I was wondering this as well, until it was explained.
The trick that is being used to get the Light Arrows on B involves turning back into a kid. Since Sheik is in the way, you can't turn back into a kid until you have defeated Phantom Gannon.
And anway, I just realized that using the former trick would be skipping the bow, which we needed anyway.
It's a shame you didn't use it though. It looked SO COOL.
Also, yay! IT'S MY 250TH POST!
My current project: Something mysterious (oooooh!)
My username is all lower-case letters. Please get it right :(
I was wondering this as well, until it was explained.
The trick that is being used to get the Light Arrows on B involves turning back into a kid. Since Sheik is in the way, you can't turn back into a kid until you have defeated Phantom Gannon.
GANNON=BANNED!
My current project: Something mysterious (oooooh!)
My username is all lower-case letters. Please get it right :(
With this new trick, you do the first SS hover and barely make it to the door. Is there anyway you could do the slide from somewhere closer or higher or maybe the same spot but do a back flip shield drop boost ontop onto the door so you don't have to stair case up to it?
Also if your getting more bombs now, will you be able to do the minuet skip?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
I just watched the latest update...good stuff, especially the Phantom Ganon battle.
So you're be at around 1:41 when you regain control in the Kokiri Forest, maybe a bit less after you redo from the Lost Woods. The Prelude of Light scene is nearly two minutes, and a round trip to the "Light World" and back (to complete the Bottle Adventure) takes a minute. My time estimates have been revised as follows:
Kokiri Forest 1:41
Finish BA 1:48 (with >3 mins. cutscenes/text)
Ganon defeated 2:03
Last input 2:06
We'll see how this turns out. Great job so far.
I actually hope this run comes out at like 2:01 and that will be enough inspiration to run it again and cut off a minute. Because when I think this is all said and done there will be at least a minute that could be saved with more optimal gameplay, more effecient bomb pickups, more super sliding, killing self with shield droped bombchus instead of bombs, and maybe new and better strategies that will be discovered.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
My thoughts exactly. It was the same for Super Metroid for a while and then a few new discoveries and very perfect playing got us a really nice Any% in-game time.
Of course, this new run will have me blown away as I've only watched the Forest Temple which was really really enjoyable.
I actually hope this run comes out at like 2:01 and that will be enough inspiration to run it again and cut off a minute. Because when I think this is all said and done there will be at least a minute that could be saved with more optimal gameplay, more effecient bomb pickups, more super sliding, killing self with shield droped bombchus instead of bombs, and maybe new and better strategies that will be discovered.
Actually, the biggest roadblock to sub-2 right now is the emulator and not lack of optimization (in terms of both the route and the tactics used). The subscreen glitch tacks on roughly six seconds per pause. Deathwarping expends items and costs valuable time.
As long as these issues are present, runs will always have obvious imperfections, and people will itch to see them redone. Yet the time and effort needed to undertake such a huge project is enormous, and few have the willpower to actually do it. Guano may or may not even wish to complete a third OoT run, sub-2 or not. This is why we should hold off on this until we have a solid N64 emulator.
After this run's finally done, I will ask for a very thorough peer review on SDA, especially from the others who helped find all these glitches. I know that some of them may be biased against TAS, but I'll try to convince them to watch. The entire sequence of locations visited and the inventory usage (including item manipulation where necessary) should be mapped out entirely in advance so that every possible opportunity to superslide, boost, etc. is put to use.
In terms of new tricks, I really don't see much more potential left at this point...except no one has yet found a way to get bombchus early from the Kakariko Well. With Bottle Adventure, the entire trip to Spirit Temple could be omitted entirely and the route becomes Deku Tree -> Kokiri Forest -> Hyrule Field -> Kakariko. However, with barely any items at that point in the run, it may not be possible to pull off. There's been a lot of research done on this already.
I am certain that the time will break two hours in a future run, perhaps even with only the emulator fixes and a more optimized route. In this current run, we can still possibly break two hours by SDA and/or Twin Galaxies timing, so all hope is not lost. But even then, it's still won't be "perfect" due to technological limitations.
in the begining off adult002-beta, how did you have 10 bombs? last wip you ended with 2..
everything after 7m40s in adult01.mkv is invalid and was just left in to show the desync (tektites not dropping bombs). Guano redid, and so adult02beta picks up from where adult01@7m40s leaves off, i.e. with 2 bombs. each tektite drops 5.
