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Editor, Experienced player (734)
Joined: 6/13/2006
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I could've been almost done with SS Anubis, but for some reason I was soooo tired and I napped for 4 straight hours. I'm still a teensy bit drowsy but I'll get to working on it now and see how far I get tonight. Glad that many parts had to be watched again... my feeling is that as soon as Floyd is gotten that many parts will be done so fast that audiences have to rewind over and over again. That'll make watching it fully not take 3-4ish hours but many more, hehe. Edit: Fucking best story ever: well, I *caught* the moving platform. Literally. I did a test run, went running after it at a sub optimal angle, jumped and garbbed and hung onto the edge of the moving platform. HAHAHAHAHA. So I'll try to optimally run at at and jump on, and snipe the cell door block behind me and above me, hopefully before I reach the other side. But in essence: mucho time is going to be saved. In addition to having already saved a good amount of time so far (I estimate.)
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SS Anubis done savestate 41 seconds saved
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Including the 15 seconds from goldwood, or just ss anubis done 41 seconds faster? Either way, whoa, it didn't look that unoptimized
Editor, Experienced player (734)
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41 seconds saved in SS Anubis alone. an additional 15 saved in Goldwood, so overall 56 seconds saved. Tawfret is going to wait until I get home on friday. until then, enjoy SS Anubis.
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Well it is indeed noticibly tighter, and good job catching the platform. Did you see if maybe getting the tribals in a different order was faster? like get the two on one wall, then walk diagonally across the hall towards the door, then get the two on that wall + vela + last one, then going across again diagonally, getting 2 and exiting? edit: VVVVVV Works for me!
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I mathematically found the fastest way to save the Tribals, which is what is shown. as I stated I think last page, I used triangle math to find the fastest route, which is what I used. this method is ~16% faster than in the previous version. I try to avoid going diagonally between Tribals as much as possible, and instead used the snake pattern to get them all in the shortest amount of distance traveled. I can try and make a .doc showing pictures of the two different routes. .doc tribal route comparisons edit: well, started Tawfret a little earlier than I thought I would. finished the bog section, beating SDA in that area by 18 in-game seconds. it's a boring section, but straferunning and never stopping to enter the two tombs for the grenades and capacity increase really saves time. One thing I should be careful of is not hitting myself with the tri-rockets- it really takes out a huge chunk of my life, especially if the blast from all three connect. Unfortunately, the crosshair of the tri-rocket is not appearing in mupen, so I'm probably going to have to take aim at bad guys and hope the big explosiveness means that I don't have to truly rely on getting dead on aim. That, plus rerecording should make it so that I can do over until I fire at the right spot. I'm actually considering skipping a bunch of weapons in this game. I think the grenades, plasma shotgun, all mines/remote mines, and machine gun (for Vela and Lupus) can all be skipped, because of Floyd, the sniper rifle, the tri-rocket and the homing missile. I think that those four should get me through the game. Ammo is not a problem, I'm watching the SDA run and finding the rocket ammunition boxes all over the place, I'll be not wasting any shots/timing everything anyways, Floyd can completely replace the machine gun and plasma pistol, which is good because Floyd is acquired very soon. So: in Tawfret, skip the grenades (I'll have to redo just a little bit, to take out going into the tomb with the grenades; or maybe just keep it to make up for low capacity of the tri rocket, having no homing missile, and to use against the boss, and doesn't lose too much time to get anyways) for Vela, skip getting the machine gun, grenades for Lupus, skip getting the machine gun/grenades
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Can you roll off a ledge and then jump in midair in this game? Every Rare game I've played which lets me roll has this glitch.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Editor, Experienced player (734)
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you can stand and roll around on midair, does that count? I think I'm going to redo the last 20 seconds of Tawfret that I had done so that I skip the grenades in the first tomb, but get the second tomb for the capacity upgrades, since I'm thiking the grenades are unesscesary, and other weapons for the other characters will be unnescessary because of Floyd as well. Edit: Skipping the grenades, because they really lack in throwing distance and you have to pause to throw them. All rockets should do fine for Juno and Vela, and Lupus requires them to get into the big worm guy for Eschebone. (unless homing missiles can do that.)
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skipping grenades is probably a good idea. the only problem with skipping machine gun might be if Floyd can't activate the machine gun doors. He probably can, I'll check that out. I'm back home, Mizar's palace and Sekhemt should be up a little later today. also, I wasn't sure from you're post. do you mean you're not skipping grenades for Lupus for getting into the worms mouth in eschebone? tri-rockets can do that. not sure about homing.
