See, the thing is, I looked at the SDA speedruns that pause before dialogue is started.... and yet the in-game timer is still going. I know this because the real time length of the movie is still the same length as the speedrun itself.
For N64, I know for a fact that the action always stops when a dialogue occurs (instead of pressing pause to manually make things stop) and this makes the in-game timer stop. Plus, the dialogues are not speeches that are spoken out, but text messages that you can skip naturally, thus lowering both the in-game time and the real time.
Waiting for a runner on my part. I'd work on this, but 4 other projects need to be done first. I've worked out most of the problems (ALWAYS remember to deleate the .fla save file before recording, and before watching in read only mode, and spam the move button to make units move somewhere without getting too distrcated), although you are probably still bound to run into desynchs due to the Exp Pak.
you can go ahead and take
this .m64, (you can manually change the author info).) I have the Terran BW campaign already selected, and the necessary menu options changed to speed things up.
So yeah, Terran BW. you will have 8 missions, none over 8 minutes, with the best music and IMO the most missions with the greatest amount of action, and the least amount of "meticulously bring one or more unit character past hundreds of enemies". So, overall the best bang for your buck. Buene suerte!