Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Similarly, if I wanted numbers, I'd go watch the Olympic. Because I do know the general difference between lower frame count and faster gameplay. (No, they are not equal, and such thing as different camera angles illustrate that pretty well.) And it should be noted that I visit this site for entertainment, not for staring at numbers.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Wow! Sandland was fabulous! And I really mean it. It was very, very entertaining. I noticed you managed to hit the left bosshand without it opening it's hand while FODA couldn't do it (no offence FODA ;) ). Looking forward for the next WIP.
Which run should I encode next? :)
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
^I'm more interested in fast game completions than fast track completions. Although I do like the latter.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Maza wrote:
Wow! Sandland was fabulous! And I really mean it. It was very, very entertaining. I noticed you managed to hit the left bosshand without it opening it's hand while FODA couldn't do it (no offence FODA ;) ). Looking forward for the next WIP.
That stuck out to me too, even though I haven't seen FODAs run in a while. I wonder what needed to be changed.
Living Well Is The Best Revenge My Personal Page
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Twelvepack wrote:
A very good question actually. I bet it would start a long, and ugly argument.
We can only hope this never comes up. There is a divide in the community, and the last page only goes to show that things get ugly, fast.
Has never colored a dinosaur.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Assuming Rikku isn't redoing B2, can't people just forget about the camera and review/comment on the latest WIP? This would be a better discussion for a test run or a WIP that would be subject to redoing. My opinion.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
laughing_gas wrote:
If I want entertainment, I would go to my local theater.
So why even watch the runs then? Why not simply note that a faster run has been completed, maybe read over the submission texts, and then nod your head? I don't want to stir up that age old debate of time vs entertainmrnt, but I'll say this: boring movies will never be not boring.
hi nitrodon streamline: cyn-chine
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Zurreco wrote:
I don't want to stir up that age old debate of time vs entertainmrnt, but I'll say this: boring movies will never be not boring.
[URL=http://tasvideos.org/1035S.html]OH YEAH!!![/url]
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Zurreco wrote:
laughing_gas wrote:
If I want entertainment, I would go to my local theater.
So why even watch the runs then? Why not simply note that a faster run has been completed, maybe read over the submission texts, and then nod your head?
Good idea.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Let's all start nodding frantically and soon we can all start to enjoy runs like this one
Living Well Is The Best Revenge My Personal Page
Joined: 8/1/2004
Posts: 91
Off-topic: I honestly enjoyed that Tetris run more (watched more times, showed to more friends, and laughed more) than any others yet this month. Thanks for posting that link. On-topic: I think the level of camera movement in Shifting Sand Land was appropriate. I think Rikku has displayed a proper balance thus far, and I accept the horrible angles of Dire Dire Docks as a display of mercy to spare the viewers from horrific lag. Great run so far!
Former player
Joined: 11/20/2006
Posts: 86
WIP Lethal Lava Land winrar http://drcolt.superprovider.de/mario64.rar 7zip http://drcolt.superprovider.de/mario64.7z about 121,57 secs. ahead
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
That looked good. No major problems. The first part of the coin route looked as if it could have been a bit tighter (could the dropped blue coin then line of coins then red coins in that order be faster than what you did?) but the rest of it looked great. Keep it up. Progress on this is extremely fast to say the least.
Experienced player (614)
Joined: 4/24/2005
Posts: 612
Straight up, gangbusters! This has so much showmanship written all over it that I have to say you're doing a great job. I like how everything looks as it's optimized, so much style put into it. I also found the camera angles to be very nicely done (some are subtle but some are very apparent and work well). Basically, I haven't been this impressed since when FODA started doing his initial run. Keep it up, it's looking absolutely great.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
So much quality progress in so little time leads me to believe that you have either just lost your job or a significant other, and are pouring all of your frustration into this run. However, whatever your motivation is, keep at it because the results are fantastic!
Living Well Is The Best Revenge My Personal Page
Joined: 11/11/2005
Posts: 43
Do you sleep? Honestly. Every few days another WIP, and so well done.
Active player (315)
Joined: 8/25/2006
Posts: 287
It takes me like 5 hours to make a TAS of getting 8 coins on BitFS and he makes a WIP in 1-2 days. Rikku your impressing us all.
Former player
Joined: 11/20/2006
Posts: 86
process will continue tomorrow
Active player (315)
Joined: 8/25/2006
Posts: 287
Sounds good.
Former player
Joined: 11/20/2006
Posts: 86
WIP Hazy Maze Cave 7zip http://drcolt.superprovider.de/mario64.7z winrar http://drcolt.superprovider.de/mario64.rar about 146,8 secs. ahead
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
This was really well done. when going for the metal cap it seemed you jumped too far into the silvery pool, a dive would probably be better than the longjump. Once or twice I swore I saw non-optimal angles. But overall this was incredibly good, and many spots I'm like "wow! That was different and faster!" How much time did this stage save?
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Former player
Joined: 11/20/2006
Posts: 86
comicalflop wrote:
How much time did this stage save?
24,85 secs.
Joined: 7/26/2006
Posts: 1215
So was that last star really faster by going to the back than by walljumping left and right beforehand? Superb work.
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Ah, my favourite stage completely destroyed. I loved it. Nothing to improve as far as I could see. Keep up the good work!
Joined: 11/11/2005
Posts: 43
It's nice to check back every few days and see a WIP, and a damn good one at that. Great work!