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if Tri Rockets can do that, then skipping grenades for Lupus as well. I was just trying to think ahead to see where grenades are absolutely nescessary. But if Tri Rockets do that too, then that's good. I just thought grenades were needed to be angled to drop into his mouth, but if not so much the better. And plus, I have to stop running to throw a grenade and they have terrible throwing distance, so they might not even be useful against bosses. How many machine gun activated doors are there? if Floyd can open those that solves that problem as well. More maps? excellent. I just edited the final part of Tawfret to not collect the grenades but got the tri rocket capacity upgrades, so starting on the bridge area. I'll try to get as much done tonight as possible, but with all the fetching to do I won't reach the castle for a little while. and of course, I have to play around with controlling Floyd at the same time, so figure another day or so to get comfortable with that. edit: just entered bridge area two, the huge deserted stone town with Floyd and all the stuff to collect. So time for some fetching quests, tribals, robot parts, etc. and as soon as I get Floyd and move to the castle area I'll post a WIP. I know I'm still on Tawfret, but when are Mizar maps going to be up?
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by later today I obviously meant half a week... palace(Juno), sekhmet, and cerulean Floyd can open machine gun doors rather easily. The one I was thinking of was Vela's in sekhmet before you get the red key. Lupus probably has one somewhere as well though I'm not sure. I haven't actually tried the tri-rockets on the slugs mouth but the guide says they should work. also, I can't get mupen to play back your WIP's. I thinks its a problem with my laptop's vidcard (or lack thereof as its onboard video) not supporting some texturing mode that glN64 uses. with Jabo's, I see you select z as your name and then nothing. once I get back to my desktop at school it should all be good though. I guess I'll have to wait to see how the WIPs are looking. cheers
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Tawfret halfway mark WIP done! savestate I'm already 5 full minutes ahead of SDA, and now that ratio is going to increase dramatically. A few things about this portion: yeah, it's boring at times. No, the passing zombie drones don't give good head shots. It looks like in a few places that I stop or stumble, I really don't lose any time at all. A lot of the time I run in straight lines, not every single one is a straight destination from A to B. I got as close as possible however. Many (not all) of the tribals can be collected by barely touching the Tribal (they have huge hit detections). This does not work for a few of them, because I changed my running angle too far away. but most are collected with this method. Grenades are skipped, Flares are skipped. That made the dark room really tricky, but I managed to get to the top of that room blind. If there's any questions about this section, feel free to ask. Enjoy! Now to practice with Floyd and painstakingly control two characters at once. For the above post: That's good that Floyd can open machine gun doors. I know that Vela's is 1-2 minutes out of the way, so good time saver there, yet Lupus's machine gun is very close by, so it's a tradeoff there. although, maybe I'd run out of ammo faster than I expected and would need it. we'll see when I get there, but good to know it's skippable. I think that testing if the tri rockets work on the slug mouth should be easy, it'll take quite a while before I reach that far. if the guide says they work then it should, but can't hurt to confirm. thanks for all the great help you've done so far! The Mizar palace lobby map looks weird, but that's probably becausse of the book itself. I should do fine though.
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AVI version for BitTorrent download. Good download rates to non-comet users. :)
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Joined: 8/26/2006
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Iwatched your WIP comicalflop seemed very nice. Having never played the game I cannot comment on how optimised it is, so i'll have to trust you on that :) Try minimising damage or avoiding shots wherever it doesn't waste time and make sure your runs are optimal, one looked as if it could have been a tiny little bit tighter. Then again, I don't really know. Keep it up, this one should be good.
Editor, Experienced player (734)
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minimizing damage: life is a resource, and when I've found the optimal angle to strafe towards, all damage taken is inevitable/ignored. That's why I'm picking up the gemini health upgrades, so that I can ignore more damage later on. especially if I blast myself with a tri rocket (I took one of tjose instances out in Tawfret, but it REALLLY takes out a huge chunk, especially if all three hit you.) Avoiding shots: once I hit the wall on purpose to get the machine gun 4 frames faster in Goldwood; all other missed shots are from the machine gun, which has wicked recoil so I can't help it. Floyd replaces the machine gun, so accuracy is going to dramatically increase from now on. Unless in rare instances where I have to pull out the machine gun. straferunning is actually very tricky. In some cases I actually have to run for 1-2 feet at a very acute angle so that Juno is turned the right way, then get a very wide angle. Running in straight lines is quite difficult, I got as close as I possinly could. There are many explanations for some places where I don't blatantly run in a straight line, but I don't know which place you're referring to so I can't justify that one. In general, I'm running very close to straight, and each wide turn is carefully planned to turn corners effectively. One other thing is bumping up against stuff: I time it right to go through at the optimal time, like after shooting the flying drones and hugging the wall (the door comes up too slowly) and coming up from the trap door, I have to wait a while before I have room to jump. Don't know when Tawfret will be completely finished; I have to learn how to use Floyd and then perfectly orchestrate the mass killing outside/inside the castle that is about to take place.
