Post subject: New Layout on Submission Page...?
Former player
Joined: 9/20/2006
Posts: 287
Location: Singapore
Since when was it implemented? I just noticed that all movie times have also become more precise to 1/100th of a second which is good :) I don't quite like the vertical layout of the submission details though; it elongates the page unnecessarily... Is this Bisqwit's Christmas present to all of us?? EDIT: Well maybe this layout isn't as bad as I had thought, at least the download link is near the top which is convenient
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Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Personally, I think it is great. Because TAS runs work in frames rather than seconds (which is more common to real time runs), I think it is only fitting that we use a more accurate time measurement, especially as certain runs are being obsoleted by only a matter of frames. Also, it means that I did make sub-50 minutes in my Gex run after all :)
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Joined: 8/4/2005
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It brought a nice sack of confusion to my brain, though. For instance: NES Super Mario Bros 2 (USA,PRG0) in 07:53.32 by Paul Acito (aka. DonamerDragon) — Obsoletes movie #400 (07:53.63). Having lower frame count on a shorter movie, that seems logical. NES Super Mario Bros (USA,PRG0) in 04:59.93 by R.Yoshizawa (aka. Pom) — Obsoletes movie #263 (04:59.60). *permanent brain damage* In addition to that, the practical reason of having frame counter with a scale of .0—.99 instead of more precise and realistic .0—.59 is beyond me.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I thought it was counting tenths of a second, not frames. In which case .00 to .99 makes sense.
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Mukki wrote:
I thought it was counting tenths of a second, not frames.
Whether this is the actual explanation or not, my point is that it shouldn't be like that, since frames are both the least indivisible units applied to emulator movies, and the main measuring unit at this site.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 9/20/2006
Posts: 287
Location: Singapore
moozooh wrote:
NES Super Mario Bros (USA,PRG0) in 04:59.93 by R.Yoshizawa (aka. Pom) — Obsoletes movie #263 (04:59.60). *permanent brain damage*
Yea, how did that happen? Unfortunately it lists movie length in minutes and seconds, no frames... I wonder what happened there.
moozooh wrote:
In addition to that, the practical reason of having frame counter with a scale of .0—.99 instead of more precise and realistic .0—.59 is beyond me.
It may be true, but that would lead to much confusion too, since it frames isn't a standard unit of measure, so it may be confused as milliseconds...
Truncated wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
moozooh wrote:
NES Super Mario Bros (USA,PRG0) in 04:59.93 by R.Yoshizawa (aka. Pom) — Obsoletes movie #263 (04:59.60).
Probably a matter of changing (or reapplying a previously used) the "when movie should be terminated" rule.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Overall, I dislike it. It makes that information on the side seem like a side note rather than important information. I do think linking to submission instructions is helpful, though.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Editor, Active player (297)
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Posts: 7469
Location: Arzareth
JXQ wrote:
I do think linking to submission instructions is helpful, though.
I added it because now it goes straight from "submit movie" button to "view submission", without the SystemSubmissionComplete page in between. So that's the only applicable place where to remind the submitter of what could be expected to do next.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
The rationale behind the redesign of the submission page was to give more room for the submission text. I first tried formatting like any article page, but it looked bad because submissions generally weren't written as articles. So it's kind of a compromise... And the purpose of my whole redesign was to write a new publishing tool that would allow doing a more complete publication at once, as per Nach's request. While starting that project, I started to get rid of a certain proprietary dragon in the source code and that required rewriting the submission engine as well. When I did that, I thought why make it a copy of a tool designed around limitations of that dragon when I can rewrite it to anything I like.
Player (36)
Joined: 9/11/2004
Posts: 2630
Bisqwit wrote:
moozooh wrote:
NES Super Mario Bros (USA,PRG0) in 04:59.93 by R.Yoshizawa (aka. Pom) — Obsoletes movie #263 (04:59.60).
Probably a matter of changing (or reapplying a previously used) the "when movie should be terminated" rule.
Indeed, the old movie terminated the input early, and it was brought up that if you held down left the movie never finished. Pom's movie terminated at the axe touch iirc.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.