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Joined: 6/6/2005
Posts: 17
Location: spring, tx
That's really nice Upthorn. Sorry I fail to see what isn't polished about it!
Mitjitsu
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Why was there a long delay at the start of Lava Reef 2?
upthorn
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AKA wrote:
Why was there a long delay at the start of Lava Reef 2?
I had to wait for enough of the level to load so that I could levelwrap to a useful place.
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Looking great, one minor thing I noticed that was in a previous version of your run but missing now is after the Carnival Night 1 boss, you used to just stand still so that Knuckles does the old 'Jiggle his fists' animation, then he seamlessly moves into his finished stage pose. In the current run you twitch slightly so it doesn't get that far, which disappointed me slightly. Not that its insanely important anyway...
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Joined: 2/15/2005
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Wow, I love it. ESPECIALLY Flying Battery! I love how you messed up the music there! And how come Mushroom Hill 2 started without music?
upthorn
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bobxp wrote:
Wow, I love it. ESPECIALLY Flying Battery! I love how you messed up the music there! And how come Mushroom Hill 2 started without music?
The Z80 gets the instruction to play the ring monitor sound at the same time it gets the instruction to load the mushroom hill 2 music
How fleeting are all human passions compared with the massive continuity of ducks.
Player (206)
Joined: 5/29/2004
Posts: 5712
How come it freezes when you beat the robosonic?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 9/27/2006
Posts: 16
Location: Bristol, UK
And I still don't understand the Hydrocity 2 death...
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Lardarse wrote:
And I still don't understand the Hydrocity 2 death...
You can't skip straight to the boss if you don't die first, unless you start that act via level select. So it saves both real time and in-game time to die there. I think it has to do with the cutscene at the start of that act, which you'll notice doesn't happen the second time.
upthorn wrote:
The Z80 gets the instruction to play the ring monitor sound at the same time it gets the instruction to load the mushroom hill 2 music
Is that the only place it's possible to do that? Also, I've been wondering why the notes in Icecap zone (and nowhere else) sometimes linger strangely, even when it is playing the Super music instead of that zone's normal music.
upthorn
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nitsuja wrote:
upthorn wrote:
The Z80 gets the instruction to play the ring monitor sound at the same time it gets the instruction to load the mushroom hill 2 music
Is that the only place it's possible to do that? Also, I've been wondering why the notes in Icecap zone (and nowhere else) sometimes linger strangely, even when it is playing the Super music instead of that zone's normal music.
I don't know if it's the only place where it's possible, but it is the only place where it's possible and I'm already getting a ring monitor. By the way, I'd be interested to know if you can see any improvements in Ice Cap, Sandopolis, or Lava Reef Ice Cap 1 and 2 are the levels which have been changed least since I started the project. Both acts of sandopolis are insanely large, which makes a high potential for small screwups adding up over time Lava Reef 1 is 2 frames from a lower display time
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Bag of Magic Food wrote:
How come it freezes when you beat the robosonic?
*Mecha Sonic, and AFAIK it doesn't freeze.
Also, I've been wondering why the notes in Icecap zone (and nowhere else) sometimes linger strangely, even when it is playing the Super music instead of that zone's normal music.
It's to do with the ice-cloud-blowing things, I think. They play a relatively quiet sound which interrupts part, but not all, of the music.
upthorn
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Bag of Magic Food wrote:
How come it freezes when you beat the robosonic?
Gens_movie_9J (before the bugfix) has a bug where it reads past the end of the movie file. All movies that end while the the start button is still read by the game will freeze at the end. Upgrade to 9z, or downgrade to 9f.
How fleeting are all human passions compared with the massive continuity of ducks.
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But I was sure I clicked on Z that time! Oh well.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 9/27/2006
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Ok... in that case, the Hydrocity 2 death is like the deaths in nitsuja's SMB3 warpless run, yeah? Is it not possible for you to use the Ice Cap glitch that he uses? What is the waiting at the start of Lava Reef 2 for? If the ring box before entering the pyramid doesn't carry over, then why pick it up or waste time trying to find it? I think that's it, really. Except that the music glitch has to stay...
Joined: 11/11/2006
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Lardarse wrote:
Is it not possible for you to use the Ice Cap glitch that he uses?
the Ice Cap glitch requires tails to break the block with sonic standing on it. Seeing how theres no tails in a knuckles run, I don't see how it could be possible in its current form.