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Just finished watching your WIP. Goodness till the end. So far there's no real questions there, just good job. Good luck with the castle massacre. I remember that being one of the hardest places for me to get by when I first played this. If you are going to do Floyd like I think you're going to do, then it will be like teh aw3som3. Good luck!
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
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The castle is so far a very beatiful massacre, barely 1 room in and there's just bug guts everywhere. I've picked up on Floyd's controls quite nicely, and everything is going quite smoothly. Don't know when I'll be done with the castle, but it MUST be reviewed in frame advance after you normally view it- there are too many kills that are quite simply not visible to the eye. Edit: Boss time!!!
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Who wants a complete massacre?!?! Caste+Boss i.e. Tawfret done!! for those who hate mupen rewinding (savestate) I am quite pleased with how the castle turned out. I apologize for it taking so long; first I had to learn how to use Floyd, then there were some days where I couldn't work on it, but I think the wait was worth it. here's some descriptions/explanations, because there's more to this slaughter than meets the eye. Watch this section many times, then watch it a few times in frame advance; otherwise you'll miss something. overall I saved 2:12 compared to marshmallow's castle. in general: Floyd, Floyd, Floyd, Floyd! ok, Floyd. Hooboy is he fun, and Twisted Eye was right all along; he is a great time saver. Being able to shoot two different things at the same time helped in many ways, from saving ammo, to shooting enemies in the sky to not have to resort to the machine gun, to sniping guys, shooting drones as I strafe past them that are out of reach without Juno aiming, and just pure mayhem. I strafe past enemies and let Floyd hit them to save time. in the third room, I complete it so fast that there's not a chance for more enemies to spawn. everyone that remembers this section well will remember hoardes of flying drones coming in; not here! Do I bump into stuff? no. it may look like I do sometimes, but I don't. movements here are very optimal. section by section there are 5 main sections: the castle gate, the first room, second room, third room, and the boss. I'll go into each in detail. castle gate Floyd time! unfortunately he doesn't get much work here, picking off the flying drones. (I love the sound of his rapid fire!) Juno is able to take care of all the others, the two big guys which get owned by tri rockets and the 4 drones on top of the wall; one tri rocket kills two at once (you'll see me do this if possible in the enitre run; I do it once more inside the castle) and the sniper gets the other two. once all the enemies are killed, I have to wait 10ish seconds for the gate to come down, so I grab full sniper and tri rocket ammo, then I jump onto the bridge as it comes down. room 1: this room is loaded with enemies. Floyd sniped the first sniper as I strafed past, then I paused to let Floyd kill the flying drones; I snipe one drone on the ground, then switch to plasma pistol (because the green sniper drones are incredibly weak), wait for Floyd to finish killing the flying drones, snipe another sniper, then sniped two snipers using both Juno and Floyd for them to die at the same time, then strafe around, tri rocket a big drone and let Floyd handle two hiding drones. room 2: strafe by and let Floyd kill 4 snipers in a row; I use Juno to look up and around, because Floyd's crosshair is locked with Juno's view. I head shoted a drone with a machine gun and let Floyd kill the other, then tri rocketed into near the door to make 3 drones completely explode, then turn around and get the remaining flying drones. (again, there are more flying drones in this section, but killing them all faster than the game intended.) I turn around and clean up, because one drone is suffering, and Floyd can deal with it without losing time. I then play around with some weird JFG mechanics- I do a wall jump of sorts, and get a huge jump boost out of the water. This saves a tiny bit of time, but is mostly meant to show off some weird glitches with JFG. may come in use later. room 3: strategically different from marshmallow's run; I skip the gemini health upgrade, and go about killing all enemies and collecting all the tribals in one sweep. Of course, I missed one sniper who was at a bad/high angle, so I kill him when I come back towards the life force door. more tirbals collected by barely touching them; and this place has two cool/funny moments; tri rocketed a drone off screen and tri rocket overkill: this poor drone's head was only visible for 2 frames post explosion; it was never seen again. Boss: collected full tri rocket ammo. did NOT use Floyd for the first 4 rounds, because he actually didn't help. One tri rocket blast was all it took. Unfortunately, I could not make this fight any faster. The boss was very strict about being hit on the first possible frame and no more than one appendage at a time. So, I instead hit him on the first possible frame at all tiumes with a perfectly placed tri rocket blast, tried to ignore/lessen/avoid (whenever the situation allowed) damage whenever possible; whatever I do; ignore the shockwave, jump over, or lessen dame by jumping a bit too late- was done for a purpose. then, at the end I call in Floyd to kill him faster. I am pretty positive that this is the fastest possible time to kill this boss. Phew. That took way longer than it had to, but the castle became an orgy of shooting, guts, explosions, and everything good. Enjoy! now I start the less exciting Mizar's palace.
