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Joined: 12/8/2006
Posts: 47
I suppose I could skip buying Rapiers and purchase 3 thunders instead, however, after doing that I wouldn't be able to afford sleep or blink. EDIT: You need magic level 4 to use haste, and to do that you must be level 15. You only need magic level 2 for temper(level 4) which I can easily attain after the pirate battle.
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Well, unless you can LV to 15 fast it might not be worth getting Haste. Atleast till later. The lowest possible level is 25 (If you avoid all possible randoms). You'd probably be about 15 halfway through the game. Edit: I was fooling around playing and I think BM's might be better afterall. I mean they do more damage (My BM did 40 some damage vs Garland opposed to 19 with the RM.), but the thing is RM's get white spells and don't have craptastic HP like the BM does. If you could actually keep them from dying and letting your monk take the hits you might be better off with them. Also, I don't think you need white spells that bad anyway.
Working on: Command and Conquer PSX Nod Campaign
Joined: 12/8/2006
Posts: 47
Experience tables are proving to be quite elusive. If I can get some red fangs, the Peninsula of Power will be an extremely good place to get some levels. A pre-emptive attack against a group of 9 Winter Wolves = an easy 900 exp for everyone. EDIT: Is it possible to get a pre-emptive attack on the pirates? EDIT: I was wrong in a previous post. I believed spells to cost 150 gil, however they are only 50. 3 Thunders and a Sleep it is.
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Joined: 7/12/2004
Posts: 524
Location: USA
I don't think you can get a pre-emp on the pirates. It's like a mini boss fight.
Working on: Command and Conquer PSX Nod Campaign
Joined: 12/8/2006
Posts: 47
I decided to restart the run after discovering that I save alot of time by not buying any weapons for my monk, and that after discovering that the animation for fire is about 20 frames shorter than the animation for thunder. It also takes a whopping 6 frames less to purchase. Additionally, the monk appears to be doing about 50% more damage without the nunchucks, which is another nice improvement.
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Joined: 7/12/2004
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Location: USA
I thought that having no weapons on a Monk was obvious. Well, make sure you take off his armor as well as you get more defense with nothing on. There are a few exceptions, such as some armlets. Basically his stamina determines his defense.
Working on: Command and Conquer PSX Nod Campaign
Joined: 12/10/2004
Posts: 82
Location: Ruotsi
Don't buy fire instead of thunder! The piscodemons take half damage from fire.
Joined: 12/8/2006
Posts: 47
I used to play this game all the time on the NES. Having no weapons on a monk only became really effective around level 9, and I guess I was thinking of that when I bought the nunchucks. However, thankfully I realized that buying those would be useless in the long run, which also led me to discovering the small speed advantage fire has over thunder. Here's a WIP, from the beginning up to the end of the fight with Garland. http://fast.filespace.org/CrimsonPride/FF1DOS.vbm
Joined: 12/8/2006
Posts: 47
Tafatt wrote:
Don't buy fire instead of thunder! The piscodemons take half damage from fire.
Why would I use a simple level 1 thunder spell when I can simply crush the Piscodemons with a monk's powerful physical attacks? Better yet, why use physical attacks when I can just wipe them all out by using a blue fang or 2 from the ship game?
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Joined: 7/12/2004
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Location: USA
I watched it. Seemed good enough, but I saw you got in 1 random battle on the way to Garland. If you watch Tafatt's run he doesn't get into any fights.You should be able to avoid all fights by walking in slightly different pattern before a fight. I could be wrong and it was quicker getting into a fight and running than moving differently or delaying some, but yeah.
Working on: Command and Conquer PSX Nod Campaign
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Posts: 47
I couldn't really find any way to avoid that one battle, so I just ran as quickly as possible.
Joined: 12/10/2004
Posts: 82
Location: Ruotsi
It takes 1-3 frames to avoid a fight so always avoid them. About the blue fangs I tested it too but found it not good to use on the piscodemons, but it was along time ago and I might be wrong.
Joined: 12/8/2006
Posts: 47
Blue fangs are consumables that cast Thundara. The intelligence stat of the user affects the damage as it would normal magic. 2 Blue fangs should wipe out all of them, providing both fangs are used by the BMs.
