Former player
Joined: 9/29/2005
Posts: 460
I for some reason decided to write what I did, I can't say I stand for it, nor will I read it through. But I didn't write because I thought you were wrong, but I think as valid as your points is, maybe it looks different in someone elses eyes.
JXQ wrote:
Graveworm wrote:
If nothing happened you'd probably whine about that though.
This is unnecessary. Like I said, I didn't write this to insult fans of the game.
I wouldn't really call myself a fan of Metroid Prime, especially since Retrostudios seems to be the worst videogame producers ever, but I do think it's fun to play the game since it's possible to do so many unintentional things. My brother also dislikes this game at times, but that's because he can't do all the sexy gamebreaking jumps and such. I know, I suck. (Please note that this is my opinion and no one elses, you are welcome to feel the same though.) Oh. And also, videogames aren't what they used to be. And lastly, some things, you never get used to.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
FODA wrote:
i've never played gamecube, but i'll play metroid prime 3 on Wii! weee I won.
\o/
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Agree 100% JXQ. I had many of the same issues with this game. What made the controls worse still compaired to what you mentioned was that you couldnt adjust the aiming sensitivity (that I could find). I tried to play that game after a long and involved halo binge, which I usually played on really high sensitivity, and scaling it down just felt painful.
Has never colored a dinosaur.
Joined: 1/31/2005
Posts: 95
BoltR wrote:
Maybe Nintendo should have put one of those gray scale images which PC game makers have been putting in their games. "IF YOU CAN"T SEE THE DIFFERENCE BETWEEN THESE TWO BOXES YOUR MONITOR IS TO DARK"
Nintendo actually did with Twilight Princess. Nice move of them, I'd say. I would respond to most of your article, JXQ, but I feel that I would mostly be reiterating what others said in some form or another. I didn't find the game too dark, I didn't find it easy to get lost, etc, you've heard it all before (though I do agree that there is too much stuff on the HUD, I don't feel as if it detracts from the game at all. I just ignore it). So I'll spend the remainder of my post detailing why I disagree with what is probably your least mentioned point: the control scheme. More specifically, moving from single-stick with lock-on to dual-stick. Hell no. Why? 1. The buttons that would be involved are unsuitable for it. It would require moving the 'fire' button to a shoulder button, as the thumb would normally be in use already. However, the Gamecube shoulder buttons are analog pieces of crap. Not being instantly clickable gives them a slight delay between press and fire. Furthermore, have you ever played Luigi's Mansion? My finger hurt after extensive use of a shoulder button in that game, and it was half as long. Keep all common tasks involving pressing it rapidly/holding it for long periods of time off all shoulder buttons, please. Plus, it is analog, remember: it can wear out completely. And the Z trigger is the worst real button on the controller; we shouldn't be using that either. Lastly, the c-stick is the worst analog stick I've ever touched. Try moving it around and then try moving around the true control stick. If that doesn't work, try moving around a ps2 stick. See the difference? I wouldn't want to use it for anything that would require a high level of accuracy. (it would also make using the beam combos (super missile, wavebuster, etc) harder, but I assume a button remap could correct that deficiency) 2. Dual-stick use would remove the lock-on feature. There's absolutely no point in having both features in the game, even if the ergonomics could be handled gracefully. You would run around, lock on, and then proceed to not use the button to begin with. It's a waste of a button. So if you're not using the dual-stick in battle, where are you using it?... Most likely to look around. Which you can do with R normally. Probably while you're standing still. Pointless. 3. Lock-on is inherently better than dual-stick control. You try platform jumping when your view is shifted behind you. Keeping the view locked in the direction you're moving in even saves you the work of having to constantly rotate it. Platforming would become tedious. Furthermore, the game is not a typical FPS. Quite simply, I don't want to have to bother with aiming. I don't want to fight a boss battle and end up missing a vulnerable spot on a particular boss battle because it's too small and moves too fast. The game elements hinge on exploration, on strategy, and moving the focus elsewhere would detract from the game in my opinion. Those are my opinions. Take with a grain of salt.