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OOOOOOOO! Sounds gooooood. Can't wait for an AVI (or other digital video format of encoder's choice...)
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AVI version ready. Kills one boss and exits Tawfret. http://dehacked.2y.net/jfg-tawfret.torrent
Joined: 3/16/2006
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Okay! I just fininshed the AVI, and it all looks nice and tight. A few Qs: How fast can Floyd shoot? Is it every other frame? Outside, you had a little more time to grab some health gems, would this have been faster rather than getting them on the inside? Or did those just happen to be in the way? Other than those two questions good job! Excellent job with the boss. Shame you couldn't do damageless without sacrificing time here, but oh well.
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
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That was Floyd shooting at his fastest, which is every other frame. It came in handy when shooting at multiple enemies in the same spot (flying drones) so that I never missed, and his single shots are powerful enough to kill snipers in one hit and normal drones in 1-2 hits. The gems collected inside all happened to be in the way. outside, I had only really a spare 3 seconds, because I also grabbed full sniper/tri rocket ammo. I have to grab a bunch of gems in Mizar's palace to recover, especially since getting into the lobby I suffered a lot of hits as well. Marshmallow ran straight, and jumped and turned occassionally to avoid being hit, but I side sniped two drones with Floyd and ran in a straight path, ignoring all damage I took. Hopefully there's a gemini heatlh upgrade or a bunch of gems in Mizar's lobby, or else I'm going to have to actually be careful about who hits me when. taking damage to save time is an ok tradeoff. what I was really disappointed about was that only the glittering appendage could be attacked. that, well, sucks to be frank. I hope that the future bosses can be beaten faster than this. and hey, the mantis boss fight? that's going to be a barrel of laughs for me to do! haha! (not)
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ALL of them are going to be just about as annoying. This particular game is very particular about hitting bosses in a certain place at a certain time. Later ones are usually when you're under fire too! But PLEASE do make a joke of them Manti. They were evil annoying.
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
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well, Vela's boss I think once I destroy the appendages that she (the boss) flies around after her BIG ass is destroyed, and I have to shoot her then.... no invulnerability periods, so full out tri rocket +floyd then. those mantis's I think were rated as one of the toughest bosses to kill in any N64 game, I'm supirsed that Marsh did such a very good job in his run. He ran out of rocket ammo, but that's to be expected in such a long boss fight. do the glitter things apply there as well? suckage if it does. DeHackEd and I are trying to think of the fastest way to beat Mizar both times that he's faced. there's shoot the face, ignore appendages, shoot him in the back, etc. but even the first Mizar fight is a long way from now, so won't worry about that at the moment. (I still don't get why Lupus fights him alone, Vela and Juno can easily help. I mean, they're right there and there are spaces for them to walk through the fire pillars. 'ooh, better let the mutt face off Mizar on his own, while we drink martinis in the background') Mizar's palace is coming along WAY faster than Tawfret. I'm almost done in the tunnels after falling through the hole that has the fire, which results in a cutscene of Juno stupidly hitting the floor and passing out. After those tunnels I believe is the Floyd mission, then the pyramid appears, and then on to Vela in Sekhmet!
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Mizar's Palace done savestate Do I need to keep putting up the savestate, or can people start making their own from now on? just a teensy bit difficult to upload the savestate as well... ok, this took way less time than Tawfret did. It's a shorter stage, more tunnels (bleh makes straferunning hard) and has few bits of stuff that I should justify, not as much as Tawfret but a few pointers. Everything is done for a purpose blah blah everyone knows that one. Here, it's to keep Juno/Floyd moving constantly. Therefore: I do not bump into anything I do get hit by enemies I do brush up against enemies and take damage but none at the cost of time. whenever certain enemies would impede my movement, I generally blow them to smithereens. also, if there is a very entertaining kill, I'll do it. others are ignored/run past/brushed past. the 4 yellow colored drones actually give up immediatly, but I thought it more fun to make them explode. They do not slow me down since they have no will to fight, but they enslaved defenseless tribals, they shouldn't get away with it. also gives the creepy crawlies in the room something to eat. Tried to do things fast (saved 26 seconds in the first area cleared) with saving tribals (again with their lovely hit detection) and squeezing past enemies. Now, the Floyd mission. boy was it hard. I had to use a combo of slowdown and frame advance to get this to look good. the controls are SOOOOO responsive, so it was very tricky to get it perfectly angled. But: I never stopped, never slowed down. Finally, on to Vela! Time for two huge levels in a row :( for Sekhmet: should I skip the machine gun and save 2ish minutes?
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