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Experienced player (504)
Joined: 1/12/2007
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Joined: 12/7/2005
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Nice finish.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I still don't like the emulation of Yoshi Story, but watching your run with major lag (probably wrong Glide64 being used, I downloaded Glide64 wonder ++but it wasn't selectable will try to get that working later) it still looked pretty tight/optimal.
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Experienced player (504)
Joined: 1/12/2007
Posts: 682
Thanks guys. Also, comicalflop, if you go to video settings while the plugin is selected, there's an option to change it so it works better for Yoshi's Story (as well as for several other games), unless you already did that.
Editor, Experienced player (734)
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the last time I tried fiddling with my settings to get Yoshi Story to work, it ended very badly. Majora's Mask suffered especially. :-( I guess I can watch it with major slowdown, since I've seen the whole speedrun, seen Hero's wips, and know what to expect and such. And my plugin problem is more that I downloaded Glide64 wonder ++, have the .dll in the right directory, and it still doesn't appear as an option to select in mupen.
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Experienced player (504)
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Oh...Darn. But I meant fiddling with the settings of Glide64 Wonder ++, which you can't get to work for some reason. =/ Try renaming it maybe?
Editor, Experienced player (734)
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well, i got Glide64 ++ working. (and accidentally may have overwritten my other Glide64 plugin- oops!) but the in-game lag remains. my VI/s still sits at 30-40 range, when it should be 60. it's as if the game is in 50% mode, except permanently and only during actual gameplay. during cutscenes and such the speed runs fine. I even set the plugin to use specific microcodes for Yoshi's Story, still no luck. In the end, it's still no loss if it doesn't work for me. It's not going to ruin the run if I can't properly watch it (it only would if other people were having the same problem as me.)
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Experienced player (504)
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Okay. If anyone else is having the same problem as comicalflop, post in here that you are, and I'll release an avi or something. =)
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I tried it and the lag was massive and the graphics were none too nice. Neither of these things should come up in an avi so if you get the opportunity please record one. Was looking forward to this...:(
Experienced player (504)
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Okay. Did you see my previous level or should I include that too?
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Cheers man. Appreciated :) I've seen nothing, so I'd like a full movie WIP, but it's up to you. Whatever you can manage is great.
Editor, Experienced player (734)
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encoding AVIs made it come out in real time, so I'll try and make encodes for the wip so far, but it'll take a while because H264 encodes slow, and even more slow because of my lag... but will post the AVI of both levels when I finish.
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Experienced player (504)
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I tried all that 264 stuff...I'm a noob at encoding...didn't work out too well. Basically what I'm doing here is using mupen to get the avi then putting it in Windows Movie Maker to reduce the size by something like 80%. Also, I'm not putting this on youtube, but rather rapidshare because I don't want the youtube community to see it until it's finished. =P
Experienced player (504)
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http://rapidshare.com/files/24968176/WIPfirst2levels.wmv.html I know the quality's bad, but it was either that or wait forever for a good quality one. >_> Something I'd like to point out about it: I think the "near-death level finish" thing looked good on both these levels, especially the second one, because if I was something like a frame later, I'd have died. XD Anyways, enjoy, and leave comments and criticisms if you can.
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Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
It is amazing how well this game is emulated, once you use the right video plugin. The only graphical anomaly that I even saw was the little black lines in the background image. The run itself looks pretty nice. Do you know how much faster this is than my run, after page 2?
They're off to find the hero of the day...
Experienced player (504)
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Thanks. I'm 362 frames ahead of your run. That's just over 12 seconds. =P And how do you get the quality that good, comicanflop? =/
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By not misspelling people's names, for a start. :P jk haha, actually I use H264 codec, and I have lots of patience as the game's slowed to a 4-6 FPS speed. In order to get the truly great quality publishable movies on this site, you have to do multiple passes and other stuff I don't understand, so I just do one pass with H264 and it comes out pretty clean, which is good for WIP purposes.
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Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
Swordless Link wrote:
Thanks. I'm 362 frames ahead of your run. That's just over 12 seconds. =P
do you mean just over 6 seconds?
They're off to find the hero of the day...
Experienced player (504)
Joined: 1/12/2007
Posts: 682
XD Sorry comicalflop. >_> But yeah, that's probably not for me. I'm not really the most patient person. Do I have to encode the movie myself when it's finished or does someone else do it? And hero, nah, it's over 12. 30 frames is one second.
Editor, Experienced player (734)
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Location: Massachussetts, USA
someone else will encode it for you. N64 games usually fall under DeHackEd's wing, and if by some chance he can't get it to work (like how Gex 64 almost didn't work) I might take a stab at it. I will make encodes of all WIPs, which should be 3 more to go. (when you finish Mecha Castle I expect you to be submitting, not posting the WIP here!) unless you decide to keep the later chapters to yourself, it's up to you. Hero: many N64 games do not run at 60 FPS; some even have varying FPSes (!). This one does run at 30 FPS, so each frame is like 2 NES NTSC frames time wise.
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Experienced player (504)
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Alright then, thanks. :) I'll post WIPs until the 4th or 5th level is done. Then the rest can be a surprise. :P And what do you mean by "didn't work"? >_>
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
comicalflop wrote:
Hero: many N64 games do not run at 60 FPS; some even have varying FPSes (!). This one does run at 30 FPS, so each frame is like 2 NES NTSC frames time wise.
Okay, thanks for the clarification. Swordless Link: I don't know how you did it, but if you managed to gain that much time in the second level, you will surly save 25+ seconds over me on the 3rd page alone. Keep up the good work, it is looking great!
They're off to find the hero of the day...
Experienced player (504)
Joined: 1/12/2007
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:) Thanks.
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I watched the avi and it was great. You've definitely got me interested in this run and I'll be keenly following your progress. Keep it up!
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