Joined: 7/9/2006
Posts: 20
Location: Texas
I want to clarify real quick that I do respect your opinion. The only reason I was pissed off about the article you wrote is that you seem to be trying to pass your opinion off as fact. That is actually the only reason why I was even talking about it on IRC (other than kwinse telling me to read it and me having nothing better to do), you didn't really bother to say anywhere that it is your opinion and that you aren't insulting fans of the game. Perhaps if you had been more clear about it, people wouldn't be so pissed off. I will admit real quick that your pictures were funny. I chuckled a bit when I saw the CNN and IM thing. But the HUD isn't really that cluttered. The only thing that takes up any room (enough to obstruct your vision ridiculously) would be the arm cannon. The small insignificant square on the bottom-left isn't really hiding any secrets, perhaps a plant that you shouldn't bother with but nothing huge. And if something is on the left (around the "Warning" level thing) and is an immediate threat to you, it is probably big enough to see on the left and right side of the partially transluscent (depending on your settings) really thin bar. Although the Warning thing is a stupid idea in the first place (I have to agree with you there, no need to warn me when I could just look at my rapidly lowering health), it doesn't take up as much room as you exaggerate it to. I need to ask this: how bad is your vision? You say that you need to have the things really opaque to be able to play, but do you honestly need to set it to the darkest possible level to see it or are you just trying to exaggerate again? You could set it anywhere between 60% and 80% to have it partially transluscent, but honestly. About 75% opaqueness isn't completely invisible, you should be able to make out what the numbers are at that level (unless you really do have really bad vision, in which case ignore this paragraph). And most of your other points don't make too much sense either. Like the chozo ghost point you make (having to fight them when you go through the area). It's not like you are being forced to (in some cases, one room I can remember does this) fight them, and their attacks aren't that hard to dodge, so running past them shouldn't be a problem. And about all the doors looking alike, this has happened in pretty much all of the Metroid games. Generic blue door, generic blue door, generic missile locked door, generic locked door. It's not like the other games had a high variety of doors. Calling every room the same is a definite over-exaggeration. There are barely any rooms that look the same, and even if they do look kind of similar to a room on the opposite side of the area, they will have a different enemy set-up, which would set the room apart from the other ones. Even if a different enemy here may not seem like a big deal, it does mean the rooms are different. Most of your points in the "Artificial Challenge" section apply to Super Metroid as well. Such as after getting the Morph ball and Missiles, a lot of enemies appear out of thin air. That is exactly one of the points you seem to hate in Metroid Prime, "several rooms add more “enemies” to them after certain events happen in “the” game." Your "Impractical Visors" section is mostly true, but you make it seem like you can't beat the game unless you walk around using only the X-Ray Visor. Just to let you know, pressing up on the D-Pad turns it off. Just sayin real quick that you don't have to leave it on all the time. You also mention the "gigantic triangle in the middle of [your] view," when talking about the Thermal Visor. In the middle of that huge blockade of a triangle is a blank space for you to see through. And it's not like it's that obtrusive anyway. It's just kinda there. And you also mention the scan visor. Did you not realize you can play the entire game without touching it once? It only adds to the realism that you seem to hate (why would you go to an unknown space station without any way of finding out what the fuck anything is?). The game being too dark may be a problem with your TV. I have a small TV in my game room that has shitty brightness with no way to mess with it, but all the other TVs in my house have good brightness and ways to mess with it (except one other, which is unfortunately the best TV to play games on :/). You just need to turn up the brightness on the TV. The controls being crappy is just your opinion (again, you should have stated that somewhere). There are many people (myself included) who think these are the best controls for a FPS game. Do you play other FPS games before this that got you hooked on double-analog controls? Because controls being like that would completely ruin the game (another poster mentioned this, so I wont go into detail about it). Also, I'm just going to say real quick that I did NOT make an account just for this topic. I actually made it a while back, but never really posted (except for one post, apparently).
ventuz
He/Him
Player (126)
Joined: 10/4/2004
Posts: 940
I half agreed and disagreed with you. On parts I don't agree with. Controls, they are fine, but I wish they came up another way to switch weapon. Visor, they were fine, I could see things since they are mostly transparent, except the helmet part wasting the screen space. Game being dark, I remember there is only 1 area that's extremely dark, at least it's not Doom 3... I think that's it, everything else I agree with you.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
I REALLY dont think that the brightness of the TV is the issue for me, or for JXQ, simply because I know that with the current brightness settings I have played hundreds of games over the years, watched TV and god only knows how many movies, and the brightness has been approapriate for everything. (i.e. things show up dark when they are supposed to be and vice versa)
Has never colored a dinosaur.
Tub
Joined: 6/25/2005
Posts: 1377
note: I never played MP because I don't own any consoles. I watched speedruns though.
