Post subject: Zombies Ate My Neighbors 1-player?
gia
Player (109)
Joined: 5/3/2006
Posts: 223
Hi, I am a fan of this game and have been thinking of doing a non-TAS speed run (all victims). Since I would like to get the fastest time, I thought of looking here first, but the only tas is 2-player. Anyway, right now i can do a run but I noticed I carry extra items at the final level (specially bazookas), many runs get busted by a victim dying and maybe I took some slower path on a level... I guess you guys can help me on that! If any TAS-er wants to help (doing the single player tas :) or just feedback ) I would really appreciate it, here is an example run: http://www.youtube.com/view_play_list?p=A7579CC873EA7B45 btw, can anyone get the maps as single images quickly? I tried doing it using print screen with an emulator but it took like a week just to get three maps done and it didn't even include the monster positions :(
Joined: 4/29/2005
Posts: 1212
While a One Player TAS will undoubtedly be several minutes longer than the current Two Player Tas, I think it would be interesting to see how the player would compensate for the absence of a second character. There is only one problem. There aren't a lot of ways to make a run for this Entertaining, the Two Player TAS is barely entertaining, sorry to say. The game is basically just a straight forward Zombie/Monster/Alien Survivor and Shooter where you have to rescue your neighbors. I have played this several times, but never beat it. I either got bored or just kept dying until I turned it off. ;3
gia
Player (109)
Joined: 5/3/2006
Posts: 223
recording it sped up? :x Anyone with the skills that may help me get some information from the game? like what should i do to get a bazooka from the trash can at level 1 with better chances that just trying blindly until i get one, or a weapon damage vs monsters table. My knowledge only includes what I gather from playing and while it is enough in most cases I still dont know if theres a weapon that does way extra damage to the giant toddler, or the first two stages of dr tongues head form, or which of two identical looking routes is longer.
Joined: 3/15/2005
Posts: 30
Location: Seattle, WA, USA
I'm not sure what you mean by "sped up", but assuming you mean manually tweak the game/playback to run faster, this unfortunately isn't really an option. I know sometimes there is a PAL/NTSC conversion error caused by the author choosing the wrong emulation settings which causes the game to run somewhat faster, but I'm not sure of the site's policy on intentional misuse here. More importantly, I don't think there would be a real place for a 1 player run. The 2 player run is faster, more complex, and thus generally in all ways the perferred run here. If you really want to work on a run for this game, I'd suggest you find some means of improving the old run. However, I really would like to welcome you to the community, and wish you luck on any speedrunning endevors you choose to follow.
I ought not to tie the knot too taught.
Player (199)
Joined: 12/3/2006
Posts: 151
For the replies so far:
Hi, I am a fan of this game and have been thinking of doing a non-TAS speed run (all victims).
That said, your testrun looks quite nice for a non-assisted run (I was never even able to finish this game on console). If I recall correctly the items from the trash cans are determined by the frame number you open it, so I wouldn't try manipulating them beyond the first few levels.
Joined: 3/15/2005
Posts: 30
Location: Seattle, WA, USA
Gunty wrote:
For the replies so far:
Hi, I am a fan of this game and have been thinking of doing a non-TAS speed run (all victims).
*facepalm* Oops! Go-go reading comprehension skills!
I ought not to tie the knot too taught.
gia
Player (109)
Joined: 5/3/2006
Posts: 223
lol, yeah, I thought using the tas as base for the speedrun, from the posts the problem is no one will do a tas if the resulting video is expected to be boring, damn. If I really understood how you do this I would do it but I only get recording, rewind and playing back so far. Well, I've kept working and managed to come with an optimized route although I can't actually tell, it takes into account getting just the required items to complete the route except it doesn't include medikits, I'm stuck here because I know I need about 18 medikits for a "normal game" where I take damage and keep running. I can pick way less if I let myself die although the death anim takes a lot of time, so now I get the problem that maybe dying is faster than getting a medikit (and the items required to get to it), maybe there are a couple medikits that are faster than dying, etc. halp?