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  • Recorded with VisualBoy Advance Re-recording 19
  • Abuses programming errors
  • Uses warps to save time
  • Aims for fastest time
  • Uses SRAM
Oh noes! Another submission for the Maxim!
Well, apparently I was not as thorough as I should have been in my previous submission. So here's a much better improvement. As wonderfully asked during the voting process of the last one:
pirate_sephiroth: Hah, really cool. But... maybe someone can make it in 25 seconds?
The answer is yes, my friend. Yes, it can. In less than 25 to boot.
And here's how.

About the run

This is now 124 frames faster than my first improvement to the glitched Maxim run (which has now had 5 submissions; by now he's pleading with ninja puppy eyes to have a longer run with him made.) I received a random Instant Message from a friend who said he had beaten my run by 18 frames. I investigated how he did this, and prepared to redo this run thinking I would barely be able to make sub 26 seconds. I saved some small frames here and there which kept me going. However, randomly sitting working at Camp near no computers, I came up with 2 ideas in the warp route that could theoretically improve a lot of time. When I got home, both ideas proved to be accurate, and significant time savers. The number of frames just kept adding up and up and up.
Here's how it all turned out:
Menus are once again optimal. There just ain't no better way to enter 'dem letters.
No frames gained

Into the Castle

The same sliding method is used. I experimented a lot with different ways to go about with this section. I believe that it is perfect. I tried dashing at the start and then sliding, so that pixel wise I was better going over the small slope near the entrance, and gained 1 frame. However, inside the castle I lost 4 frames because of this. I have not gotten anywhere near as close to saving any frames while getting a 100% perfect alignment for the whip launch.
No frames gained

Inside the Castle/Whip Launch

Saved two frames in doing the whip launch. I did not triple jump, I only double jumped. Maxim takes two frames to perform his jumps in the air, and he still has sufficient speed from his double jump to hit the candle.
I tried very hard and was able to jump at frame 809 instead of 810, but this did not save any frames.
Frames gained: 2

Warping

Here we go! Major frame saving here. I had previously thought that the warping was not improvable; boy was I wrong!
I felt like sliding in the wall, because it was funny and strangely made Maxim stay in the animation in the second wall. Weird.
In the Sky Walkway, I managed to skip one entire room transition, and skipped the whole "fall down past the wall". As soon as I left being stuck in the wall, I did a spiral jump, and then held down+right to exit the spiral jump animation and get a nice diagonal down boost (this move also led to another save at the end of the warp; it was this very discovery, although my friend did not know how it worked, which led to the initial 18 frame improvement that got me started on this.) 49 frames saved from that change.
Another 13 saved in the Aqueduct of Dragons.
17 frames gained from skipping two room transitions between Clock Tower and that room with the two big skeletons.
14 frames saved from leaving the Castle Treasury earlier.
When I left that area earlier, I used the left+down to use that boost when getting out of spiral jump mode; this caused a major frame gain as Maxim started falling at max speed far faster than before.
Frames saved: 93

Pre-Dracula Fight

Same strategy as before, except this time I have better downwards acceleration at the beginning, which saved 12 frames. (I had initially saved 33... but found out that most of that 33 I counted wrong from the time that I left castle treasury. Oopsie!)
Frames saved: 12 frames saved

Dracula Fight

Different strategy; I dashed then jumped up and did a dive kick, then slashed the sword (for no reason other than to manipulate luck and move me into a good position) and then did the mirage attack. So no shuriken glitch this time; although in one way I tested that ended on 1462 I had a gorgeous shuriken glitch that nailed 3-4 critical hits. It was a thing of beauty. Once again, the move was done with just enough oomph to kill the ugly hodgepodge of flesh.
Frames saved: 19

Thanks to:

Pirate_Sephiroth, who challenged me to get under 26 seconds. Sorry it took so long to see that happen.
Pyromaniac: He IM'd me stating that he had beaten my run by 18 frames. He is solely responsible for me redoing my run and saving so much time. We spent a good few days trading .vbas and ideas back and forth to get this incredibly optimal. Thanks a bunch.

