Joined: 5/31/2004
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Being able to kill all attackers and blockers for 1 - 1 mana/damage is far from average. Who or what is Scorpion? Heh, looking at my post I just remembered something! Eggplant Wizard BU1 1/1 Creature Eggplant Wizard Eggplant Wizard comes into play with 3 magic tokens on him. 2,T, Remove a magic token from Eggplant Wizard: Put an eggplant token on target creature. That creature loses all abilities and becomes 0/2 with 5: remove and eggplant token from this creature. Oh yeah, P.S. not that it's a big deal or anything, but in standard magic card notation here is what mana symbols are: G, R, U (blue),B (black), and W. So like UUU is threel blue mana, and UUB is blue blue black. But like I said, it's no big deal I am just saying so every can choose to use them.
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Scorpion is out from Mortal Kombat games and my favourite ninja in the game...
Not dead yet... still very busy... damn...
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OH! Ha, that scorpian. I would make him R/B, give him regenerate and make him a legendary ninja demon.
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It's average because it's a 3/2 for 6. And Shock costs R. Bishamon, BBB Creature - Samurai Spirit Legend, 2/2 When Bishamon comes into play, you lose 2 life and Bishamon gains two +1/+0 counters. Remove a +1/+0 counter: Regenerate Bishamon. There, that's quite a powerful one. So let's balance it with a fun one! Dan Hibiki, 1R Creature - Human Fighter Legend, 2/1 1: Dan Hibiki deals no combat damage this turn. Any player may play this ability. If Dan Hibiki is destroyed, regenerate him unless any player pays 1.
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Chrono RRR 2/3 Legendary Human Fighter Whenever Chrono deals combat damage to a player reveal the top card of your library. If the card is red, you may play it without paying it's mana cost.
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Thats sort of overpowered. I mean, in a mono-coloured deck you'd be getting an extra card into play whenever you damage them with it. In a burn deck, it would be awesome.
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kirbymuncher wrote:
Thats sort of overpowered. I mean, in a mono-coloured deck you'd be getting an extra card into play whenever you damage them with it. In a burn deck, it would be awesome.
Reality Twist would ruin any 1 or 2 colored deck very very easily. I was thinking of a Minus World card that would act like Reality Twist, but... meh.
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kirbymuncher wrote:
Thats sort of overpowered. I mean, in a mono-coloured deck you'd be getting an extra card into play whenever you damage them with it. In a burn deck, it would be awesome.
Especially because Red Decks have a Fireball spell, a billion damage fireball coming up...
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
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I cleaned up the Megaman templating because earlier this week I learned about Imprint. Megaman 4 Legendary Artifact Creature - Robot 1/2 Imprint - Whenever a creature dealt damage by Megaman this turn is put into a graveyard, you may remove it from the game. (The removed card is imprinted on this artifact.) Megaman has all activated abilities of each imprinted card. T: Megaman deals 1 damage to target creature. I was thinking of upping the P/T to 1/3 so he'd be direct-damage immune (in these days of no Lightning Bolt) and adding a hilarious drawback to compensate (Whenever a Spike deals damage to Megaman, destroy Megaman). But I don't know if you really want to make him that hard to get rid of. Also that would make the text box too long (something I ignored when messily templating the FF spells - I think I'll redo them with a cleaner new rule, or using Kicker).
OmnipotentEntity wrote:
Especially because Red Decks have a Fireball spell, a billion damage fireball coming up...
X is 0 whenever you play spells for an alternative cost, though. (usually this is spelled out by the card). Anyway I agree the ability's broken, but so is all Magic between Rath Cycle and Kamigawa.
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Yes, you guys are right, escpecially since i made him RRR to cast, pretty much demanding he be in a one color deck. I suppose his casting cost would go up to R4 and that might make him decent. For the record, any X spell that is played without paying it's casting cost counts the X as a 0. So you could only do a 0 damage fireball with chrono's ability. Good work on the new megaman. The spike like would be really funny.
