Good job Alter! Looking forward to the submission.
So here's my unfinished test run,
http://dehacked.2y.net/microstorage.php/info/4402/SamusIsHawt.vbm
Like I've stated earlier I've done almost zero testing, once a jump is done, it's done, and I haven't bothered to check if there's a faster way. I'll test for the next version, though.
This run contains A LOT of obvious errors, especially frames 73000 - 80000 are full of them due to being very tired when playing.
- One of the most obvious is me running out of Missiles in Sector 3. This won't happen next time.
- All of my Metroid fights are just "one takes", I suppose I can gain a serious amount of time in those fights (Look at the one around 73000).
- The Spider Throw could probably have been used a lot more often.
- The way I cut through the Sand Seas in the beginning is just amusing to watch.
- Getting the High Jump-boots is out of the question. They are WAY off route. Getting the Spring Ball however, is not out of the picture just yet (Since the Metroid Bouncing around frame 89700 didn't work, I think the Spider Ball could have helped a lot there, or maybe not. I dunno, hah).
- I could have done a lot more corner cutting, I know, thanks.
- A lot less space jumping, a lot more precision jumping.
- I really stopped caring around frame 35000 and really just wanted to get through the game to see if my route was okay or not (Hint: It wasn't, therefore the run doesn't finish).
Now for individual frames:
4800: I should have grabbed that missile.
5600: I shouldn't have made high jumps.
18000: Alter pointed out that jumping could be a good idea. I agree.
22600 - 22800: This is just embarassing to look at. I know I screwed up here.
35400 - 36400: Missile refill!
57800: I don't need to visit that Restore Point, since I pick up a E-tank later on.
67700: I really don't know if this is faster than going via the ground and later on the wall. Like I said, I barely did any testing.
70100: There's a spike wall, and I'm not using it. Why? I'll be damned if I knew.
93500: Bad extra jump.
100000 and beyond, just screw it.
I'll be posting WIPs for like each 10'000th frame for my new run, so you really don't have to watch my test run and make comments on it. Save your ammo for my real run instead.
Now with the old run out of the picture, here comes the new run:
Here's the deal. For my real run, I'm gonna pick up more Missile Tanks to avoid the happening in the Zeta-sector. herooftheday and I believe that a total of 100 Missiles would be optimal to have before entering the last sector.
Also, I only need one E-tank to perform the acid dive, but I strongly believe that 2 are optimal for the entire game.
As for the Ice Beam, I haven't decided yet where to pick it up. The first area is out of the picture, since freezing enemies is a bad way of killing them.
If the Spider Ball and the Spring Ball together is enough to make a super spider throw, as Alter has been showing in some WIPs, then that's probably reason enough for me to get the Spring Ball. If I however need the High Jump Boots as well, then the Spring Ball would lose a lot of its purpose. Anyone knows if the High Jump Boots affects Spring Ball?
I've decided to name the sectors to make it easier to know which one one is reffering to.
Sector 1: "First Sector" - The one with the first Metroid
Sector 2: "Bomb Sector" - Where I find the Bomb
Sector 3: "Varia Sector" - Where Varia Suit is located
Sector 4: "Space Jump Sector" - Where I find Space Jump
Sector 5: "Acid Dive Sector" - The sector which I reach due to the acid dive
Sector 6: "Zeta Sector" - The sector which contains Zeta-Metroids, and the way to this sector
Sector 7: "Re-run sector" - The area where the player have to fight one Alpha and one Omega-Metroid
Sector 8: "Oh-my-ga sector" - The sector with 3 Omegas
Sector 9: "Last sector" - Rest of the game
Now I intend to pick up 7 Missile Tanks, 2 E-Tanks, Bomb, Spider Ball, Varia, Space Jump, Ice Beam and MAYBE Spring Ball.
As for the Missile Tanks, 3 in the Bomb Sector, 2 in the Varia Sector, 1 in the Space Jump Sector and the last one in the Zeta Sector.
The E-Tanks will be picked up in Bomb Sector and Space Jump Sector.
As for my route planning...
NOTE: Amount of missiles indicates the least amount. I count each drop as 4 missiles, since I intend to use 1 to get a drop, and each drop contains 5 missiles.
X01. Get to and kill first Alpha Metroid, leave, kill jumping thing, get missiles, leave First Sector with 29 missiles.