Please read the thread carefully rather than having people repeat things that happened less than 2 pages ago. well, 3 now but still.
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Sub 2 hours will be close! I lose 3 seconds grabbing bombs but I will gain 4 extra seconds killing myself faster than my previous WIP with a bombchu. The only mistake I made was the beginning of the game where I was in Hyrule Field and didnt skip the owl. This might sound like a crazy idea but if it is possible, since hex editing is a problem with OoT, can 3 .avi's be made.
1 of Game start to entering Hyrule Field
2 of skipping the 1st owl until Guerdo Valley
3 from Guerdo Valley until end of game
I think the latest Nero does a good job at video editing and .avi splicing. I could give this a try if no one is willing to when I am finished.
The reason this would work instead of hex editing is because no items will be picked up and no items will be used. Same amount in inventory.
The owl scene takes ~ 24 seconds and skipping it will take ~ 4-6 seconds to skip the owl entirely so ~ 20 - 18 seconds will be saved.
Wow, 150 Pages. I give 10 more pages before this run gets complete!
Change my sig. again, and I will murder your pet fish.
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
AKA wrote:
Are you going to test out the routes afterwards or choose one and stick with it all the way.
Cool I'm on post 852 now
I know for a fact that route 2 is the fastest. Here is my proof:
I need to learn the Prelude of Light which will warp me directly to the ToT. Why learn it if it has no use, esp. when you HAVE to learn it. That way, after doing what I need to in Lake Hylia. I can warp there and avoid having to take the owl or supersliding to the Market and just have direct access to the ToT. Also, the superslide from the Market to Lake Hylia is about 5-7 seconds longer of a superslide than from the Forest to Lake Hylia. Route #2 from mwl's earlier post is the fastest method.
So
Option Two:
Kokiri Forest
Deathwarp + reappear in ToT
Temple of Time - Learn Prelude of Light
Hyrule Field - Superslide to Lake Hylia
Lake Hylia
Fishing Pond - Swordless Link
Hyrule Field - Item manipulation
Warp to ToT with Prelude
Temple of Time - Warp back in time
Warp forward in time for Light Arrow B
Ganon's Castle
Change my sig. again, and I will murder your pet fish.
This might sound like a crazy idea but if it is possible, since hex editing is a problem with OoT, can 3 .avi's be made.
1 of Game start to entering Hyrule Field
2 of skipping the 1st owl until Guerdo Valley
3 from Guerdo Valley until end of game
I think the latest Nero does a good job at video editing and .avi splicing.
the technical issues of video editing are not the problem (most publishers should be able to do it). It's just against the rules, as the authenticity of the run cannot be proven if there is no controller input sequence to recreate the full movie.
You could ask bisqwit if he makes an exception, but I doubt he will.
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
Tub wrote:
the technical issues of video editing are not the problem (most publishers should be able to do it). It's just against the rules, as the authenticity of the run cannot be proven if there is no controller input sequence to recreate the full movie.
You could ask bisqwit if he makes an exception, but I doubt he will.
Thats understandable. The reason I ask is just because hex editing with OoT has its issues(AKA knows this). Also, this sounds weird but can speeding the video playback when the pause screen is in effect be possible when recording an .avi? Possibly cut out a couple of seconds each time it goes off? I would ask these questions in IRC but I am at the hospital and its giving me error messages.
Change my sig. again, and I will murder your pet fish.
You are forgetting that you do a superslide from kokiri forest after a deathwarp. this would have to be done later than currently done if the owl was skipped the first time. so less time is saved than you think. Still some probably.
Also the faulty pause emulation alone is adding like 2 minutes to the run time.
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
AKA wrote:
2. You unequip the boots after the first mega jump, it would have been great benifit to keep them on since there is a shortcut after you climb climb the ladders in the pushing block room.
Im trying to find why you posted this. Explain please.
Change my sig. again, and I will murder your pet fish.