adelikat: Accepting and processing.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also replaced the ROM name.
  • You indicated Castlevania - Harmony of Dissonance (U).gba
  • I updated it to Castlevania - Harmony of Dissonance (U) [!].gba



TASVideoAgent
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Former player
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Posts: 1102
Location: boot_camp
Wow, a 26 sec movie gets improved by a full 2 seconds?! Yes all the way.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Mitjitsu
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Yes naturally, I'm so glad I didn't give the last one a 10 technical rating.
Chamale
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Player (181)
Joined: 10/20/2006
Posts: 1353
Location: Canada
YES! A 2-second improvement to this great movie is like improving a 1-hour movie 5 minutes. But then, that's not accounting for the % of time in this run spent on menus. Still, STUNNING improvement.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
I love these totally glitched short runs... /o/ Of course a YES...
Experienced player (614)
Joined: 4/24/2005
Posts: 612
Now that's a ninja for you. Good work on sprucing it up even further.
Joined: 7/18/2007
Posts: 109
hell yes, good job dude
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Nobody expects the spanish inquisition! ... ... or a 2-sec improvement to this movie either. Amazing job, clear yes vote.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
N._Harmonik
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Great! Now can someone do a no-glitch run for both Juste and Maxim?
Why, oh, why do I even <i>try</i> to understand my own species?
Yrr
Joined: 8/10/2006
Posts: 289
Location: Germany, Bayern
Cutting of 2 seconds is marvellous. Yes vote.
Sir_VG
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Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
ZOMG THIS MOVIE SUCKS.
upthorn wrote:
This moving is boring. Just a bunch of random rooms, minimal action, just because it was published before doesn't mean that an improvement should be! ABOLISH THE EVIL THAT IS THE UNLAWFUL OLD RUN!!!!11111111onetyone
And it's less dramatic. SUCKFESTTTTTTTTT!!!1111 YES vote.
Taking over the world, one game at a time. Currently TASing: Nothing
adelikat
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Nice improvement, looks good. Yes vote, and I am beginning encoding.
It's hard to look this good. My TAS projects
Mitjitsu
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N. Harmonik wrote:
Great! Now can someone do a no-glitch run for both Juste and Maxim?
http://tasvideos.org/728M.html
Joined: 7/28/2005
Posts: 339
DAMN.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [919] GBA Castlevania: Harmony of Dissonance "Maxim mode" by Comicalflop in 00:24.30
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Adelikat almost pulled a Bisqwit or Phil! I didnt get the chance to vote before this got fastily easily diddeli doodeli published. Nevertheless, Im yessin you Flop boy!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
N._Harmonik
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AKA wrote:
N. Harmonik wrote:
Great! Now can someone do a no-glitch run for both Juste and Maxim?
http://tasvideos.org/728M.html
I meant movies that haven't been obsoleted, duh!
Why, oh, why do I even <i>try</i> to understand my own species?
Mitjitsu
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N. Harmonik wrote:
AKA wrote:
N. Harmonik wrote:
Great! Now can someone do a no-glitch run for both Juste and Maxim?
http://tasvideos.org/728M.html
I meant movies that haven't been obsoleted, duh!
I don't see how a non-glitch run can differ that much from the run I just linked.
Active player (434)
Joined: 9/27/2004
Posts: 650
Location: Canada
This is the first time I've seen a Maxim version of this game, I think. And I must say: uh, what? Caution: Enjoyable and amusing run.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
AKA wrote:
I don't see how a non-glitch run can differ that much from the run I just linked.
It can in two ways.
moozooh wrote:
HoD best ending run can be done a couple minutes faster already with the current knowledge
As pointed out, JXQ's route without any wall sinking can be improved with new techniques. There's also the Long Maxim test run that I started (and likely won't finish)... I suspect the first boss can be beaten faster, that there's frames of error, and mainly a route is needed. So yes, there are still two non-warp runs that can (and should) be made. On another note, I wake up at 6:50, check the WB, see this has 9 votes, head to work... when I check again at lunchtime, publish?? That sure was fast.
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This is a very impressing movie. I have watched it 3 times, and still it only took a few minutes of my day. Nice job, comicalflop! :-)