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Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
sorry I didn't get back to you sooner. You shouldn't have to install anything after updating the framework. Now that you've installed 2.0, try running the application (everything should work fine).
What do you mean by application? The TAS editor? It doesn't work... Do I have to use a zip program or something?
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Well, are you running the program from inside a zip file?
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
Just posting to let you know, I've been having issues with the editor ignoreing already input "R"s when i try to edit a VBM file. I open a VBM file and all already placed R's do not show, then when I save the file, they aren't still in the file.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
creaothceann wrote:
Well, are you running the program from inside a zip file?
.7z is a zip format, isn't it? I downloaded a zip program now, I'm here now: http://img514.imageshack.us/img514/5453/neubitmapqq0.jpg And now?? Once again, MUGG feels desperate and helpless O.o There's no hurry. Would be nice if there were a solution for my problems soon, though^^ EDIT: btw, you could also send pm's to me.
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
MUGG, here's what your going to do. 1. Right click on the (filename).7z 2. Scroll down to 7-zip 3. Select Extract files... 4. Select a location 5. Click OK 6. Go to that location and you will be able to find the program. Hope that helps big guy
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
MUGG, you downloaded the source package instead of the compiled application. Source is if you want to edit the program yourself and rebuild it. If you go back to sourceforge (the link is in my signature) and download tas-movie-editor-v0-12.7z (not tas-movie-editor-v0-12-src.7z), and follow Deign's instructions, you should be fine.
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Deign wrote:
Just posting to let you know, I've been having issues with the editor ignoreing already input "R"s when i try to edit a VBM file. I open a VBM file and all already placed R's do not show, then when I save the file, they aren't still in the file.
This was resolved in the last release (v0-12). If this is the version you're currently using, then please send me the VBM file you're working on (if you're willing to of course) so I can run some tests.
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
Ah, was using 10.1, sorry for the mix up then =( definately my bad. EDIT: I remember why i was using 10.1 instead of 12, it had something to do with GENS. I was working on TJ&E2(2player) for a while, and 10.1 was working but 12 was not. If I can ever remember what that problem was, I'll let you know.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Hi Maximus, as I used this tool (version 0-12) a lot when making my Solstice TASes I stumbled upon some bugs: *If you want to load a movie-file in either the "movie splicer" or "compare movie input range", and press "cancel" in the window where you can choose your movie-file, the program crashes. *The program crashes if you enter "compare movie input range" and press "Process" without having any movies in the list. *Another bug that I've experienced is that when I make a spliced movie with this tool, the movie will continue playing even after the last frame of the movie! For example, if I make a spliced movie that is 1000 frames long, FCEU will continue playing it even after frame 1000, endlessly. I'll see if I can upload a movie-file showing this if that will help. *This bug isn't that usual, but it has happened: I have experienced a bug where spliced movies end about 60 frames before the end of the movie. So if a spliced movie is 1000 frames long and I play it in FCEU, sometimes it will just play to around frame 940 and then say that the movie has ended. Besides the small bugs, the program has worked very well, and has been really useful. One small thing that is still bugging me a little though is that the TAS movie editor crashes if I try to open a movie that I'm currently playing in FCEU - sometimes I've added lots of movies into the movie splicer and then by mistake try to open a movie that I'm playing in FCEU in the background, crashing the whole program. Perhaps there could be an error message saying "can't open movie-file becuase it's currently being used by another program" or something?
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Randil, you've been giving me good suggestions since I started writing this program, so I'm always glad to hear from you .... sadly, it's usually about bugs. Oh well. The crashes will be addressed in the next build. I thought I had written a check into the movie loader to see if it was in use or not, but I guess more testing is in order. The FCEU bug is pretty major, so i'll have to review the entire process. I kind of hacked together the way it writes out files, and i've actually been meaning to overhaul the process, so this may be my chance. Any feature requests are always welcome *hint*hint* :P (as long as they're not about M64 or SMV 1.51 support ... those are coming ... I promise)
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Just like in zefiris' old [URL=http://webfiles.berkeley.edu/DK64_MASTER/shared/tasedit.7z]TASEdit[/url], you should be able to duplicate and remove lines with Insert and Delete.
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
An idea I have is the possibility to remove a button input for all the frames marked. For example, let's say that you by mistake held down the "start"-button for 3000 frames in a movie that you've recorded. Holding down start doesn't do anything, but you want to remove the start input from the movie-file so it doesn't look sloppy in the input display. Would it be possible to add a feature that allows you to mark the frames you want the input removed from, and then remove start input from all the frames marked? If you marked some frames without any start-input, they won't of course be affected by this action.
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Randil wrote:
*Another bug that I've experienced is that when I make a spliced movie with this tool, the movie will continue playing even after the last frame of the movie! For example, if I make a spliced movie that is 1000 frames long, FCEU will continue playing it even after frame 1000, endlessly. I'll see if I can upload a movie-file showing this if that will help. *This bug isn't that usual, but it has happened: I have experienced a bug where spliced movies end about 60 frames before the end of the movie. So if a spliced movie is 1000 frames long and I play it in FCEU, sometimes it will just play to around frame 940 and then say that the movie has ended.
I just wanted to point out that these two bugs seem to be bugs inside FCEU and not TAS movie editor. So don't worry about them, Maximus. :)
Player (206)
Joined: 5/29/2004
Posts: 5712
Er, how could they be bugs in FCEU? Shouldn't the editor be made to prevent them?
put yourself in my rocketpack if that poochie is one outrageous dude
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 6/9/2006
Posts: 614
Location: Mettmann
i edited an SMV file and added one single frame.. after saving the movie had no inputs after all? do you know why what have i done wrong? everything seems to be saved but not the inputs? (if i reload the file with the editor it still have inputs displayed) edit: maybe i should add i used snex9x 1.51 is it supported even? also i should add when i replay the smv and fastforward it stop about 6000 frames but its 11000 frames long..
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
The latest version of SNES9x isn't supported as of yet. I haven't really had a lot of time lately, but hopefully soon I can get back to work on this project.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Don't know if this has been mentioned, but when I open a .fcm with no input, just blank frames, in tas movie editor 0.12 the editor freezes up the whole computer, requiring a ctrl-alt-del to fix.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
laughing_gas wrote:
Don't know if this has been mentioned, but when I open a .fcm with no input, just blank frames, in tas movie editor 0.12 the editor freezes up the whole computer, requiring a ctrl-alt-del to fix.
Nope, this hasn't been mentioned ... but I will look into this as well. Thanks laughing_gas.
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
Got a new one for you Maximus, trying to hex a movie with resets recorded doesn't work. During playback the resets dont happen
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Deign wrote:
Got a new one for you Maximus, trying to hex a movie with resets recorded doesn't work. During playback the resets dont happen
This is already a known "issue" (more like a missing feature that needs to be programmed in the future).
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Deign wrote:
Got a new one for you Maximus, trying to hex a movie with resets recorded doesn't work. During playback the resets dont happen
This'll likely be implemented along with 1.51 support ... whenever that happens :)
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Ok here is the file of the bug I did mentioned some times ago. I don't know if you did fixed it while then but here is the FCM file. In short, I did edited the FCM then play it in FCEU. The movie never stops playing. Edit: I think what I have edited is author info. I wanted to add Morrison since I did started the TAS alone.
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
I was having the same problem with Marble Madness when I was finishing that up. How I ended up fixing it was by replaying the movie and then recording the last couple frames and ending the input that way.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Joined: 1/18/2007
Posts: 10
When is mupen going to be supported? I finished my cbfd tas but I can't save the input file because of the absence of support. :(
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