Maur wrote:
More specifically, moving from single-stick with lock-on to dual-stick.
well, there's another option, meaning: make the controls actually configurable. SM did. Or, make the HUD actually configurable without choosing between "too much stuff" and "too few stuff". (Funny though, that nobody seems to turn this stuff off, at least on speedrun videos. I would.) Or, give an option to turn up the brightness. To me, the speedrun videos seem dark as well. As a result, you don't see shit on low bitrate movies. It's just a dark blur with a visor. For any debatable point, configurability is the solution to make the game accessible to everyone. They didn't. Did it improve with MP2?
m00
Joined: 5/3/2004
Posts: 1203
Uhh, Super Mario doesn't have configurable controls, newb.
Joined: 6/25/2006
Posts: 9
I have a great idea and we'll see how much you are gonna complain later. We'll give you a motorcycle helmet and send you out to the mountains to explore some caves (no flashlight allowed). Then we'll see how light it is and how fast you can move your head. And when you are in the deepest areas of the caves, we send 10 hooligans after you with sticks and well try to see how many times you'll see your hand flash before your vision in a desperate attempt to defend yourself. This is nowhere serious but it kinda makes a point for all the crap you have written. She (samus) is not able to move very fast in that suit if her's, thus making the turning head thing in combat possible (would like to add that I wouldnt want to take my veiw of my enemy while fighting it if he was equiped with a rocket launcher). About the user interface, watch SmilingJack's 22% hard mode run and see how well he would make it without the hud. He has 99 max hp and 5 missiles that he needs to keep track on all the time in order to know if he can manage a lava jump or not. The light in MP2 is even less present than in the first game. I'm also gonna assume that you have played the players choice or PAL version of the game thus playing a version with less freedom on where you can go and what you can do (speedruns are not made from those versions). About backtracking... When playing SM as intended by N R&D1, you will when going Kraid, Ice beam, Speed booster->Power bombs->Grapple beam->Phantoom->Maridia, you will go through the same damn orange brinstar shaft 5 times in 20 mins. GG!? And least of all... You can never never never never compare a game made 1994 with a game made 2002. Its like compairing Super Mario World with Mario Sunshine.
Former player
Joined: 11/13/2005
Posts: 1587
TixFrix wrote:
You can never never never never compare a game made 1994 with a game made 2002.
Why not?
Former player
Joined: 9/29/2005
Posts: 460
You would've known if you were a little older. 20 years ago videogames were made for people to play them and have fun for a while, today they're mostly made so that you'll play it once, and then go buy a new one, so that you'll spend as much money as possible on videogames. Except mmorpg's where they make more money the longer you play it, but it's always about making money. It probably always have been, but the games were different then than they are now.
Former player
Joined: 11/13/2005
Posts: 1587
You can still compare them. I don't see any good reason why not to compare Super Mario Bros. and Super Mario Galaxy for example.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
MissileWaster: This whole article is an opinion. Any article talking about a game is an opinion, good or bad. I thought this was fairly obvious. I also didn't mention that I wasn't insulting fans because I wasn't saying things like "If you like this game, you are an idiot". I figured the absence of insults towards players was enough to indicate that I wasn't insulting them. Rooms are similar looking to me. When a path forks (I'm thinking of Magmoor at the moment), unless I check my map two-three times in the room with the choice (this is not an exaggeration), I will often choose the wrong door, not realizing it's the wrong door, and can progress a few rooms before I recognize that I'm going the wrong way, unless I keep constantly checking my map. My vision is not stellar. I'm wondering if it's even worse than I thought, now. I just tested the opacity thing out and I need it at about 75% before I can reliably read that Missile meter. I can see the map and radar well earlier that than, maybe around 40-50% With the Thermal visor, yes there is a spot inside the triangle that shows the game play. It's tiny as hell and the triangle really had no point to put in there. You obviously know that you are in Thermal mode - why is a big triangle in the view necessary? And about the inside of the helmet blocking useless parts of the screen - just because it's not blocking useful visual information, doesn't mean that it doesn't affect the way I see the game. It, together with the HUD and the field of vision, add to the cramped view experience. As I said to Graveworm, just because a problem in a game has a workaround, doesn't eliminate the flaw from the game. Yes, I can run around those Chozo ghosts, but what if I wanted to try and see the room, or explore a bit, to see if I missed something? Whoops, I can't, because now the room is pitch black, and I've got to spend time killing these guys. It's not terribly difficult, but it's not very fast, and