There are no emulators yet for those platforms. Without emulators, no tool-assisted speedruns can be made. Until a TAS can actually be produced, there's no need to make any plans. Consequently no plans have been formulated.
There aren't any plans to develop these emulators on this site, because tasvideos is about creating tas, not about developing emulators. The emulators that are used here were created somewhere else, and only slightly modified to fit this site's rules. If you want to know about emulation projects, you're better off looking somewhere else. I'm not aware of any emulators for the consoles you mentioned, but maybe someone else can give pointers / links.
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
This isn't necessarily an emulator community. If you can somehow add savestates by moddifing a xbox hardware, and making it so that when you load the savestate, it rewrites the input file that is being recorded and that will be later reproduced when turning on the videogame, then you can instantly TAS. But that is quite hard to do and wouldn't be easily reproduceable.
I'm sure there would be ways to modify the console hardware to allow for savestates and frame-precision playing, but I think that outputting keypress sequence files for them would be out of the question. They'd have to be recorded straight to AVI, and then none of us would be able to confirm that they're legit TASes as we can with emulator movies.
Joined: 12/26/2006
Posts: 256
Location: United States of America
If the keypress file is saved on the internal hard drive, it could be possible to transfer it elsewhere, perhaps even via the XBox's ethernet device. This could (theoretically) allow for verification of the movie before encoding to .avi. The problem, of course, is that everyone who wanted to playback the movie via the keypress file would need both a copy of the game and one of these modified XBoxes. Even then, if a publisher released multiple versions of a certain game (like the REV00 and REV01 ROMs we see used a lot on this site), then tracking down the proper version of the game could be a major, frustrating problem.
Even then, I imagine that developing a custom TAS-capable XBox firmware (I don't see why hardware modification would be necessary) while still maintaining the full compatibility would be a major challange. Anybody up to the task?
I want to see tool-assisted Halo as much as anybody else, but I'll just wait ten years for technology to make XBox emulation feasible.
moozooh wrote:
Isn't there an Xbox emulator already available (or even multiple emulators) for, like, two years or so?
Isn`t the XBOX rather easy to emulate because the hardware resembles a PC so much? I recall reading that somewhere...
As for the PS3... let`s wait for PS2 emulation first, now shall we ^^
As for the PS3... let`s wait for PS2 emulation first, now shall we ^^
The author of this thread ended his question with "for this site", and for this site (so with rerecording functions and stuff), lets wait for a PSX emulator first.
As for the PS3... let`s wait for PS2 emulation first, now shall we ^^
The author of this thread ended his question with "for this site", and for this site (so with rerecording functions and stuff), lets wait for a PSX emulator first.
True true ^^
So... are there any news on that while we`re talking about it?
As for the PS3... let`s wait for PS2 emulation first, now shall we ^^
You do realize we don't even have a Playstation X/One (whatever you want to call it) rerecording emulator yet? PS2 almost had a rerecording emulator going with that FFIX demo video posted up somewhere, but I recall the author had problems with the sound playing correctly or something. o.o
If PS/PS2 works though, I'm sure we're going to get a LOT of SDA people once someone decides to start a FF run. It'll be like the new Zelda!
I don't think a current-generation emulator would be out of the question... for TAS purposes, I mean. If it's possible to write an emulator for the hardware, what sort of performance would we really need when running it?
I don't think a current-generation emulator would be out of the question... for TAS purposes, I mean. If it's possible to write an emulator for the hardware, what sort of performance would we really need when running it?
It takes an average 64-bit CPU to run GameCube games on Dolphin x64. I suppose it wouldn't take too much to emulate either of the Xboxes because of the PC friendly (AFAIK) code of their games, so that the main difficulty would be to actually run the games on outdated computers.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
I suppose it wouldn't take too much to emulate either of the Xboxes because of the PC friendly (AFAIK) code of their games
similarities in hardware design or system api can only be used for speed if you write a high level emulator. Unfortunately, high level emulators are prone to desyncs and not too suitable for TASing.