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Joined: 3/17/2007
Posts: 97
Location: Berkeley, CA
Personally, I think watching baby Mario cry for 10 seconds more than negates the entertainment of seeing what the author will do to gain 10 frames outside the level. Better to tag the run with "takes no damage."
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Joined: 10/24/2005
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Chamale wrote:
I had a thought for the any%. When fighting a boss, you often reach a point where the boss can't be hurt, but you can be, right? So, during one of these points, take damage with timing such that Baby Mario has 0 stars left when the boss dies. That way, the score screen goes faster. The entertainment comes not from the extra speed, but from knowing attention was paid to such a fine detail.
The main problem with this is not the crying, it's the fact that you lose time when you retrieve baby mario. The screen freezes completely for about half a second. It's like jumping on yoshi in SMW. It also looks stupid.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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DK64_MASTER wrote:
The screen freezes completely for about half a second. It's like jumping on yoshi in SMW.
You mean hatching Yoshi eggs, right? Mounting Yoshi doesn't stop time.
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Joined: 10/24/2005
Posts: 1080
Location: San Jose
Zurreco wrote:
DK64_MASTER wrote:
The screen freezes completely for about half a second. It's like jumping on yoshi in SMW.
You mean hatching Yoshi eggs, right? Mounting Yoshi doesn't stop time.
Yeah, my bad.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
P.JBoy
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nitsujrehtona wrote:
Better to tag the run with "takes no damage."
You would have to take damage in level 1-8 anyway Combined with the delay when retrieving Mario and the entertainment deduct, don't lose Mario at the end of boss fights.
Joined: 3/17/2007
Posts: 97
Location: Berkeley, CA
D'oh on both fronts. Thanks for the corrections.
IRC nick: UncombedCoconut
Joined: 3/15/2007
Posts: 131
Either I'm being blind, or I can't find a working link to Spezzafer's old WIP. I'd really like to see it if anyone could rehost or post a link to a working download
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Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 11/26/2005
Posts: 285
moozooh wrote:
http://spezzafer.home.att.net/other/yi_100.zip
Maybe I've said this already, maybe it's widely known, maybe I just drooped into this thread without reading previous posts, but it needs to be said again: That thing is goddamn awesome.
Joined: 10/16/2006
Posts: 174
It really is. I remember watching again the other night and thinking that the shock value was not lost on me at all. Even though I had seen it before, my mouth still dropped at some of the craziness. But that only proves that such a movie is just way too demanding and complicated. I'd like to think, however, that there is solace in the fact that if Spezzafer ever decides to work on it again, at least the first 3 worlds are done. :)
Joined: 4/23/2004
Posts: 150
I don't know if this is common knowledge by know or if the phenomenon itself has been figured out already. Below is a YouTube clip showing a different occurence of the warp to 1-1 done in 2-1 of the TAS. http://www.youtube.com/watch?v=-uVRmLORZJY Also, someone mentioned to me that they had accomplished the warp in 2-1 from a pipe in the level, by pressing up/down simultaneously to enter it. I have no idea if this actually works, or if there are other other instances of use for it. I thought I'd just post this and leave the testing to someone more experienced. Andreas
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Joined: 6/13/2006
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I kid you not, that took me as many days as when you posted that until now to figure out just exactly how useful that is, having completely missed that it's done in the published run. Since it's doable in 2-1, which is likely many seconds saved, and can maybe be done elsewhere as well... I'm just concerned if every level has a warp, that'd be kind of boring to see the end of 1-1 for each stage. But that does give me more motivation to eventually make an any% improvement.
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I'm just now getting what good it is too.
gocha
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Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
YouTube - Yoshi's Island Jump+Down Warp Trick Even if the warp does not work, the trick is a bit useful, since it skips the pipe animation.
I am usually available on Discord server or Twitter.
Joined: 4/23/2004
Posts: 150
Great to see, gocha. Looking around on YouTube, I found another warp clip, and some other (mostly amusing) glitches demonstrated. Andreas
Chamale
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Can you post the clips, please?
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Gocha, I remember you saying there was maybe a warp in world 3 as well.... nice find, skipping the pipe animation is going to be very handy as well, even without warping. I had already surmised a possible 5 minutes could be saved from 1 hour and 38 minutes... looks like it can be by even more. I'm also very interested in seeing those clips.... while I've been away, each day I've been poring over the published run and trying to mentally conceptualize improvements and new tricks (I already found a frame saver in my 1-1 any% that I had overlooked), and my goal is to have every conceivable trick, glitch, and improvement known before Baxter and I eventually begin working.
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OK, some clips I managed to find after seeing gocha's demonstration: Here's another warp glitch demonstration I found (4-7). http://jp.youtube.com/watch?v=c6FmRynGt-8 Another variant of this warp, posted by a Swede, I would guess. Perhaps he could provide more information. http://jp.youtube.com/watch?v=4_G0wEDPhYk And another warp in 3-1 at the very end of this clip (Perhaps this is the one gocha was referring to): http://jp.youtube.com/watch?v=YK5XkUUwPDE A strange soaring-glitch off a trail-lift. I don't know if it's of any pragmatical use. http://jp.youtube.com/watch?v=qpeFNTuNp6U Apologies for the lazy linking, but at least it's there. Andreas
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A Runnelid wrote:
A strange soaring-glitch off a trail-lift. I don't know if it's of any pragmatical use. http://jp.youtube.com/watch?v=qpeFNTuNp6U
That was WEIRD - reminds me of halo superbouncing, but it didn't look like he did anything special to trigger it ... are you sure that's legitimate?
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 4/23/2004
Posts: 150
There's no way to be sure from the information given, I'm just posting it up for other players to pursue if they so wish. </stating the obvious> Andreas
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I sure hope it's legit. It's a potentially big time saver. I'm curious about the up+down on tubes... how does it make you skip the animation if you don't use it to warp? do you just go down in the tube faster? I suppose it's best if I can test these things out myself, but I'm still unable to...
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gocha
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Joined: 6/21/2006
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Jump+Down Trick SMV I hope this helps you.
I am usually available on Discord server or Twitter.
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Alrighty thanks. (Can't watch yet, but I will when I get the chance, hopefully as soon as this thursday.) But I have run into a problem (this is of course assuming that all tubes that you can go down into can lead into a warp to 1-1): There are too many of these kind of tubes in the game. I just did a casual look through of tubes, in the first 4 worlds, that you can go down and would theoretically be able to warp, and counted about 15 levels that contained one. This was with watching the published run, not going in the game exploring (I remember the 100% WIP had more tubes that Yoshi went down into), so there's bound to be many more. This might lead to a sub 1 hour, more boring movie. Which would be no fun at all, and not let me show off the improvements I have conceptualized for those levels. (Again, this is in theory if all those tubes let me warp.)
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For what it's worth, I vote against using these mysterious warps at all, if they are as plentiful as this would seem to indicate. As comicalflop stated, using them at every opportunity would just make the movie boring and repetitive, and using them in only certain places and not all available just seems to be too arbitrary to me.
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Joined: 7/26/2006
Posts: 1215
if a new movie is made where we get to see the end of 1-1 more than like 10 times, I would probably vote no, and I would be really annoyed after 5 probably. if that glitch really is everywhere, I would probably consider it kinda in the same league as the zelda 3 exploration glitch, except instead of getting a short movie, it's still long so no one would want to watch it. :/ This is a fantastic game and deserves more than a repetitive and long glitch done over and over.
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