gets repetitive quickly. Another thing is that saying Super Metroid has some of the same problems as Metroid Prime isn't going to make my perception of Metroid Prime any better. If anything it can make my perception of Super Metroid worse. How do you beat Metroid Prime without the Scan visor? You have to activate all sorts of switches, elevators, and so forth. The realism I seem to hate is the kind that sacrifices inutitive and/or fun game play. It's like food spoiling in Metal Gear Solid 3. TixFrix: Your first two paragraphs is another argument that assumes realism -> good game, or at least, that realism -> don't complain about the game. I think that's an incorrect assumption. Your point about the HUD agrees with my point that making it translucent enough to not affect play can make playing the game very difficult. I have the original version (not Player's Choice), but since I haven't done any crazy breaks like early Plasma, it hasn't affected how I played, I don't think. I haven't played MP2. I can compare the two games because they both say "Metroid" in the title. But I did that very little - everyone else here is doing more comparisons to Super Metroid than I did. You have jogged my memory about Super Metroid's original route. I should play through it that way and compare it to MP's original route. However, I don't think the path is as long as the back-and-forth you do in Metroid Prime. As I said, both games have backtracking, but MP's is a lot more of a "connect-the-dots" feel. Maur: You've made good points about the control. I blame some of the problem on the layout of the gamecube controller itself, but that's straying from the original topic. However, given a proper controller (meaning, non-analog shoulder buttons), I don't see a problem with both dual-stick play and lock-on both being present. Graveworm:
20 years ago videogames were made for people to play them and have fun for a while, today they're mostly made so that you'll play it once, and then go buy a new one, so that you'll spend as much money as possible on videogames.
It's true :(
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Tub
Joined: 6/25/2005
Posts: 1377
TixFrix wrote:
I have a great idea and we'll see how much you are gonna complain later. We'll give you a motorcycle helmet and send you out to the mountains to explore some caves (no flashlight allowed). Then we'll see how light it is and how fast you can move your head. And when you are in the deepest areas of the caves, we send 10 hooligans after you with sticks and well try to see how many times you'll see your hand flash before your vision in a desperate attempt to defend yourself.
which, again, is based on the claim that "realistic" = "fun to play", which JXQ addressed several times. The situation you described doesn't sound fun to me, neither does playing a game doing the same. if reality was fun, we wouldn't be playing games, right?
TixFrix wrote:
About the user interface, watch SmilingJack's 22% hard mode run and see how well he would make it without the hud.
nobody said that the information in the HUD wasn't needed. On the contrary, JXQ specifically said that he wants the information. He just doesn't want the stupid view-obstructing graphical crap around the information. read before posting, thanks.
m00
Joined: 8/23/2006
Posts: 6
Tub wrote:
if reality was fun, we wouldn't be playing games, right?
Exactly
It's just a box.
Joined: 6/25/2006
Posts: 9
Tub wrote:
TixFrix wrote:
I have a great idea and we'll see how much you are gonna complain later. We'll give you a motorcycle helmet and send you out to the mountains to explore some caves (no flashlight allowed). Then we'll see how light it is and how fast you can move your head. And when you are in the deepest areas of the caves, we send 10 hooligans after you with sticks and well try to see how many times you'll see your hand flash before your vision in a desperate attempt to defend yourself.
which, again, is based on the claim that "realistic" = "fun to play", which JXQ addressed several times. The situation you described doesn't sound fun to me, neither does playing a game doing the same. if reality was fun, we wouldn't be playing games, right?
I stated beneth what you quoted that I wasnt serious and that my point was that the helmet/suit makes her movements stiff and the "hand to face" thing is a normal reaction to anyone that wants to defend himself/herself. I dont know if you've ever been in a fistfight but you will go down fast if you dont protect your face/abdomen. So I see her defending her face as a complety normal reaction to incomming physical blows. And I do not see any complaints about Samus "crouching together" when hit in super metroid (same thing acually but you arent veiwing the game from her veiw, thus making it less noticible).
Tub wrote:
TixFrix wrote:
About the user interface, watch SmilingJack's 22% hard mode run and see how well he would make it without the hud.
nobody said that the information in the HUD wasn't needed. On the contrary, JXQ specifically said that he wants the information. He just doesn't want the stupid view-obstructing graphical crap around the information. read before posting, thanks.
Iirc, you are the one that wanted the HUD/UI to be gone during speed runnings (this might be possible when playing it tas, but when doing it in realtime, its nearly impossible).
