDD trigger probably extending all the way around the BitFS entrance, however this is not true ... using hyperspeed it is indeed possible to make it past the trigger, which conveniently stops shortly before the entrance, here is a PJ64 savestate of Mario past the trigger. However it would take significantly more BLJs to achieve the kind of speed needed to bypass the trigger, but don't count out a 0 star run just yet.
Thats interesting, although as you said its nowhere near possible to get that much speed on the step to bypass the entrance zone.
Joined: 5/2/2006
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is there a limit to the number of BLJs you can gt on that top step? what exactly limits it?
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Joined: 7/21/2006
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Location: Northern Hemisphere
I think some BLJs just give out after a while of BLJing, no matter how hard you try. For example: http://www.youtube.com/watch?v=aBLI0qIoNEE&mode=related&search= As for getting the star for the first BoB star, that was redone. EDIT: I think the reason a BLJless run is better than a completely glitchless run is that BLJ's are unique; it's basically the only glitch that allows you to skip entire levels (and beat the game REALLY early). Like BkDJ said, a completely glitchless run would be too confusing because of what constitutes as a glitch. Killing boos when they're still behind a wall, grabbing Bowser's tail early, and even butt stomping through King Whomp would all be gone...that would make for a pretty bad run, and someone would still find glitches accidentally used that no one even noticed.
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I agree with Mukki
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you should use blj anywhere possible to get faster and faster! that would be awesome iam locking forward to something like that!
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evilchen wrote:
you should use blj anywhere possible to get faster and faster! that would be awesome iam locking forward to something like that!
http://tasvideos.org/938M.html
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I think evilchen was talking about all coins-run. EDIT: Or not >_>
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meh meh the 1 star run was awesome yes but the 120 one could be bljed more or? i want to see that! to the all coin or the ccc less stuff, i never thought i would say it but : i did not like to watch any of the wips / tases from that kind they were just to borring i dont know :(
Joined: 2/16/2005
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Maybe a no-BLJ-in-the-overworld run? That is I guess more arbitrary than no-BLJ but it will still mean getting 70 stars to beat the game (probably). In other news I found a new small glitch: mario faces the wrong way for part of the butt-stomp during a cartwheel jump! Surely thats almost as exploitable as the lobby glitch?
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Joined: 5/28/2007
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Wow. This makes me extremely happy. I'd always hoped someone would find a BLJ location in the basement. From initially having to get 70 stars minimum to beat the game, it's come down to 1 using insane glitches. What an achievement. Absolutely excellent job guys. Thankyou for making me happy. Cheers, Franklint
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Question: do you think it's worth it to go into BBH for only two stars?
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I kinda doubt it. If you are starting with the rout used in the SDA run, I think that there are several stars he skipped that would be faster then some of the others. Most notably, he skips both vanish cap and the star inside the igloo in that later snow level. getting those 2 might be better then going to BBH. Also, some of the stars in dire dire docks might be worth the time, most notably into the jetstream.
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Yep, I've just finished planning out all 70 stars and the routes that I'll take around the castle. BBH and VCUtM are still out, but more DDD and WDW are in. Basically, no star that I get is over 50 seconds non-TASed, and the vast majority are under 30 seconds.
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nice. I look foreward to seeing it.
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70 STAR ROUTE Big Bobomb on the Summit Shoot to the Island in the Sky Behind Chain Chomp's Gate Slip Slidin' Away Lil' Penguin Lost Wall Kicks Will Work Frosty Slide for 8 Red Coins CCM 100 Coin star Big Penguin Race Snowman's Lost His Head Chip Off Whomp's Block To the Top of the Fortress WF 100 Coin star Red Coins on the Floating Isle Fall Onto the Caged Island Blast Away the Wall Shoot into the Wild Blue PSS TotWC PSS2 Bowser in the Dark World Red Coins MIPS In the Talons of the Big Bird Shining Atop the Pyramid Inside the Ancient Pyramid Boil the Big Bully Bully the Bullies 8 Coin Puzzle with 15 Pieces Red-Hot Log Rolling Elevator Tour in the Volcano Hot-Foot-It into the Volcano Toad 1 Swimming Beast in the Cavern A-Maze-Ing Emergency Exit Metal-Head Mario Can Move! Watch for Rolling Rocks Navigating the Toxic Maze Board Bowser's Sub Chests in the Current Bowser in the Fire Sea Red Coins Shocking Arrow Lifts Top o' the Town Express Elevator--Hurry Up! Secrets in the Shallows and Sky Scale the Mountain Scary 'Shrooms, Red Coins Mysterious Mountainside Blast to the Lonely Mushroom Snowman's Big Head Chill With the Bully In the Deep Freeze Whirl from the Freezing Pond Shell Shreddin' for 8 Red Coins Pluck the Piranha Flower The Tip Top of the Huge Island Five Itty Bitty Secrets Wiggler's Red Coins Toad 2 Roll Into the Cage The Pit and the Pendulums Get a Hand Stop Time for Red Coins TTC 100 Coin star Stomp on the Thwomp Timed Jumps on Moving Bars Toad 3 Cruiser Crossing the Rainbow Coins Amassed in a Maze Swingin' in the Breeze Tricky Triangles The stars within the courses might be a little more random, but that's basically it. As strange as it seems, AKA and I deduced that the 100 coin stars are faster than those they replace, making every star under 45 seconds.
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did you decide that going back for the wing cap star in BoB was not time effective? Seems like it might be a good alternative.
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mr_roberts_z wrote:
Yep, I've just finished planning out all 70 stars and the routes that I'll take around the castle. BBH and VCUtM are still out, but more DDD and WDW are in. Basically, no star that I get is over 50 seconds non-TASed, and the vast majority are under 30 seconds.
This is quite an arbitrary goal. Please tell me how this will differ from the 120 star run? Recall that even the CCCless run was not well-received (though I really enjoyed it). I don't think a 70 star run is worth doing, especially when the 120 star could use a new run.
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Weatherton wrote:
mr_roberts_z wrote:
Yep, I've just finished planning out all 70 stars and the routes that I'll take around the castle. BBH and VCUtM are still out, but more DDD and WDW are in. Basically, no star that I get is over 50 seconds non-TASed, and the vast majority are under 30 seconds.
This is quite an arbitrary goal. Please tell me how this will differ from the 120 star run? Recall that even the CCCless run was not well-received (though I really enjoyed it). I don't think a 70 star run is worth doing, especially when the 120 star could use a new run.
I agree. It would be more worthwhile to start work on a new 120 star run than to do a 70 star run. With the ability to beat the game with only 1 star, this is essentially moot.
Joined: 8/10/2007
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it isn't just a 70 star run, it's a blj-less run. if there was a way to get past the door or the stairs, it wouldn't be 70 stars