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It's my second speedrun ever. I recorded the whole two runs, playing at 20% speed on slow mode.
I took damage to save few time but the third level is on automatic scrolling.
That's it.


TASVideoAgent
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This topic is for the purpose of discussing #1495: skychase's Genesis Ghouls 'n Ghosts in 17:05.45
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
You should do the whole movie or at least the non-text parts in frame advance. Also, 377 rerecords is definitely not enough for a 17 min tas.
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Joined: 5/17/2004
Posts: 106
Location: Göteborg, Sweden
Voting no. First, the rerecording Gens version this was made with - Test 6 - is, I think, about 2 years old. See the Genesis emulation forum for an update. Second, you should probably use the [!] rom rather than the [h2] as this indicates a hacked rom of some sort. Use of this rom for a run is against site rules as it will not accurately replicate what is possible on an actual cartridge. Third, the actual run. It's obvious you know the game pretty well and as far as playthroughs at 20% speed goes this is a pretty good one. However, movies published on this site have in common an aim for precision in every frame. There are numerous obvious small optimisations available at almost any given moment in this run. You miss shots, you hesitate and you occasionally miss-time jumps. Acceptable in speedruns, not in TAS-es. Some very clear examples, off the top of my head, include the first fight vs the 3:d and 4:th bosses on both runs, where you hit maybe at best one in every three shots and generally miss a veritable cornucopia of opportunities to damage the boss. Yes, I realise these enemies - and most others - are difficult to hit with 100% accuracy at all times, but the entire point of a TAS is to do so anyhow. Finally, the submission text is, well, to be blunt, lacking. Elaborate on stage strategies: why did you make the weapon choices you did, and when? How could a given segment be improved? If there are parts of the run that appear at a casual glance to be misstakes, explain the reasoning behind them ... and so on. Please do submit more movies but before doing so I'd advise you to read up on the capabilities of rerecording emulators and what is expected of a submission to this site for it to be accepted. Please read through the Submission Instructions, Tips, Rules and especially the very helpful Guidelines. Armed with all that, try redoing the run using an updated Gens, a correctly dumped rom and using the more advanced emulator features such as Frame Advance.
Post subject: Re: #1495: skychase's Genesis Ghoul n' ghost in 17:05.45
Joined: 10/31/2004
Posts: 62
lol. I wonder who voted yes...
Recca
He/Him
Former player
Joined: 3/18/2007
Posts: 20
Location: Sweden
Not really what I was expecting but, it's ok.
Kodachi no Hans - Hans i Dungen [Baka Rangers]
Joined: 10/31/2004
Posts: 62
what you should do and has ben suggested is to get through the game as fast as possible and for the second time to get the ending avoid all the enemies besides the bosses for what is known as a "pacifist" run.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Its a damn shame Im voting no on this submission. Because if you would've put a little more effort to it, I would have easily voted yes. Too many missed shots but it is a good first effort. I really hope you decide to use frame advance and other tools to improve this run because in my opinion, the game is better than the NES version although the NES version has a lot better music.
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Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
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I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
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skychase
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Joined: 3/25/2007
Posts: 212
Location: Quebec, Canada
Thanks for your critics, you know, we learn from our mistakes... I won't do these errors twice, I'll try an easier game.