Post subject: Another addictive flash game: Gravity pods.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
That game reminds me a lot of a game I that is in my opinion a lot better: Gelactic Gravity Golf
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
I'm stuck on level 18 ("Keep it straight"), any ideas? It seems like the only way to "keep it straight" is to put a pod on the opposite side of the stuck one, but that's no good because the combined forces of the two pods will grab the bullet and make it come back... Oh well who cares, it is a silly game.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Here is a level 18 solution.
Editor, Expert player (2364)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Here is my solution for level 18. Link
Former player
Joined: 3/23/2006
Posts: 211
My solution for level 50 Can anyone come up with any others?
do not forget to *ENJOY THE SAUCE*
Joined: 2/16/2005
Posts: 462
After a few attempts I discovered a 3-repeller solution for lvl 50 that I believe is minimal. Though 2 -repeller might be possible with some good timing. http://img186.imageshack.us/img186/8360/podsko0.png This was my first attempt
This signature is much better than its previous version.
Former player
Joined: 3/23/2006
Posts: 211
asteron wrote:
After a few attempts I discovered a 3-repeller solution for lvl 50 that I believe is minimal. Though 2 -repeller might be possible with some good timing. http://img186.imageshack.us/img186/8360/podsko0.png This was my first attempt
Wow, very different to mine - and that 3-repeller solution looks stunningly clean!
do not forget to *ENJOY THE SAUCE*
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Baxter wrote:
That game reminds me a lot of a game I that is in my opinion a lot better: Gelactic Gravity Golf
I find it quite confusing and less interesting.
Joined: 2/16/2005
Posts: 462
I wonder if 1-repeller 1-attractor is possible? kinda close
This signature is much better than its previous version.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
With a hint from Baxter I got through level 35, my first game over,,, but now I'm stuck at 40, my second. I can get through three of the little tiny holes, but... eh, if the rest is more like this I'm done.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Baxter wrote:
Gelactic Gravity Golf
Haha, level 25 was awesome, I got over 3.6 millions on it alone! [EDIT] Damn, 16+ millions on level 32, with over 1300000 freefall score! This game rocks. [EDIT2] 14+ millions on 33, and ended with 61+ millions total.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 5/13/2006
Posts: 283
Anybody else notice this solution for level 32?
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Joined: 2/16/2005
Posts: 462
There was also one where it asks you to find a backdoor around 2 repellers. You can just put a repeller behind the gun to speed up the bulled and power straight through between them.
This signature is much better than its previous version.
Joined: 12/10/2004
Posts: 82
Location: Ruotsi
Anyone else found that you can cheat by moving around a piece while firing a bullet. By holding the mousebutton over a piece after you have placed it once on the field and then press space you still can control the piece you selected.
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I found this game to be extremely boring. It would be better if it would show a permanent projection of the trajectory and you could move the pieces until it was on the right path. Trial and error is slow the way it is now.
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
FODA wrote:
I found this game to be extremely boring. It would be better if it would show a permanent projection of the trajectory and you could move the pieces until it was on the right path. Trial and error is slow the way it is now.
If it did that, it wouldn't be much of a game now, would it? In my opinion, that would make it even more boring. But I understand your point.
Joined: 2/16/2005
Posts: 462
I kinda liked it. With a feel of the attractors/repellers you can do it in fewer guesses. I dont like the stages where pixel precision is necessary though. Finding multiple solutions tho was fun. I think a continuous stream of bullets thats you have to direct might be a good idea... would certainly take away from the timing levels. None of the levels needed very creative solutions. I would have liked it if it was less obvious what you have to do.
This signature is much better than its previous version.