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Wow, Magic has changed a lot! I keep making fun of new Magic for all the changes I've seen from outside but I don't think all of them are bad. From what I've seen of Kamigawa, Ravnica, Coldsnap, and Time Spiral, there aren't flagrant power changes and abuses like Urza's (which I've now seen is generally considered a huuugely overpowered mistake - some article on MTG.com said that if the "free" mechanic was removed they'd only need to ban like 11 other cards, XD) and the game is genuinely fun again. I got that impression when I played in a Kamigawa draft (and an opposite one when I played in a Mirrodin draft). And this thread, and some of my friends who've played more recently, convinced me to look a little ahrder at the newer parts of the game. (a friend of mine kept insisting "Magic isn't broken, and it's not a bad game,, it's just a lot faster than it used to be, and blocks are a lot more important than they used to be") Anyway the point of this post is that I really dind't realise how much of the basic parts of the game had changed. I've been reading a bit online and all sortsof stuff is different. I used to be a judge back in Revised, but....... Interrupts are gone (though they're abck in Time Spiral as "Split Second"), there's this "stack" thing, that's all fine. Creature types don't ahve special rules (and Walls don't exist anymore??) but that's fine. They nerfed trample, but I guess it WAS pretty powerful... But the change that made me be all like "what? what? I have to post about that!" was this: Tapped blockers deal damage now!? (edit: and tapped artifacts still work? I think I'd need to forget everything I know about the game to play it again) Wow the game has changed. I guess tapping for an effect on a creature meant to block is no longer costed to interact with taht creature's power. I was going to make more FF-based cards (an entire 150-card set, with me and some friends of mine) and I was going to use that, but I guess it's changed since then. Wow.
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They nerfed trample? I didn't even know that. Also intturputs aren't quite the same as split seconds, because NOTHING can respond to split seconds, but interupts can be responded too. But yes, Mark Rosewater says they have very strict rules about keeping the power level of cards constant, and the game isn't any more broken than it used to be.
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12Motion wrote:
They nerfed trample? I didn't even know that.
Now you have to kill all blockers before you can assign overflow. Before you only had to kill one.
12Motion wrote:
Also intturputs aren't quite the same as split seconds, because NOTHING can respond to split seconds, but interupts can be responded too.
Yeah, kinda, but Interrupts can only be responded to by Interrupts, and once anything in a batch goes unresponded to the entire thing resolves under LIFO, so it shuts down the stack and prevents further additions.
12Motion wrote:
But yes, Mark Rosewater says they have very strict rules about keeping the power level of cards constant, and the game isn't any more broken than it used to be.
Hahahahahahahahahaha, ahahahahahaha, hahahahahaha.... haha.
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12Motion, please look up two cards for me: Spiritmonger and Sivitri Scarzam. Oh yeah... Suntail Hawk and Eager Cadet. Bub, 2U Creature - Dinosaur Legend, 1/1 Flying T: Put three bubble counters on target creature and tap it. Creatures with bubble counters have "This does not untap as normal. At the beginning of your upkeep, remove a bubble counter. When the last bubble counter is removed, this gains +2/+0." The Avatar, 2WW Creature - Avatar Legend, 1/4 If there are exactly eight Equipment attached to the Avatar, he gains "T: Target player loses the game." Bubble Bobble and the Ultima Series, respectively.
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LagDotCom wrote:
12Motion, please look up two cards for me: Spiritmonger and Sivitri Scarzam. Oh yeah... Suntail Hawk and Eager Cadet.
To be fair, the Legends expansion sucked almost universally. Good ideas (with Legends and World and multicolor and the like), but bad almost everything else. But yeah, Mana Prism vs Prismatic Lens, etc. But it's getting a lot better from Kamigawa forward. There are still a lot of super powerful or undercosted things, like Loxodon Warhammer (+3/+0, trample, and spirit link, for 3 colorless... why was anything from Mirrodin reprinted? am I the only person who thinks that set was a mistake?), but most of the stuff from sets Kamigawa and forward are nice (from what I've seen).
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Legends was awsome. It printed the right cards to energise the game at the time (mana drain was just what blue needed to get on its feet), and it created some interesting niche deck, like void. Magic is circleing the drain. The game is slower then ever before (anyone who has played with moxes and lotus, ritual etc... will know what I mean) and the new sets are all creature based. They dont have the stones to print cards that really define new decks the way they used to (stuff like oath of druids and fastbond come to mind). Cards like hatred are nothing but a distand memory. The tutors are falling out of favor, only to be replaced by overcosted new versions. Whats worse is that the decks that play well in T2 in praticular have lost any element of creativity on the part of the player. It was obvious when they printed wild mongrel, basking rootwala, roar of the worm, and circular logic in the same set that wizards had a really clear idea of what deck they wanted to see played on the tour for the next year. Torment had the same issue, MBC was a simple and obvious call. Every new movement was designed and engineered by wizards at this point, new combos dont jump out of the woodwork and change the scene (without getting banned of course (think goblin recruiters)). The time for creativity is passed and the game is nothing but slow moving, pre packaged shit. PS. Not that it matters, but someone on page 2 mentioned a wall that had banding, which makes absolutely no sence, seeing as how walls dont attack, and banding only matters on attackers.
