billybobfred
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Joined: 12/2/2005
Posts: 76
IIRC, someone did a TAS of SSBM's adventure mode as Fox using an AR. So, we have them already, even if they're radically different from the TASs we have now.
I'm just a spectator. There was a time when I tried to participate, but I'm really lazy, so. she/her/hers
pdk
Player (52)
Joined: 1/6/2007
Posts: 68
there is a difference between using an AR and using methods that are actually robust (e.g. enjoy not having a virtual analog stick and such)
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
GCN disks spin in the opposite direction of any other kind of disk. edit: just for the hell of it, I tried putting a GC disk into my DVD-ROM. It started making noises I've never heard before.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Jweb Guru wrote:
(The game size "argument" is a nonargument, of course, because TASVideos does not support piracy!)
This is one of those wonderful situations where we can say one thing and do another. Its obvious that the site cant, and wont suppoert priacy, but lets have a show of hands of how many of our members has ever actually dumped a cart? Weather or not its officially supported, how obtainable the roms are greatly affects the community's ability to watch runs.
Has never colored a dinosaur.
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Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Wikipedia wrote:
A common misconception about the GameCube optical drive is that it spins the discs in reverse (counter-clockwise) compared to regular DVD-ROM drives. The peculiarity of this rumor is that one need only open the disc tray on an operating GameCube to see that the disc clearly spins clockwise as it slows to a halt.
But it's true that the laser goes in the opposite diretion as expected (outside-in rather than inside-out) and the discs themselves have a special format. But shouldn't drivers be able to handle those differences? Anyway even if you can't read the disc directly you can still get the data off it using Phantasy Star Online and a network adaptor.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Joined: 2/1/2007
Posts: 245
Location: Israel
Kyrsimys wrote:
So you've never looked at your drive and wondered why there is a small circular slot in the middle of it?
No, I haven't actually. I don't recall it having one.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Correct me if Im wrong somehow (this is something I dont know very much about), but if you were to read all of the data on a GC mini-DVD, and write it to a file, couldnt you reverse it, or use similar means to rearrange the data?
Has never colored a dinosaur.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Boco wrote:
But it's true that the laser goes in the opposite diretion as expected (outside-in rather than inside-out) and the discs themselves have a special format. But shouldn't drivers be able to handle those differences?
You'd pretty much have to reprogram the firmware for the drive, and I don't know how many engineers are dying to take on that one. There's obviously a method for dumping games, anyway, as there are emulators & ROMs floating around.
Mitjitsu
He/Him
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Joined: 4/24/2006
Posts: 2997
But aren't the games just being played from the ISOs, although I've played CD based emulation games on my computer with the actual games themselves and there does seem to be a slight improvement in playing speed over using a downloaded ISO.
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AKA wrote:
But aren't the games just being played from the ISOs, although I've played CD based emulation games on my computer with the actual games themselves and there does seem to be a slight improvement in playing speed over using a downloaded ISO.
Well, this shouldn't really happen unless your HDD was accessed for read+write cycles all the time, since usual CD reading speed is about 15-20 times slower than usual HDD reading speed.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 5/12/2007
Posts: 76
http://www.youtube.com/watch?v=euHUAbmkyAY&mode=related&search= This person uses an AR, but I can't see what was turned on. This is crazy.
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Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
see yeah, that was already shown in a different thread... but it'd be cool to see "TASes" of this nature for other modes for SSBM (break the targets!) or for other games. The problem is that supposedly it's a long process, only frame advance no rerecording, it has to be recorded AVI's at separate times spliced together, and an audio track has to be recorded over it due to how AR works. But I think it'd be a very cool feature to have unofficial TASes of GC games published on our site, via this method.
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MezzoDragon
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Joined: 5/27/2007
Posts: 120
There are many games that can make great TAS videos. Since there are going to be TAS's for Playstation, why not for Gamecube?
