1 2
8 9 10
26 27
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Weatherton wrote:
Just to whet your appetites, here are some test-run videos: http://people.virginia.edu/~avw6s/MarioKart/FlowerCup_Testv4.avi http://people.virginia.edu/~avw6s/MarioKart/FlowerCup_Testv5-CM.avi http://people.virginia.edu/~avw6s/MarioKart/RRy_ShroomsInFirst_LakituWarp3.avi
My head exploded viewing those Godlike maneuvers and shortcuts... Maddafakkah that was sooo funny and entertaining (except :( for Frappe Snowland). The shortcuts in Choco Mountain and that Castle thingy stage...is....just....sickkk!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Experienced player (608)
Joined: 10/23/2004
Posts: 706
Spider-Waffle wrote:
How did you get a star in first place? Can you get anything better than a shroom with a ghost?
This was a finish line glitch, on RRy (and on KTB) there is a part right before the finish line on the right side that mistakenly thinks you have not progressed in your current lap. I am able to get to that spot just before my item is chosen and so it thinks I am in 8th place for a moment (a very brief moment because it doesn't even update my position on the screen). So, with this method, I can get any item. I also have .m64/vids of getting lightning and a golden shroom. If we end up using a blue shell in KTB, we'll probably get it with this method (ironically, since there is a blue shell item box in that level, but it's somewhat off optimal course). As for manipulating items with a ghost. I think you actually get the item that the second place player has when you're in first... in versus mode (from frustrating experience of having my item stolen when playing with friends). However, in 1-player GP mode the item you get is just a random selection of available items for your position. So, in first place the best I can do is get a shroom (unless something else could be more optimal for the strategy on a given level). However, I am not certain another level will benefit from using ghosts, though it is possible on SL for penguins, maybe RRd for Chomps or BC for Whomps. We'll have to see where those obstacles end up being on an optimal GP run... By the way, this definitely was not an April fools joke (though I'm somewhat flattered that you thought it was): http://people.virginia.edu/~avw6s/MarioKart/FlowerCup_Testingv8(CM_BIGcpuBoost_ThroughStreet)_MARIOKART64%20(USA).m64 Also, if you watch the above .m64, you'll see more strat development on CM.
Current Project: - Mario Kart 64
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
I'm getting a desync right after the tunnel on CM, but what I saw looked very good. :)
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced player (608)
Joined: 10/23/2004
Posts: 706
Soulrivers wrote:
I'm getting a desync right after the tunnel on CM, but what I saw looked very good. :)
What frame number?
Current Project: - Mario Kart 64
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Weatherton wrote:
Soulrivers wrote:
I'm getting a desync right after the tunnel on CM, but what I saw looked very good. :)
What frame number?
Somewhere around 12241, after the turbo is released, you run into the wall slightly and then drift into the tunnel wall.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I get this same desynch. Mario Kart 64 desynching doesn't seem logical, but mupen is mupen I guess.
Homepage ☣ Retired
Joined: 6/20/2006
Posts: 142
So I'm guessing the discrepancies in Frappe Snowland time with the world record is because you don't have mushrooms right?
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Precisely. Yoshi Valley will similarly suffer as well. Wario Stadium will be 3 aggressive flaps, which will likely be shroomless, or if needed there are item boxes on the other side of the wall of the finish line. DK jungle can also be done shroomless, and the item boxes are on the hill right where I'll be driving anyway, which is a bonus.
Homepage ☣ Retired
Experienced player (608)
Joined: 10/23/2004
Posts: 706
comicalflop wrote:
I get this same desynch. Mario Kart 64 desynching doesn't seem logical, but mupen is mupen I guess.
Yeah, very odd that the .m64 desynched. Oh well, the backup I had of that file (just a bit less progress on it) works fine. And, it doesn't matter since I changed the strategy again: *Edit: *link removed* Per ComicalFlop's request, I have removed the .m64 so that we can make development of the run as exciting as possible.
Current Project: - Mario Kart 64
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
that pwned
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Haha, sweet bounce up through the cieling.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
well done spoiling it
Banned User
Joined: 5/11/2004
Posts: 1049
I can't get a working rom, I torrented a bunch but they all crash mupen. Any recomendations. PM me. Video of new CM trick?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
PM'd. nope, no vids, no more revealing tech until the WIP of the course is done. I'm uploading everything we do that doesn't get incorporated anyways, which I'll share when a course is done to see what other unique ideas were considered. Almost done with MMF lap 1. Gotta tighten up shrooms, and test fastest way to navigate the moles, grab the last shroom, and head to the finish line. It'll speed up once I complete the 1st lap, because each lap is the same, so I'll know exactly where to go for the remaining laps. I apologize for it taking longer than LR, I've been majorly distracted, unmotivated, an occasional existential crisis every now and then. But now I'm motivated again, I have a lot of catching up to do, SMK and DKR got way ahead of me. Oh, and even more stuff Weatherton and I have cooked up makes the future courses all the more exciting. I can't wait as much as you all, because once KTB is reached, BAM things get kicked up a notch. Edit: Oh, and these guys piss me off:
Homepage ☣ Retired
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
haha, Exploding Gophers(I think thats a gopher) oh well.... Suck gas Gopher.
Change my sig. again, and I will murder your pet fish.
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
I believe those are moles.
Living Well Is The Best Revenge My Personal Page
Post subject: moley moley mole!
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Yep, moles straight from the matrix. Update: MMF got bumped back a little, have to restart the last shroom I did. The karts move fast, progress does not. However, on a very happy note Weatherton just completed a full test run of Flower Cup, and it kicks ass straight up into the throat, it's that good, so I'm excited that those four courses are 97% mapped out and strat ready.
Homepage ☣ Retired
Joined: 8/9/2004
Posts: 139
Location: Washington State
can the flower cup video be youtubed?
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
no can do. However, I have decided to post the 1st lap of MMF as soon as its completed, because (barring any further tests I do) the next 2 laps should look pretty identical. So as soon as I tighten up the last shroom and complete the lap I'll post a .m64 just for those patient viewers who have waited 1 month with no course completed. (am real sorry that happened guys. :-/) Edit: Hey about that, I finished the 1st lap! 22"42! (this will not be the ending strat. The 4th shroom will be redone at a different angle, and I need to check everything with Fried first.) MMF 1st lap .m64 AVI This is all to give viewers something to see. enjoy the little tidbit!
Homepage ☣ Retired
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
I think MMF is one of those levels which is very difficult to optimize. When I played the game I never knew which route I would take because of all the ups and downs (and moles...). But this first lap looked pretty neat and since you've been experimenting so long I think you're very close to the optimum (maybe you've even reached it). Keep it up!
Banned User
Joined: 5/11/2004
Posts: 1049
Hurray, finally, one MMF lap, that took like a million hours. I hope it's optimized. Flower cup better be done soon, hehe.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
technically it's not optimized, but it's getting incredibly close. Redo shroom #3, finish the lap as per Fried's suggestions, and then it's go about the next 2 laps mostly the same manner, with all the testing of routes out of the way.
Homepage ☣ Retired
Joined: 7/28/2005
Posts: 339
Will a WIP be released?
Experienced player (608)
Joined: 10/23/2004
Posts: 706
If ComicalFlop would let me, I would upload the full concept demo of the Flower Cup. It is quite fast though does not use the optimum strategies in every instance (I was testing different methods). If I uploaded it I would explain each place where I personally see a faster path/strat and then we could get feedback. All interested, say "I."
Current Project: - Mario Kart 64
Joined: 3/15/2007
Posts: 131
*raises hand* I
1 2
8 9 10
26 27