-FCE Ultra emulation
-No warps, passwords, or glitches
-No damage or deaths
-100% kills-ish
-I making a speed run of Jaws, it was necessary to kill the enemies fast, as if you don't kill an enemy quickly, he'll simply swim off the screen and reappear from the other side a level up. Each underwater encounter lasts, at minimum, as the enemies are alive, so the faster the dispatch, the better. It is a short game with no plot, and as such, it's hard to make this anything other than a "guy playing the game and making it look easy" type of movie, but at least it's short (4 minutes-ish). Oh, and it is easy.
-Here's were the suggestions after the first submission:
1) Kill Jaws quicker: Done - about 14 seconds quicker. This is the only time saved in the video.
2) Get all the shells necessary from the first encounter underwater: Not possible - It doesn't seem like this level of luck can be manipulated. It will first give you crabs as much as possible before even thinking about giving a multitude of shells. I need 13 to finish the game with a power level of 3 (the minimum required level to defeat Jaws in one encounter) and I can't get that in the first underwater sequence. And unfortunately, the bonus stage can't be avoided after the second. Thus, I predict the game optimized.

Bisqwit: So few feedback. The only one who did reply, wrote positively. The average of votes is clearly positive, therefore queuing for encoding.


adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Bag of Magic Food wrote:
So let's insult it some more rather than making a new one!
hold your horses, I am working on it.
It's hard to look this good. My TAS projects
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
An example of a good run of a bad game. Just boring as hell.
Has never colored a dinosaur.
Former player
Joined: 11/13/2005
Posts: 1587
Twelvepack wrote:
An example of a good run of a bad game. Just boring as hell.
The run is BAD. It's been beaten by an unassisted speedrun.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
I retract my attempt at cherity then. So its boring AND bad. bad run of a bad game? Either way, this is probably the worst timerun I have seen my whole time at tasvideos.
Has never colored a dinosaur.
Player (36)
Joined: 9/11/2004
Posts: 2631
Even worse than my run of Lagoon?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Worst published run I think. There really has been some shit on the workbench (some of my own even).
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
You make a good point... Lagoon was pretty horrible.
Has never colored a dinosaur.
Joined: 10/11/2006
Posts: 8
I'd just like to say that it wasn't EASILY beaten on a console. It was, in fact, very, very difficult to do so, and it took weeks of research and practice.
Joined: 10/6/2006
Posts: 8
kareshi you no try anymore?:
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
The point isnt how hard it might be to do, but if anyone has been able to do it at 100% speed without savestates, we should expect our tases to be at very least that good. Think of it this way-- had you played your run on an emulator, you could even submit it to obsolete this travesty of a run.
Has never colored a dinosaur.
Joined: 7/28/2005
Posts: 339
Watching this I could tell that there was no optimisation. Some of the shit he did seemed to be a huge waste. Sheesh. Someone cut thirty seconds please.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Even if you did... This might jsut be an example of a game best left un-tassed...
Has never colored a dinosaur.
Editor, Publisher, Player (47)
Joined: 10/15/2021
Posts: 377