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Because it's not emulated even remotely well at this point.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 7/2/2007
Posts: 3960
Not only is the architecture entirely different; it's also another generation later; the Gamecube goes with the PS2 and X-Box generation, not the N64 and, uh, Saturn generation. More generally, even if emulators are made that work well for the console in question, there's still significant work that must be done to make emulators that are useful for TASing. Just look at all the work being done on PCSX to keep it from desyncing all the time. And that work is only worth doing if there's worthwhile TASes to be made, and to be frank, recent games keep getting longer and longer, which makes TASing them an unpalatable prospect. Even a comparatively simple game would take an hour to beat, and the average length for a TAS currently on the site is more in the 15-25 minute range (to pull a number out of nowhere).
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MezzoDragon
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Joined: 5/27/2007
Posts: 120
Sorry for asking. I was just wondering. And, eventually someone may want to try TASing some of the more modern games. If those runs are not going to be on this site, they can be on Youtube or something, y'know.
Joined: 7/2/2007
Posts: 3960
I wasn't saying that TASes wouldn't be accepted -- I was saying that that due to the relative paucity of TAS-worthy games (owing to increased length and complexity), you'd have trouble finding that emulator expert needed to upgrade a Gamecube emulator to be capable of making TASes.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
MezzoDragon
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Joined: 5/27/2007
Posts: 120
Oh. That is a problem. Though, it is still possible to do that, no? It may take time and patience, but the outcome could make it worth the effort. Until that happens, I believes I shall wait for PSX games first.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
I'm still waiting on a 95% accurate N64 emulator, let alone a Gamecube emulator ;)
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
xPi
Joined: 8/1/2008
Posts: 58
GCN disks spin in the opposite direction of any other kind of disk.
Open the gamecube lid while the game is running, then do the same with a cdplayer or playstation with a lid
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Joined: 11/15/2004
Posts: 2202
Location: Killjoy
stickyman05 wrote:
Where would we get the isos to make the tas', though (rehtorical[sp], mind you). I mean, it is a lot more difficult to find dumps of massive GCN iso's than any 1,000 kb snes rom or whatever. Unless EVERY movie was encoded to AVI and shared that way, a GCN TAS would be quite pointless due to the average internet user not being able to find or not being able to download a whole, clean, [!] GCN iso to watch the movie... the emulation is a small step for TASing, but easy to find isos are the bigger jump.. imho (To cover my ass i give a disclaimer: I am NOT asking for places to get the roms, as stated I was thinking hypothetically and I really dont care to know where I can get the roms or any of that jazz)
This is an interesting issue, but not really pertinent. The only people that need a copy of the game, legit or not, are the runner, encoder (could be same person) and the judge (to verify authenticity). Youtube or Megaupload, or etc could supply the general populous with the run for feedback/critique.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
DarkKobold wrote:
stickyman05 wrote:
Where would we get the isos to make the tas', though (rehtorical[sp], mind you). I mean, it is a lot more difficult to find dumps of massive GCN iso's than any 1,000 kb snes rom or whatever. Unless EVERY movie was encoded to AVI and shared that way, a GCN TAS would be quite pointless due to the average internet user not being able to find or not being able to download a whole, clean, [!] GCN iso to watch the movie... the emulation is a small step for TASing, but easy to find isos are the bigger jump.. imho (To cover my ass i give a disclaimer: I am NOT asking for places to get the roms, as stated I was thinking hypothetically and I really dont care to know where I can get the roms or any of that jazz)
This is an interesting issue, but not really pertinent. The only people that need a copy of the game, legit or not, are the runner, encoder (could be same person) and the judge (to verify authenticity). Youtube or Megaupload, or etc could supply the general populous with the run for feedback/critique.
MAN i wrote that a long time ago ;P
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
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stickyman05 wrote:
MAN i wrote that a long time ago ;P
Whoa... The past... has become the present. Didn't realize this thread was that old. Sorry dude. You were WRONG then, you are WRONG NOW. Ron Paul 08!
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.