Post subject: Tower of Druaga
Joined: 5/11/2006
Posts: 71
I was thinking of attempting a TAS for this game. It may be better well known as a bonus game in other games ('Tales of' series, I heard is was in Baten Kaitos as well). If anyone has ever played this game they know just how impossible it is. Every floor as a treasure and only 1 way to get it. However other than luck or experimentation, nobody could really figure out the requirements simply by playing through. Again if you've ever played this you know what I'm talking about. The only concerns I have for a TAS for this are: Min run or 100%? Not every treasure is required. Would anyone care? Most of the tricks to reveal the treasure are very odd and unless you know what/why, it will look silly or pointless (one treasure is 'visit every corner of the map', for example). 2nd Quest? Just like Zelda, this game as a '2nd quest' after you beat it, same maps but different requirements and such. For ME, this would be a great game to TAS because I remember playing it many times before (I've beaten it in the Tales series games too). However I don't think many other people, especially those who never tried it, would understand the beauty of blazing through this otherwise near-impossible-ultra-confusing game. Thoughts?
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
Post subject: Request: Tower of Druaga.
Joined: 1/13/2007
Posts: 343
THis TAS should keep you busy. Here is my lore on the game. The mazes are not random, however, nearly everything else is randomly positioned. TO wit, all monsters, your start, the exit space, and the exit opening key. Objective is to clear floor 60. Now for the catches. Almost every floor has a treasure that appears at the starting position. these treasures have VERY IMPORTANT POWERUPS. Each treasure must be triggered by a secret trick. Example. the treasure on floor 1 allows you to break one wall before pickign up the treasure chest and one wall after on each floor, obtained by slaying 3 green slimes. The second treasure doubles your speed, and is obtained by slaying 2 black slimes. Otherpowerups do things liek let you see the walls on certain floors, let you see wher ethe kes are, let you see wher ethe exits are, let you kill certain enemys, let you kill the final boss, etc, let you become immune to certain enemies to let you get other important powerups, etc.. There is an accurate FAQ on gamefaqs about the game and how to get all items in it. SO a good TAS must a) manipulate luck to place the start, exit, and key well, collect all required powerups (and many ARE required to beat the game, and if you miss even one of the the game CANNOT be won) b) move and kill efficiently. This will be an insanely difficult challenge. Anyone up to it?
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Callmewoof might have considered the game.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Joined: 1/13/2007
Posts: 343
Do it. Two runs. one getting everything that's SUPPOSED to be required (the candles, exit revealers, books of light, etc), and one only getting everything tht actually IS required. This game is hard enough to beat at ALL that a tas of it is very meaningful,