What is the waiting at the start of Lava Reef 2 for?
As previously mentioned, the level requires time to load so the scrolling can be done all the way to the end.
If the ring box before entering the pyramid doesn't carry over, then why pick it up or waste time trying to find it?
Because the timer of the big block thing that moves up and down at the enterance is still running, yet the ingame timer is not. by making knuckles hit the ring box, it delays him slightly, so hes able to start the level right away rather than wait for the object to move down again.
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Lardarse wrote:
Ok... in that case, the Hydrocity 2 death is like the deaths in nitsuja's SMB3 warpless run, yeah?
Nitsuja didn't do every run on this site :P http://tasvideos.org/939S.html
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
upthorn
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Lardarse wrote:
Ok... in that case, the Hydrocity 2 death is like the deaths in nitsuja's SMB3 warpless run, yeah?
Err, I don't think nitsuja has done an SMB3 run.
Lardarse wrote:
Is it not possible for you to use the Ice Cap glitch that he uses?
That glitch requires an object to be destroyed while the player is standing on it. Sonic can do this in Ice Cap with Tails, but the only place Knuckles can do it is the capsule at the end of Flying Battery 1
Lardarse wrote:
What is the waiting at the start of Lava Reef 2 for?
So that enough of the level has loaded for the level wrap to work advantageously.
Lardarse wrote:
If the ring box before entering the pyramid doesn't carry over, then why pick it up or waste time trying to find it?
I have to wait that long for the pillar at the beginning of act 2 to lower, so I might as well do it while the timer's not running.
How fleeting are all human passions compared with the massive continuity of ducks.
Rat
Joined: 7/17/2005
Posts: 23
The final WIP desyncs at the end of Hydrocity 1 and I have no idea why. :< EDIT: I'm using Gens movie 9z and it still does it. Am I allowed to ask what rom version was used? :/
+_+
upthorn
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Rat wrote:
The final WIP desyncs at the end of Hydrocity 1 and I have no idea why. :< EDIT: I'm using Gens movie 9z and it still does it. Am I allowed to ask what rom version was used? :/
The rom version used is Sonic and Knuckles & Sonic 3 (W) [!].bin but what happens when it desyncs. There's supposed to be a death in the beginning of Hydrocity 2, if that's what's throwing you also, I've just submitted this run with a few slight changes, (it's at http://tasvideos.org/1378S.html) so you might try and see if that version works for you
How fleeting are all human passions compared with the massive continuity of ducks.
Rat
Joined: 7/17/2005
Posts: 23
That was it, I usually go "wtf" when I see an unexpected death in a gmv/smv/whatever of a run. There's no problem then, but I'm keeping 9z because it's shiny. :3 *watches*
+_+
N._Harmonik
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Joined: 8/27/2006
Posts: 502
Location: Canada
The current run for this game has the Mushroom Hill Zone Acts 1 and 2 clocked at 57 seconds and 58 seconds respectively. Because they're done under 1 minute, you get 50000 bonus points. It takes 7-8 seconds for it to count down. Whenever a level is done over at least 1 minute (and under something minutes), you get 10000 bonus points instead. It takes only 1-2 seconds for it to count down. My point is, if someone were to wait a few seconds (although not make it obvious) and then complete the level the frame it turns 1 minute, you'll get an overall lower time as the difference between a 50000 point countdown and 10000 point countdown is quite big.
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IIRC all sonic runs aim for ingame timer, not overall time.
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N. Harmonik: This thing has been discussed before, and the general consensus is that it would be generally uncool. See for example AKA's Sonic submission which waited for smaller bonuses. This is why we have the "Ignores delays caused by bonus effects" flag.
N._Harmonik
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Oh. Boy, I feel stupid. And yet, I'll bet there's still improvements to found somewhere in this run. (singsong voice) Oh Nitsuja...!
Why, oh, why do I even <i>try</i> to understand my own species?
upthorn
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N. Harmonik wrote:
Oh. Boy, I feel stupid. And yet, I'll bet there's still improvements to found somewhere in this run. (singsong voice) Oh Nitsuja...!
I've found improvements in Nitsuja's run. (Read the submission thread) Though, my Ice Cap can probably be tightened up a bit.
How fleeting are all human passions compared with the massive continuity of ducks.
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