Guano and I are going to do this together it appears. The route is different enough to warrant my interest (as I expressed, I don't like redoing what's already been done, and it was suggested for me to obsolete the any% v2 progress, which I disliked. with a new route and much shorter expected time, this is more appealing to me), and to be frank I don't think this community is ready for a 5:45 hour movie of 100% (plus I waited on 4 things for 100% to start; with this, we only have 1, waiting for a route to be constructed.)
IMO, SDA's watchers are more patient and equipped to watching longer runs. When TAS's push the 1 hour limit is when our people start to get antsy (and even less than an hour, sometimes half an hour pushes people's attention limits.) so sub 1:45 seems like a more anticipated, watchable goal than sub 6 hours.
I've taken the
v2 route wiki page and centered it more for v3, so it's ready for basic route creation, and then editing/refining. I've already included Acryte's descriptions of his findings so those reading will now what requirements need to be filled for the v3 route.
JSmith: I can't answer either of those. BA and reverse BA confuses the shit out of me. I know what the end result is, but the technicality and order of it, and how it works baffles me.
Demonstrate: OoT is never going to outmatch SM64 on this site ever. far too many people have ingrained ideas that SM64 is the best (and only) N64 game oriented for TASing, and their beliefs cannot be changed (I try very hard to change these pedagogues on a daily basis.) The OoTers on this site and elsewhere (which still consists of a LOT of people) are going to have their lifelong dream of having a sub 2 hour any% finally be accomplished, but OoT haters will always remain so, no matter how short the game is beaten.
Guano: Cutest baby girl I have seen in a long while (then again, I don't look at baby pictures that often, but she's a heartwarmer.)