X02. Get Bomb and Missile Tank in Bomb Sector. Missiles at this point: 39 (How is that possible? Hint: It's not)
X03. Get E-Tank, and then Spider Ball. Go kill the next Alpha Metroid. 34 Missiles.
X04. Get back to the entrance of the Bomb Sector. Grab 2 Missile Tanks along the way. Missiles at this point: 54.
X05. Go through first Sand Sea to reach 3 Alpha Metroids. Missiles at this point: 58.
06. Kill the 3 Alpha Metroids. 43 Missiles.
07. Make it back to the entrance of the Bomb Sector. Missiles: 51.
08. Enter Varia Sector and kill first Alpha Metroid. Missiles: 46.
09. Make it past the Dragon Robot, get missiles along the way, amount: 54.
10. Get Missile Tank number 4, Kill Alpha Metroid and get Varia. Missiles: 54.
11. Get to the lower parts of Varia Sector, kill 2 Alphas and 2 Gammas. Missiles: 14.
12. Get back to the Water Area, climb wall, get one missile drop. Missiles: 18.
13. Kill Alpha Metroid behind the bombable block, climb to the second one and kill it as well. Missiles: 8
14. Get Spring Ball. Missiles: 3.
15. Get next Missile Tank. 13 Missiles.
16. Leave Varia Sector, get three missile drops. Missiles: 25.
17. Make it to Space Jump Sector. Get Space Jump. Missiles: 25.
18. Get the E-tank to the right of the Complex. Make your way down, kill Gamma Metroid. Missiles: 15
19. Enter Complex, kill first Gamma, proceed towards the Alpha. Missiles: 5.
20. Pick up Missile Pack, reach and kill Alpha. Missiles: 10.
21. Return and kill the last Gamma inside the Complex. Missiles: 0.
22. Reach Missile Depot near entrance and refill. Missiles: 90
23. Progress through lower regions of Space Jump Sector. Kill 5 Gammas and 1 Alpha. Missiles remaining, 35.
24. Acid Dive! 35 missiles AND 190 Health.
25. Kill Alpha Metroid and restore Health. Missiles: 30.
26. Kill Gamma Metroid, restore missiles. Missiles: 90.
27. Kill stray Gamma Metroid. 80 missiles left.
28. Enter Zeta-sector. Kill the first Gamma, go through/underneath the Complex. Missiles: 70.
29. Kill Zeta Metroid. 50 precious exploding things left.
(29,5. Get Ice Beam, 45 missiles left)*
30. Kill Gamma Metroid. 40 (35) missiles left.
31. Climb the outside of the Complex, reach and kill Gamma Metroid in Sand Sea. 30 (25) missiles left.
32. Drop down the Complex as a Morphball, place a bomb and Spider Ball-attach to the wall to reach the next Zeta Metroid. 30 (25) missiles left.
33. Kill Zeta Metroid, then leave the Complex the same way as you entered, and get to the Depot to refill. Missiles: 90.
34. Reach the last Gamma and exterminate its kind, then get the Missile tank in the screen before the fight. 90 missiles remaining.
35. Proceed to the last Zeta, kill it. 70 missiles left.
36. Proceed to Re-run Sector. Get a few missile packs. Missiles: 80.
37. Kill Alpha-Metroid, run around area. Missiles: 75.
38. Kill the first Omega. Missiles: 50.
39. Get to Oh-my-ga Sector. Missiles: 50
40. Kill off the last 3 Omegas. Missiles: 0
41. Refill Missiles in Last Sector, and make sure HP stays above 150. Missiles: 100 **
(41,5. Get Ice Beam)*
42. Kill the 8 Infants and enter Queen's Chamber. Missiles: 60
43. Kill Queen (Duh). Missiles: 0
44. Get out.
45. Shoot against the tiny bastard.
46. End game.
* I'll only get one of these Ice Beams.
** If there are enemies enough along the way to Last Sector to restore my Missiles to 100 (Or 70), then that'd be wonderful. We'll see. I never got that far in the test run.
This run will probably take A LONG time to finish, I spent 2 hours on the first Metroid, and seeing how there are... a lot of Metroids in this game, well, you're seeing where this is going.
Any suggestions on which of the Ice Beams to get would be appreciated.
Right now, I've killed the first Metroid, and I'm one missile short, but I hope to be able to fix that as I progress in the Bomb Sector.
Edit: First 10000:
http://dehacked.2y.net/microstorage.php/info/4409/SamusIsHawtForReal.vbm