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Wow. Response to paragraph 1: You're saying that the things Samus does in MP are realistic. Is this just to say them, or are you trying to use them as an argument that MP is a better game because of it? If the second case, please see the article and/or several previous posts. Response to paragraph 2: I don't care about speedruns, I'm talking about actually playing the game. I don't want a cramped, cluttered view, but it's good to have essential information on screen somewhere - like, I dunno, above the screen perhaps?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 6/25/2006
Posts: 9
JXQ wrote:
Wow. Response to paragraph 1: You're saying that the things Samus does in MP are realistic. Is this just to say them, or are you trying to use them as an argument that MP is a better game because of it? If the second case, please see the article and/or several previous posts. Response to paragraph 2: I don't care about speedruns, I'm talking about actually playing the game. I don't want a cramped, cluttered view, but it's good to have essential information on screen somewhere - like, I dunno, above the screen perhaps?
I've "fast read" that article and most of it if find is complete bullcrap whine from someone who failed during the gameplay. If you wanna play complete unrealistic games, thats up to you but when someone makes a game and you dont like som parts of it, dont whine about the game being crap. I guess Counter-strike is a complete crap game then too cuz you can kill a player in 1 shot, in comparition to Unreal Tournament/Quake. Talking about the game here, not the players who play it. I acually dont find any of your statments valid or your "article" cuz its all whine about a game that didnt fit you. Not gonna argue anymore cuz I dont see any point in it with your "cramped veiw". I would like to add 1 thing. Try widescreen.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
1) Thanks for "fast reading" the article, and then commenting on it like you know what I'm talking about. 2) Good job comparing Metroid Prime to even more games that have nothing to do with my article. 3) Good job again with continuing to place assumptions on a correlation between realism/unrealism and fun/not fun games. 4) You've found me out. I suck so bad at Metroid Prime that I had to write a web page about how much the game sucks to disguise my lack of skill.
but when someone makes a game and you dont like som parts of it, dont whine about the game being crap
5) Fair enough, but I ask that when you play a game you like, don't talk about how much you like it either. Sound good? 6) Regarding widescreen: Interesting proposal, offering a workaround for one of the flaws in a game, rather than acknowledging the flaw itself. (All these points were mentioned in previous posts. Perhaps you should improve your "fast-reading")
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 6/25/2006
Posts: 9
Ok... You are allowed to say that the game sucks cuz it has some realistic features, not that you can't count 'em on one hand, but when I say that the game acually is good cuz it has some realistic features at all, I'm a total retard that dont know what I'm talking about.. Fair enough? May I ask what Super Metroid has to do with Metroid Prime then, since I cant drag other games into this discussion? I really hope you know that the only things that has anything to do with eachother is "Metroid", "Samus Aran" and "Zebes". Other than that.. Nothing! To add, you are the one that sez that games that are realistic isn't fun to play cuz if you want realistic things you'll walk out your front door. I dont like the game "Sonic Heroes", and guess w00t?!?, I put the game back into it's folder and put it back on the shelf to wait some time and see if I might like it another time. Have I written a full webpage about it? No? Wonder why... I dont wanna expose myself as the retard I would be if I did. About the widescreen thing... I dont even know if you realize that this game is made 2002.. A time when the eastern part of the world acually had the widescreen as "the thing to own", thus making the feature a natural thing in this game and the small fact that this game is acually made to play in widescreen, like 99% of all other games made after 2000. I dont have to spend time reading your article cuz by reading the topic and some parts of it, I already know that it sez cuz I've read hundreds of them before. And yeah.. What about the acually good parts of the game? Not worth mentioning cuz that way it would seem like you acually enjoyed playing the game?
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Ok... You are allowed to say that the game sucks cuz it has some realistic features, not that you can't count 'em on one hand, but when I say that the game acually is good cuz it has some realistic features at all, I'm a total retard that dont know what I'm talking about.. Fair enough?
I didn't say that realism makes this game suck. I said putting in realism at the expense of gameplay is a bad decision. In this case, the decisions made this game worse. Note the following quote:
JXQ wrote:
Good job again with continuing to place assumptions on a correlation between realism/unrealism and fun/not fun games.
If you don't know what correlation means, it means that the two things in question are somehow dependent on one another. A realistic game can be fun or not, and an unrealistic game can be fun or not. Saying a state of one implies the state of another is assuming a correlation between the two. You continue to do this, and I don't think you even notice.
To add, you are the one that sez that games that are realistic isn't fun to play cuz if you want realistic things you'll walk out your front door.
I never said this. Perhaps you should read the article, even though you don't claim you need to. As I said, many others are dragging in Super Metroid much more than I am. The games are the same series, so it makes more sense to compare them. However, your type of comparison is summarized as: "You think Metroid Prime sucks, but that means this game does too!!" If you are trying to invalidate my opinion on Metroid Prime, you are completely missing the mark. Even if your statement is right, it doesn't change a thing about Metroid Prime, it just means another game sucks too.
