Don't you actually need the original disks/CD's to be able to play stuff on DOSbox. The game I've been thinking about for a while is Tomb Raider but there has been a lengthy debate as to whether a TAS would be able to differenciate itself from a normal speedrun, although optimized corner glitches might just about be enough.
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I would like to second Tyrian, Crusader, Worms and Little Big Adventure, remind of Fury of the furries and suggest Raptor, Bumpy (Okay, any console version will do in fact), Zorro (think Prince of Persia), Vinyl goddess from mars, UGH!, Humans, maybe Archon Ultra, Cannon Fodder, some really artistic run of Origamo, Who Framed Roger Rabbit (both hands for that one)... Well, enough )) (Just took a look at list of games on "Best 200 games of past century" CD)
Joined: 12/26/2006
Posts: 256
Location: United States of America
QdQ movies are not tool-assisted in the sense used by this site because QdQ rules don't allow runners to slow down the game (as with the host_framerate console command). They try to configure the game to get as high an FPS as possible (such as making the display window smaller) but that's not the same.
They do indeed "stich together" demos from individual levels, but health, armor, weapons, ammo counts, etc. are carried over -- they have special tools to edit demos and a mod that enables custom starting statistics just for this purpose. This means that, logistically, the QdQ runs are probably more complicated to make than a TAS would be, because if one level's run changes, everything else still has to fit together.
The end result, if one strips away all of the extras, is not that much different than a multi-segmented speedrun that might be submitted at SDA (although it's obviously not the same either).
I think it would be very interesting to see what could be done in this game with "perfect play".
They do indeed "stich together" demos from individual levels, but health, armor, weapons, ammo counts, etc. are carried over -- they have special tools to edit demos and a mod that enables custom starting statistics just for this purpose.
Just checked the most up-to-date run I have (Qd100Ql2):
E1M1 ends with 14 shells, E1M2 starts with 25 shells;
E1M4 — ends with 35 HP, E1M8 ("Ziggurat Vertigo", comes after E1M4) starts with 50 HP…
I'm pretty sure it was done to give players some leeway in the amount of expendables they have to deal with when running their maps "out of order" (unless it is a Quake feature I don't know about).
laughing_gas wrote:
I meant as in the many scripts they use.
All of their scripts emulate real-life conditions, though (unlike inhuman bhops used by Spider-Waffle), so they don't go beyond what's possible in realtime.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
All of their scripts emulate real-life conditions, though (unlike inhuman bhops used by Spider-Waffle), so they don't go beyond what's possible in realtime.
Don't you actually need the original disks/CD's to be able to play stuff on DOSbox.
You need to have the game installed on your computer. Not all DOS games had the requirement of the disk/CD being in the drive to play them. The installation process could be quite sensitive to settings, though.
Ok, two instances of a borderline script used in a hard part of a map among a hundred of more-or-less normal demos, this is so totally like a TAS, and so totally like a run that is based mostly on such scripts. There's an issue of a broad generalization in such logic, don't you agree? There's still a lot to perfect in those runs, especially in 100% ones (they still find minutes of mistakes there).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Ok, when I refer to QdQ I actually mean QdQ wav part II (or quake done quickest as they now call it), since the other categories seem really arbitrary.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
There's a game I used to play when I was a kid: Zoombini. It can be done on Win95, so that's okay. Basically, there are these little blue guys. You have to solve a variety of puzzles to get there. It would get pretty funny, as you solve the puzzles instantly and watch all the zoombinis (zoombinies?) walk into place.
Sorry about all this. I'd like to get the discussion back on track by repeating my above post about Zoombini:
There's a game I used to play when I was a kid: Zoombini. It can be done on Win95, so that's okay. Basically, there are these little blue guys. You have to solve a variety of puzzles to get there. It would get pretty funny, as you solve the puzzles instantly and watch all the zoombinis (zoombinies?) walk into place.