Post subject: Xenotactic
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Might feel a bit boring at first, until you understand what's the idea of the game. It becomes addictive after that. http://www.xgenstudios.com/game.php?keyword=xenotactic
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Seems like a graphically advanced version of this game: http://www.handdrawngames.com/DesktopTD/ (At the current time of posting this link, the site was down...) It was up a few days ago.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 8/27/2006
Posts: 883
Pretty amusing, for those of played StarCraft, this is a must :P Remember the game Matrix well that's exactly this, except that in this on, the turret don't stop shooting because you have to many of them :P But I can't finish mission 4, I got killed that level 34
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Jesus, lv6 is absolutely impossible. Everything else seems like a breeze compared to it. Has anyone cleared it at all? Nice game, though, thanks for informing.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Desktop Tower Defense is a good game.. that aliens thing isn't. Here's why: -No chain buying, you have to reselect the tower each time -No delay for selling, juggling is already too good, you don't need to strengthen it -No sending multiple waves through at once -No notice of fast / immune / splitting / etc enemies or boss levels, or really anything
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Joined: 8/27/2006
Posts: 883
Boco, it would be nice if you could send a link for the game.
Joined: 8/27/2006
Posts: 883
By the way, how are you supposed to kill the Dark thing, nothing seems to hurt them ...
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
ZeXr0 wrote:
By the way, how are you supposed to kill the Dark thing, nothing seems to hurt them ...
Level 4 or 5 plasma turrets. Stages 3 and 4 are completed easily using like 1/4 of the map with two red plasma turrets in a maze of lv1 vulcan turrets with DCAs made as needed. Stage 5 needs 3+ red plasma turrets positioned optimally and about 6-8 lv3 DCAs (or 3-4 lv4 DCAs and a couple of low level plasma turrets around).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Why do I need to post a link to a game that's linked to by the game you posted and also linked in the first reply to your post?
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I'm playing desktop TD right now, and I love TD games... I played them a lot on age of empires 2 (TD games are famous on RTS custom scenarios).
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I can't seem to pass level 3. :( EDIT: Got it. Now I got to round 35 in level 4 before expiring... This game is quite lagprone. Talking about Xenophobe.
Joined: 12/10/2004
Posts: 82
Location: Ruotsi
I reached wave72 on lvl6. Those airships was way too strong for my maze! Here is a screenshot of my maze before I lost: http://img164.imageshack.us/my.php?image=lvl72ry2.jpg I built it like a spiral. It was good against the ground units but I was helpless when fighting air!
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
(Desktop TD) I reached wave 82 in Fun 10K Gold. Either I'm really bad at this game, or it's really really hard to win. Screenie I went for a design that makes a really long maze, with Pellet towers everywhere, Bash towers at the ends of each straight (optimal position to hit the longest), and some Swarm towers in the center for a better anti-air defense. Still... didn't manage to get further than wave 82. EDIT: Oh, and the towers are all blue because I abused a bug that allows to boost the strength of your towers. In the design phase, place Boost towers near your other towers, upgrade those Boost towers to the maximum, and then sell them. It didn't cost you squat, but the affected towers now do 50% more damage.
Tub
Joined: 6/25/2005
Posts: 1377
my attempt at the 10K game. Failed somewhere around ~85. I should have taken it slower, building those squirt towers earlier, not wasting my money on upgrading before the first level, building a full maze, taking the time to blueify all buildings and most of all putting the swarm towers in the middle. Just showing what an "optimal" position for a bash tower looks like. Also note the added frost towers, they're worth a lot in increasing bash tower damage output. http://www.authmann.de/misc/DesktopTD_10k.jpg
m00
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Sheeis. I can't even beat level 2. The towers simply don't do enough damage.
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Joined: 8/4/2005
Posts: 5777
Location: Away
Blublu wrote:
Sheeis. I can't even beat level 2. The towers simply don't do enough damage.
Upgrade them. >_>
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Tafatt wrote:
I reached wave72 on lvl6. Those airships was way too strong for my maze!
I also reached the 72th wave. Ran into the same problem with the air units that were too strong. Here is my maze: http://xs217.xs.to/xs217/07282/3457347.PNG
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Tub wrote:
[...] taking the time to blueify all buildings [...]
That trick doesn't work anymore. The guy(s) fixed it. It seems like this game is being in constant development (their forums are pretty active).
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Friend of mine plays something like this as a mod for Warcraft III, except it's multiplayer as 2-man teams.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
I just can't figure out what to do in mission 4. Whatever I do, I die. It just doesn't seem possible. I have tried two strategies: 1) Buy a lot of anti-aerial guns. The vast majority of the flying aliens die (1 or 2 slip through), but the ground aliens then get through and I lose: http://warp.povusers.org/snaps/eipysty.png 2) Forget about the anti-aerial guns and hope that the upgraded plasma cannons will kill the flying aliens. Nope, most of them get through and I lose: http://warp.povusers.org/snaps/eipysty2.png I just can't figure out what to do. Whatever I do, I lose. Strategy 1 gets me farther (level 37 vs. 28 in the screenshots), but it just seems impossible nevertheless.
SXL
Joined: 2/7/2005
Posts: 571
I never sleep, 'cause sleep is the cousin of death - NAS
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Warp wrote:
I just can't figure out what to do in mission 4.
First of all, your turrets aren't powerful enough. One thing that is important about this game is that small amount of red turrets outperform almost any amount of purple, yellow and green turrets. Concentrate your upgrades on 2-3 turrets, so that while you upgrade one, the other(s) keep shooting. The first two waves of aerial units can almost completely be destroyed by lv1 vulcans from one side and your upgraded plasma turrets from another. Shortly after the second aerial wave, build 3-4 DCAs horizontally spread through the center of the map and upgrade at least two of them to lv3 (yellow), and the rest to lv2, then continue investing in plasma upgrades. This way even those aerial units that come from the plasma-upgraded side will be eradicated before they reach DCAs, and the other side's will get finished easily.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Thanks, even though I figured out a way before reading your post... :P So I finally passed it. Spoiler: http://warp.povusers.org/snaps/pystyy.png
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Now reached wave 86 on level 6. Obviously air enemies were the problem again. Here is a pic: http://xs217.xs.to/xs217/07283/40608594.PNG (Note that all the enemies at the left aren't really the problem... the air enemies that are about to show up killed me.)
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I finally passed map 4 after I realized that the point is not to build long paths for just the long paths' sake, but to make the enemies walk past the same weapons again and again, maximizing their profit ― and also to upgrade a few turrets to full instead of many to middle. Screenshot here: http://bisqwit.iki.fi/kala/snap/xeno4f.jpg Applying these principles, I passed level 5 on my first attempt. In this stage, I also applied the principle of making the enemies walk the same route back and forth by changing the location of the exit hole from the maze. I am happy to have discovered this strategy independently, although I see others have used it as well. Screenshot here: http://bisqwit.iki.fi/kala/snap/xeno5a.jpg I still haven't had need to concentrate fire. You can click on the enemies and all available weapons will concentrate fire on that particular enemy.