I dont like the game "Sonic Heroes", and guess w00t?!?, I put the game back into it's folder and put it back on the shelf to wait some time and see if I might like it another time. Have I written a full webpage about it? No? Wonder why... I dont wanna expose myself as the retard I would be if I did.
Great. That's neat of you to assume everyone operates in the same fashion you do, and those who don't are "retards". Very mature and open-minded.
And yeah.. What about the acually good parts of the game? Not worth mentioning cuz that way it would seem like you acually enjoyed playing the game?
This amuses me. You are so blind with how much you like the game, that you assume I too loved it, and are hiding that fact, for some reason. See, since the title is "Metroid Prime Sucks Balls", I don't feel the need to spend a lot of space praising the game (WHICH, AS YOU SEZ, I COULDNT COUNT ON 1 HAND LOLZ). However, near the end of the article, I mention the one thing I like about the game - that it's fun to watch someone else play, because you get to see all the nice graphical effects without having to deal with the limitations they place on the gameplay. I guess you didn't notice that part since
I dont have to spend time reading your article
You are an amazing individual. Please don't waste my time more by repeating things you think make sense, but don't since you haven't actually read what you're commenting on. Here's a link to the article, for your convenience: http://jxq.skuzz.com/MPSucks/ Cheers
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Heh, I never noticed this thread. I thought that Metroid Prime was the best Metroid game released. This isn't saying much since I did not like it. I hated the first 2 since they were just like trying to drive through Toronto without a Map(Maybe even with a map!). They were really confusing about what to do so I never really got in to it. But Metroid Prime was a first person shooter which was cool and all, but it still sucked.
Joined: 6/25/2006
Posts: 9
Ok. I spend a few more minutes to read what I hadnt already read and tbh... There wanst anything that needed to be read cuz it was just crap that you didnt like. Things that are "neat" like graphical effects on your visor is just for fun and I dont give a crap if you have time to see them cuz you ignore them anyway, right? Steam on your visor... Learn to mind your surroundings and dont step into the fucking vent next time. Play MP2 before saying anything about 3:rd person veiw or better.. Play Jet Force Gemeni. Cuz it doesnt work in 3:rd person veiw if you dont have something like a mouse to use as aim. Seems that you were to angry with the so called flaws in the game that you forgot that it was a game and a game is made to be fun. As for Omega Pirate and the X-ray visor, you can get there without the visor but you wont be able to kill him and you only need the visor on to damage him (if you know anything about the game that is (speed running is a nice example)). You dont seem to be able to read in english either since what I said about counting on 1 hand is about the number of realistic features in the game, iow they are no more than 5. You are running around underwater and whine about the game being dark.. Try to dive into the sea/lake and see how much you will see in there. I guess they dont have light everywhere you goo either if you go somewhere where people arent living. Too much shit on the screen!? You tried to make a fun picture with things from TV, Commications programs and other games when the accual game's hud isnt that complicated. Its acually pretty small compared to other games. The toggle through beams would be more annoying than the system as it is now if you accually knew what the game requires sometimes. If you had the game your way it would be like this.. Enemies would be 10/10'' pixles and the screen would be completly empty of effects and once an enemy is dead it would be dead forever (which they arent in any other metroid game fyi). She would run around without a suit, this making the game end when Thaddius collapses. You really should sell the game and just forget that you ever put the disc into your gamecube cuz seriously this game isnt anything for you and you only seem more and more angry for every time you try to think about the game. I myself dont "love" the game, as you seem to think. I'm not a big fan of some games and I spend my days playing MMORPG:s which require no skill at all when it comes to controlling your character and fast reflexes. I just accept Metroid prime as the game it is and I accually think its a fun game to play but I wouldnt go around saying that I love it. Could probably make a website as the one you made about MP2 instead cuz that game I really saw many flaws in.
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
TixFrix wrote:
As for Omega Pirate and the X-ray visor, you can get there without the visor but you wont be able to kill him and you only need the visor on to damage him (if you know anything about the game that is (speed running is a nice example)).
I just have to ask, is this... good? I find this rather pretty much useless, every boss/enemy/hobo that only can be kill edwith a certain item (Except for maybe the very last boss) are a sign of completely useless design and a desperate way to artifically increase the time needed to complete the game. Then again, that might just be me.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!