1 2 3 4
14 15
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
err.. Id say 1:12 is more common for sure, 1:07 is rare as far as I know.. it's all about the lift timing, how well it closes on the programmer's ass :p and being lucky I guess.
Joined: 6/12/2006
Posts: 368
It might have something to do with the settings, as I have enabled the 480(i/p) option which could be slowing things down.. I don't think anyone speedruns with it on. I did notice I couldn't even seem to leave the roof faster than many defection agent vids but that may be a general emulation difference.
Joined: 6/12/2006
Posts: 368
Oh wow, it appears he does warp or something, got there about the same time as Illu's 1:24 but I waited for him so he should get there even faster hopefully doing the level normally. If he didn't warp then I just don't know what made him get there faster because nothing seems to have interrupted him during my tests. If only there was cheats, the invisibility would have surely helped.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
so whatever happens, looks like you can definitely get the real wr time.. and thus continue this tas =)
Joined: 6/12/2006
Posts: 368
Man, the guy can still see through the floor, what the hell GAME BROKEN, CAN'T CONTINUE :(
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
keep trying! I mean, you've got the PD avatar now and everything... plus you were able to get it before...
Homepage ☣ Retired
Joined: 6/12/2006
Posts: 368
I got it the first time because I didn't speech skip and could get way ahead of him so before he even leaves his room, I am approaching the roof.. he sees me while he's in the elevator. The only thing that could possibly work is to wait in a room on the floor he rides up to until his "see-all above" time frame is over and high tail it to the other objectives. But the problem with that is if it worked it would only leave like 15-20 seconds to complete 2 objectives AND run up to the roof and fall to the terminal (which is 10 seconds from the outer door up to on top of the door to fall). Not enough time.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Hm. I think that you should, given the TAS guidelines, make the entire run be for fastest real time, and not fastest mission time, since faster mission time for the first mission is overall slower real time (I believe?) and you'd probably get a faster real time by optimizing what you had for the first WIP. Since the later levels do not benefit from using text skips to get faster in game time, and don't have such programmers with X-Ray vision I think this'd be a good idea.
Homepage ☣ Retired
Joined: 6/12/2006
Posts: 368
Hmm, idea above didn't work, still saw me. Must be a glitch, a weird one for sure.. Yeah, that sounds like the only way it's going to get done. I really wanted to see what time it would be. m64 That's all I can do and just left off somewhere, if someone can miraculously fix the problem that'd be great. :) Well I guess the question is now.. to skip the opening cinema or not? If I do, I have to manually open the door to jump down (takes 10 seconds), if I don't it is just waiting about 30 seconds to have the guy/door in position... that's why I didn't like the real time aspect, damn that door, why can't you be open edit: forgot, the lift timing is going to be awful by manually opening the door but still, it's the fastest real time
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
10 seconds vs. 30 seconds. hm..... I say skip the cinema, Joanna's humor isn't that great, and that's a cinema that I'm not particular fond of. screw the first mission I say and the problems it's been giving you. let the rest of the game get completely raped by TAS skillz.
Homepage ☣ Retired
Joined: 6/12/2006
Posts: 368
Alright, I'll get started on this sooner or later, sub 2:00 mission time for sure. Just need to figure out how to kill the time before the guy gets there. I don't think any other levels have these sorts of timing issues so that's good (except investigation but that is minor).
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
I try to play this, but i get a weird desync. The mission doesn't even start.
Joined: 6/12/2006
Posts: 368
can't load either the m64 or a savestate during dead input frames, at least in this game, there is a ton at the beginning and when loading a level. Just have to wait until you see something show up.
nfq
Player (93)
Joined: 5/10/2005
Posts: 1204
desyncs after cassandra.
comicalflop wrote:
10 seconds vs. 30 seconds. hm..... I say skip the cinema, Joanna's humor isn't that great, and that's a cinema that I'm not particular fond of.
all cinemas in this game are great because they're so bad.
Joined: 6/12/2006
Posts: 368
nfq wrote:
desyncs after cassandra.
comicalflop wrote:
10 seconds vs. 30 seconds. hm..... I say skip the cinema, Joanna's humor isn't that great, and that's a cinema that I'm not particular fond of.
all cinemas in this game are great because they're so bad.
That's when I realized I couldn't escape his fury. Go ahead and try different areas to hide, he will see you anywhere from the bottom of the stairwell to objective 2.
Active player (301)
Joined: 9/2/2006
Posts: 504
exactly when does he see you? I tried to watch the .m64 but got a desynch after Cassandra's office and then waited for the movie to play through, and i didn't see any meesages or whatever it is that happens when he "sees" you?
Joined: 6/12/2006
Posts: 368
Whatever happens after cassandra is intentional because nothing is supposed to happen. He sees me at about 25-30s in no matter where in the level. Since the subtitles are off and he is far away, it's hard to notice he does see you but he does and gets stuck in the elevator for a while. So I doubt there is any way to fix it as there is just nowhere to hide and finish in time.
Joined: 6/12/2006
Posts: 368
Wouter, I believe you said you once did the defection trick without the door open or the guy's head or it may have been backwards, can't remember. If it's true, can you remember the angle? I can get stuck between where the door hinge is and the wall but can't move into it. Also if you can remember what position you were in whether it was standing, crouch or double crouch. If it never happened I'll just give up on it.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
I'm quite sure I have done it without the guard and door closed, but I don't remember any other details, I didn't tape all the time back then =\ I'm about 90% sure I did it backwards once, but don't remember if it was with guard or anything either. well, I know 1 thing; I must have been ducking (once), since you always do only 1 duck for the glitch.
Joined: 6/12/2006
Posts: 368
Okay, 1 crouch is right. Just need the angle, it's likely you did it from a wider angle then the normal , closer to the corner of the roof. A lot of speed is needed since movement while crouched and in the air is limited. Might have to back up or something. I won't move on yet because you said you did it this way.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
well, I think I might have ducked only JUST before getting there, it's only needed to get through that part, not to fall down ;)
Joined: 6/12/2006
Posts: 368
It is done, talk about precision.. I can't believe someone actually did that in real time but with practice it could be done. I did a different strategy and ducked as soon as I left the helipad but I was right about the wide turn. Not much to see but here it is; http://www.divshare.com/download/77153-a69 You'll need to run it in a 16:9 resolution in either jabo or glide so it doesn't look a bit distorted. I'm gonna change the end bit obviously
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
great to see you got it working, just I never fell down in front, but to the side (start right C strafing with a fast hard left turn)
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
It desynchs for me right at the beginning, I'm using (v1.0).z64, does this have anything to do with the 16:9 resolution? (Since I don't know how to resize to that resolution)
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
L4yer wrote:
can't load either the m64 or a savestate during dead input frames, at least in this game, there is a ton at the beginning and when loading a level. Just have to wait until you see something show up.
1 2 3 4
14 15