Post subject: Brothers Mario Super. Um, wait a minute...o_O
Joined: 4/25/2004
Posts: 498
http://u-1.parfait.ne.jp/mario/bms.html Found this on U1's site last night. It's one of the strangest Mario 1 hacks I've seen yet...o_O As the name of this demented hack implies, everything is backwards: - The time, score, coins, and level all count in the opposite directions, because the numbers in the font are now in reverse order. - Hammer Bro, Bullet Bill, and even Fiery Mario himself all shoot in the wrong directions. Super/Fiery Mario also moonwalks... - Some enemy graphics are switched. (Goomba with Buzzy and Troopa with Paratroopa are the two pairs you'll notice most often.) - Even the music plays backwards. Surprisingly, it's still an interesting listen. o_O Might be interesting to anyone who's done a speedrun of SMB1 (emu-assisted or not), or simply hardcore addicts who know the game mechanics inside-out... And no, Michael and Yy's FMVs don't work on this hack, as the reverse-firing Bullet Bill cannons apparently screw up the move patterns. Mike dies thanks to one of the Paratroopas right after the bonus room in 8-2, and Yy jumps directly into a pit in 5-1...=P
Joined: 3/29/2004
Posts: 224
How exactly do you run it?
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
The archive I downloaded contains an "ips" file. What is that? *still loves 4matsy's avatar*
Do Not Talk About Feitclub http://www.feitclub.com
Former player
Joined: 3/19/2004
Posts: 710
Location: USA
Simply, its a file that can be applied to a rom that changes stuff in it. Mainly used to make hacks. Because it just stores changes to the rom. it allows you to provide a hack without the rom. It containes no rom data, so you could actually apply it to any rom, but it would make no sense on them, similar to a fmv. http://www.csua.berkeley.edu/~cwright/ips/
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Wow, that was strange. Too bad the levels themselves aren't backwards. It would have been really interesting if you'd start right at the end of the last level and go backwards through the game...
Joined: 3/29/2004
Posts: 224
Still confused. How do I use the patcher?
Joined: 4/25/2004
Posts: 498
You need to make a copy of your SMB rom (so you still have the original after you've used the patch...and besides, there's always the off-chance things might foul up during the patching), then apply the IPS patch to the rom. Every patcher is different, so you'll have to follow the instructions it comes with. (Though there isn't much to applying a patch, besides...well, applying the patch. The process should be pretty much all of "Choose ips patch...Choose file to patch to...done, file's been patched".) I recommend Lunar IPS, if you're running Windows...it associates .ips files with itself, so that all you need to do in the future is click on the ips file and select the rom you want to apply it to.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Blublu wrote:
Wow, that was strange. Too bad the levels themselves aren't backwards. It would have been really interesting if you'd start right at the end of the last level and go backwards through the game...
boo that's just what i thought when istarted reading the topic.. it would be REALLY great. not only for smb1, for any game!
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
Got it working thanks to everyone's help. Kind of a cheap patch, actually, it only reverses a few sprites/values. I thought the levels would "backwards" as in Right to Left. Amusing none the less.
Do Not Talk About Feitclub http://www.feitclub.com
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i think the music was very annoying actually :S
Joined: 4/25/2004
Posts: 498
Yeah, I was beginning to wish for backwards levels and/or level order too, right before I posted this... But fear not. There is a random-level order patch. ~_^ http://dahrkdaiz.panicus.org/cgi-bin/index.pl?page=smr
Player (206)
Joined: 5/29/2004
Posts: 5712
It's funny, you don't see very many right-to-left levels in video games. I think it has to do with the setup of the controller: You want to leave your thumb more toward the center most of the time.
put yourself in my rocketpack if that poochie is one outrageous dude
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
I think it might also have to do with how we read from left to right. It just 'feels' more natural. (Yes, I'm aware not the entire world reads like that.)
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Well, most old videogames are Japanese, and they (traditionally) read from right to left... nowadays they have both variants.
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
Truncated wrote:
Well, most old videogames are Japanese, and they (traditionally) read from right to left...
Only when reading vertically. Horizontal has always been left to right, just like Chinese.
Do Not Talk About Feitclub http://www.feitclub.com