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Nah, banding in defense means you can distribute the damage how you like when you block with more than one creature, loosely. Take Off Every Zig, 2RG Sorcery Sacrifice all of your lands. For each land put into a graveyard this way, put a 2/1 Zig creature token with Flying into play. Bren McGuire, 1RRR Creature - Human Fighter Legend, 4/2 Vigilance T: Remove Bren McGuire from combat. T: Bren McGuire deals all attacking or blocking creatures 1 damage. Who's Bren McGuire? I'll leave that for you to remember :)
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Lag, I don't understand your post. Are you implying that suntail hawk is broken? Eager Cadet? Or are you comparing suntail hawk to spirit monger? Here is how I define a broken card. It's a card, that if you play it's colors, you would be stupid not to play. For example, if you have a deck thats mostly red, you should play Lightning Bolts. They are simply the best red card, and therefore broken. Spirit Monger, although is a good creature, doesn't go into every green/black deck. Or another definition of a broken card, is a card that totally changes and dominates the gaming envirenment. None of the cards you listed did that. And I still say the game isn't any more broken than it used to be: not that broken at all. Even in the times of Timewalk and Recall the game was still fun. Even during Necropotence the game was fun. And ... what about eager cadet?
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12, Lag was rejecting your claim that the power level between sets is held constant by showing similar cards with wildly varying costs (where the newer is always the cheaper or better in some other way). He wasn't saying that any of those was broken.
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Well, obviously thing will vary from set to set. Thats what keeps it fun and different. Some sets are faster, some slower, some more control heavy ect... But, the power level is still held constant. They have released some imba cards, but they are doing thier best to not make "older" decks totally inferior to newer ones, and it's been true.
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I started playing again a little bit, mostly in draft, and I'm really impressed with the current sets. They;re not nearly as bad as some things I've seen before. Sure, some combos are ridiculously good or easy (2 card "opponent never untaps" combo in Time Spiral, 2 card "mill 50 cards in 2 turns" combo in Ravnica) but on the whole, commons are playable (good and not gamebreaking) and rares aren't superbroken like hapened in the past (Urza's).
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Oh, in Draft it's fine. But take Type 2 Constructed (or whatever it's called now, Modern?)... I don't even need to explain this, do I? You know exactly what points I'm going to make, surely. Relm, 2UU Creature - Human Legend, 1/2 (is there an Artist type?) You may choose not to untap Relm as normal. When Relm untaps or is removed from play, destroy all Image tokens. T: Put a token creature into play of type Image with the same power, toughness and colour as target creature. Works for me!
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What made the least sence was when they printed darksteel colossus, then when they realized how powerful an 11/11 that is indestructable is (duh?) they go and ban every way to trick him into play, rather then just ban the card itself. Killing tinker and oath of druids in the extended format was the end of MTG as far as I was concerned. It was the death of the only format where you could play stuff like tempest block without dealing with the insanity of type 1, but now (unless they changed anything in the last year or so) there is no format to play old-ish cards (think rath cycle and urza block) and not be playing against decks like full english, keeper, parfait, zoo and microsoft. What I really want to know why they dont want people playing with cards printed more then just 3 or 4 years ago, at the longest? They never did sanction T1 or T1.5 tournaments, and extended rotates too much.
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Don't forget that 11/11 has trample :D I am not sure what your saying Lag. It is indeed stilll called type two, and the Dragonstorm, Gaze, and Urzatron archtypes are the big hitters. None of them are totally imba, and it's not like we are talking about 3rd turn kills or anything. I am not sure how you are defining these power levels.
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I was about to make the "Type 2 is fine if you have a spare fortune to spend" point, but no matter. In the meantime, have another card. Post cards, people! Vic Viper, 5 Artifact Creature - Spaceship, 2/2 Flying Whenever any creature is put into a graveyard from play, you may have Vic Viper gain or lose one of the following abilities permanently; Haste, +1/+0, Vigilance, Shadow. Bwahahaha. :D
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