Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
http://www.youtube.com/watch?v=_-QJiDQtKUA 22 seconds. Indeed it is faster. By 4 seconds. Also my video can be perfected. Definitely. On a side note this was my first n64 recording.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 3/29/2006
Posts: 273
Location: Sweden
I like how Rikku posted that trick in the topic instead of keeping it to himself and secretively make a faster version (which I know many people would've done).
Joined: 12/7/2005
Posts: 149
Location: Sweden
Sub 15 minutes getting closer...
Experienced player (534)
Joined: 1/12/2007
Posts: 682
I just tested it (made a m64 myself) and timed it. That star, using that strat, is at least 6 seconds faster than the volcano star! Sub-15 minutes is looking more and more possible...
Mitjitsu
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You would still need to find improvements elsewhere to make up for the time, I think looking at it now, I probally wouldn't except an improvement run that doesn't beat 15 mins.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
AKA wrote:
You would still need to find improvements elsewhere to make up for the time.
Maybe BLJ on the rotating platforms in Bowser 3 to gain speed and go straight through the windy section without being pushed back? Also, nice find Rikku.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced player (534)
Joined: 1/12/2007
Posts: 682
Even more time will be saved, Rikku just told me that it's possible from the other side...
Former player
Joined: 11/20/2006
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Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Should save another good 1-1.5 sec... Still closer. :)
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 7/26/2006
Posts: 1215
Hmm, thinking about platofrms that move up... I know the 120 star run was recently completed and won't be redone for a while, but I'm guessing the blue cap star could be completed a tiny bit faster?
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Hmm, thinking about platofrms that move up... I know the 120 star run was recently completed and won't be redone for a while, but I'm guessing the blue cap star could be completed a tiny bit faster?
Nah, there's not much you can do on the elevators; you can BLJ, but it doesn't do much.
Chamale
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Joined: 10/20/2006
Posts: 1355
Location: Canada
A friend of mine who owns this game told me he grabbed a star in LLL, after jumping off lava. So, he was dead as he went into the star. Apparently, the game gave him 255 stars. Someone should look into this. Maybe his game had a problem, or maybe it's a bug in all Mario 64 games.
Mitjitsu
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Chamale wrote:
A friend of mine who owns this game told me he grabbed a star in LLL, after jumping off lava. So, he was dead as he went into the star. Apparently, the game gave him 255 stars. Someone should look into this. Maybe his game had a problem, or maybe it's a bug in all Mario 64 games.
I heard about some bug like that found in the beta version at E3 in 96, but I can tell you for a fact that when your energy is zero its not possible to collect stars although everything else is possible, it can be quite simply done if you have a gameshark and use the levatation cheat, or if you use the wingcap+cannon.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
AKA wrote:
You would still need to find improvements elsewhere to make up for the time, I think looking at it now, I probally wouldn't except an improvement run that doesn't beat 15 mins.
So you are saying that a run that is ~6 seconds faster isnt worth publishing...?
Has never colored a dinosaur.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Twelvepack wrote:
AKA wrote:
You would still need to find improvements elsewhere to make up for the time, I think looking at it now, I probally wouldn't except an improvement run that doesn't beat 15 mins.
So you are saying that a run that is ~6 seconds faster isnt worth publishing...?
No, but publishing a run that is something like 15:01.2 isn't really worth it. Better wait for more improvements so we can go sub-15.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
How is it not worth it? In a game as well optimized as this one, 6 seconds represents a significant gain. Of course you look for a way to get it sub-15, but just because it turns out to be just over 15 doesnt make it any less worth making.
Has never colored a dinosaur.
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
Soulrivers wrote:
Twelvepack wrote:
AKA wrote:
You would still need to find improvements elsewhere to make up for the time, I think looking at it now, I probally wouldn't except an improvement run that doesn't beat 15 mins.
So you are saying that a run that is ~6 seconds faster isnt worth publishing...?
No, but publishing a run that is something like 15:01.2 isn't really worth it. Better wait for more improvements so we can go sub-15.
Then let's call it a sub-905 seconds run. I don't really understand what this whole "sub this, sub that" discussion is about. It's just a number...
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Reaching sub-something is just an accomplishment - a goal that you strive for. Reaching sub-something in my opinion looks better than anything over it.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Mitjitsu
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Twelvepack wrote:
So you are saying that a run that is ~6 seconds faster isnt worth publishing...?
It wouldn't be hard to implement the trick and post a six second improvement within 2 days, an improvement should look for other little optimizations throughout the game, I'm sure there is bound to be 2+ seconds worth of stuff outwith the log star.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
The initial log star strategy was 6 seconds faster than hot-foot. Then Rikku found a way to walljump from the other side of the cage, which saves at least one more second. Swordless Link then had a theory that you could LJ along the fence and then go through/knock Mario off the fence to fall right on the star. Which would save even more time.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Did I hear "timesaver"? http://www.youtube.com/watch?v=TWzZHZnQfco I showed that to Rikku, and he said it could be faster than what's normally used.
Joined: 4/30/2005
Posts: 199
Here are some interesting glitches: http://www.youtube.com/watch?v=IDF78YEFdWs&mode=related&search= http://www.youtube.com/watch?v=5ZYeNP3EgzM Maybe some of them can be used. SilentSlayers has many other videos worth checking out.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Nice one mr_roberts_z. That ought to save some time too. :)
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 3/15/2007
Posts: 131
supermegavkoy wrote:
Here are some interesting glitches: http://www.youtube.com/watch?v=IDF78YEFdWs&mode=related&search= http://www.youtube.com/watch?v=5ZYeNP3EgzM Maybe some of them can be used. SilentSlayers has many other videos worth checking out.
could the tiny-huge island blj have any use?
Experienced player (608)
Joined: 10/23/2004
Posts: 706
Well I've often considered another way to save time: Anywhere there is slow down (most notably DDD) use the Lakitu cam to keep certain parts of the level from loading. Of course, depending on where you need to keep the Lakitu cam do this, you might have to play for a while without being able to see Mario at all. That could be impressive for maybe one star. While I'm on the topic of slowdown in DDD, is it really faster to wait to get the Bowser's sub star just so that you don't have to long jump down to the level opening afterwards? That sub introduces a whole lot of slowdown...
Current Project: - Mario Kart 64