Joined: 12/8/2006
Posts: 47
http://fast.filespace.org/CrimsonPride/FF1DOS2.vbm. This one goes up to the end of the pirate battle. 25700 frames so far. Things that look like mistakes but aren't: - That annoying long scene at the bridge cannot be skipped. - I stop a couple times for a few frames while walking to Pravoka from the bridge. Changing my pattern of movement wasn't helping with keeping me out of random battles, however, using this tactic I had no problem. - I stay at the Inn in Pravoka for a simple reason: The BM who is to use sleep is completely out of MP. - I wait a few frames before engaging the battle with the pirates because it helps me manipulate the turn order. EDIT: ATK/DEF formulas for the monk. Monk Hands ATK = [(STA + 1) * 3 / 4] Monk Unarmed HLM = [STA / 8] Monk Unarmed GLV = [STA / 8] Monk Unarmed ARM = [[STA / 4] * 3 / 2] Master Hands ATK = STA Master Unarmed HLM = [STA / 8] Master Unarmed GLV = [STA / 8] Master Unarmed ARM = [STA / 2]
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Looks okay so far, but this is a test run right? If it isn't you shouldn't keep mistakes like going into that random battle on the way to Garland.
Working on: Command and Conquer PSX Nod Campaign
Joined: 12/8/2006
Posts: 47
It's intended to be a test, since this is my first attempted TAS, first time using Frame Advance as well, etc., though I may submit it depending on how good it looks from here on.
Joined: 12/8/2006
Posts: 47
Would it be worth having a Red Mage for the sole purpose of picking up Exit?
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
It's possible, but you would lose some damage, but it would save more time spent walking. I don't remember when you get it or what level you can use it though. In conclusion, I have no idea. :\
Working on: Command and Conquer PSX Nod Campaign
Joined: 12/8/2006
Posts: 47
You can first pick up Exit in Cresent lake.
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Joined: 7/17/2004
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Location: The FLOATING CASTLE
CrimsonPride wrote:
I'm going to attempt a speedrun of Final Fantasy I: Dawn of Souls, for GBA. I've read the FAQ thoroughly, downloaded the re-recording emulator for GBA,etc. Is there any other additional information I should know before starting my attempt?
Hey there, good choice with Dawn of Souls. I played through and enjoyed it thoroughly. I remember that there are multiple modes. But I think only one is available from the start which is quite a bit easier that the original NES version. It seems to me that almost every battle algorithm is different. Even the expert/classic mode might have some differences, probably including a fix to Bane immunity. Anyway, you've got the main thing with reading FAQs on the game. Also consider reading the GameFaqs forums. Many of the algoritms for the NES version have been discussed in detail. But no one has tried to TAS it yet so you will probably end up doing a lot of research yourself. Good luck!
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Joined: 10/27/2004
Posts: 518
going from this, EXITs only availible to Red WIZARDS, which you become after the sidequest to change classes. Warp (black magic), is only accessible to a Black Mage (i say that because for it to be accessible to a Red Mage, you have to again, complete the sidequest). i wasnt sure what party you were going for in the final though. EDIT: in either case, you'd need to complete the sidequest (EXIT needs White Wizard). Warp is the only exception, and its availible to the Black Mage (the only one that doesnt need an upgrade). but its availible in GAIA. ...with all this in mind, id say DONT worry about the spell. it seems like a lot of hassle that would end up taking longer.
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If you have to CC then most likely it isn't worth it.
Working on: Command and Conquer PSX Nod Campaign
Joined: 12/8/2006
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The site you posted is information for the NES version of FF1. They changed the spell system in Dawn of Souls, and I believe a Red Mage is capable of picking up Exit. However, it's a terrible waste of time anyway, seeing as I'll have to level him to 29 for him to be able to use it. EDIT: I still have to class change to use it. Exit is definetly not worth it. However, the item "Emergency Exit" would be just as good, but as far as I know, I cannot get these off of the Ship game.
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Joined: 10/27/2004
Posts: 518
from what i read, the EmExit's are only from the Souls of Chaos dungeons. and the only enemy to drop such an item are the Purple Worms (which are located in the dungeons as well).
Joined: 12/8/2006
Posts: 47
Lots of items like that, such as fangs and curtains, can be won from the ship game, but I'll have to do some testing to see if EmExits can be won as well.
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