Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I have the .doc, I can email it to you.
Homepage ☣ Retired
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Welcome to Desync County Population: Me. Est: frame 39000 onwards. The annoying thing is that new desyncs spring up at earlier parts of the movie after I thought they were fine. I 'm still more than happy to do the run, however, thinking ahead I could see myself half-way through the run only to discover that the movie decided to desync all the way back at Clock Town or something, at which time I'd have to shoot myself. One thing I did notice was that if I rerecord from a save state I can get pretty far without desync, it just seems to be the weight of the entire movie that does it. From snooping around the forum I have seen that Maximus is programming a TAS editor. I don't really know what this entails as I haven't really been following the thread, however, from the odds and ends of conversation that I have picked up it seems to me that you can graft movies together. By doing this would it not be possible to record the first cycle from the snapshot that the first WIP finishes on and then grafting it to the original. Could anyone confirm if this would work? Is it a viable solution or would the same desync problems still exist?
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
uh oh. um, I don't know what to say... I think in that thread you can ask Maximus if in his next version for .m64's to be included. It's a bummer that desynchs have started, and it'd be a huge shame if it would have to be dropped again. Keep trying and see if problem persists.
Homepage ☣ Retired
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Just to say. I won't drop it, I have every intention of continuing. I'm just at the moment trying to brainstorm ways of making it easier.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
that's good to hear. I unfortunately cannot provide any assistance on the desynching issues, seeing as I have a bias towards them which does not result in creative thought process in avoiding them.
Homepage ☣ Retired
Joined: 7/26/2006
Posts: 1215
why not copy-paste your m64's to a safe location every 5 minutes or so of game time? That way if progress fucks up an earlier portion, you can reuse your latest pristine m64 rather than having to backtrack all the way to the problem?
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Yes, I've started doing that. I managed to get an .m64 to run to South Clock Town after the scarecrow dance without desync so I've copied it and saved it. I'm doing it at intervals much more regular than 5 minutes though. I'll do about two screens and then desync check the entire movie. It's a long road ahead...
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Long, true, but the end result should be beautiful.
Homepage ☣ Retired
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I agree and it is what keeps me going The desyncs fuck up the frames so it's difficult to know if I'm frame perfect, but frame perfection is not really a main concern when I'd be lucky to get anything. Of course, I want to be as close to perfection as possible and I'm maintaining a very high quality. What I've done looks great (believe me, I've seen it about forty times).
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Great that you keep on going, despite all the desync trouble. Here's to hoping that past clock town the desyncs come far, and few between. Petrie had a nice TAS run of GBT that he didn't have too much trouble recording, but he started from a save-state... Maybe that's the key to the whole thing? But then, if you record from a save-state, that's going against the rules of this site :(.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Yes that's why I suggested earlier that if Maximus TAS editor supported .m64 files I could just do the run in segements and then graft them all together to make the run. Starting from save states is against the rules, however, if that was the only way it could be done I'm sure the rules would be swayed for this exceptional circumstance. I should be trusted not to cheat and even if I did the MM knowledge here is so great that I'd get busted right away.
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Just to clarify. Is it more optimal to leave West Clock Town after depositing the rupees via the North or South exit?
Joined: 6/25/2006
Posts: 35
um.. seeing as it doesnt matter either way cuz yuor going to have to wait for time, i would go down the bottom exit and flip around for a few minutes b4 the clock tower.
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
........you're right. I've got optimisation so far into my skull I forgot about that.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Just remember, each time you make a screen tranistion, you waste time. Is it possible to not visit North or East Clock town at all?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
mwl
Joined: 3/22/2006
Posts: 636
DK64_MASTER wrote:
Just remember, each time you make a screen tranistion, you waste time. Is it possible to not visit North or East Clock town at all?
How can you skip those regions? You need the stray fairy; you need to get magic; and you need the silver rupee chests to fill up your wallet. But you brought up a good point about the area-to-area transitions -- even though those aren't reflected within the in-game time, they are in real-time, which is what we're going by (obviously). This is the reason you're pretty much restricted to South Clock Town during the wait for the Carnival of Time. The same principle applies for dialogue, text, and cutscenes, so do not trigger them.
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
A quick update. I've just entered the Clock Tower and I've checked the movie, there are no desyncs. During the wait for midnight I tried a few things to keep it entertaining but decided not to spend too much time on it incase it desynched. Mainly I ran around in lunacy and did some cowardly diving into the little ponds from above. After getting up onto the platform a spun around the heart piece and some backflips over it and in one instance through it. Like I said I didn't push the boat out but at least it's something. By my calculations I am currently 1616 frames ahead of AKA. Someone should really clarify it though, because 27 seconds sounds like a lot. I'll post up the WIP soon.
mwl
Joined: 3/22/2006
Posts: 636
You somehow went through the Heart Piece without collecting it? Well done. The 27 seconds sounds about right, since AKA made the mistake of depositing only four rupees in the bank.
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Yes I did the backflip where you release Z on the input frame before pressing A. It causes Deku link to do a corkscrew like attack and it gives the illusion that he goes through the heart piece without collecting it.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
mwl wrote:
DK64_MASTER wrote:
Just remember, each time you make a screen tranistion, you waste time. Is it possible to not visit North or East Clock town at all?
How can you skip those regions? You need the stray fairy; you need to get magic; and you need the silver rupee chests to fill up your wallet.
Yeah, I completely forgot about the silver rupee chest... My bad. I guess there's no advantage to waiting until the fairy is in a different location?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
mwl
Joined: 3/22/2006
Posts: 636
Yes I did the backflip where you release Z on the input frame before pressing A. I t causes Deku link to do a corkscrew like attack and it gives the illusion that he goes through the heart piece without collecting it.
Nice!
I guess there's no advantage to waiting until the fairy is in a different location?
As far as I know, there isn't. The stray fairy's daytime location is the laundry pool, if I recall correctly. Collecting it in ECT is convenient since it can be done en route to the Stock Pot Inn.
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I hoped to post up the WIP tonight but the movie desynched at where I shoot the bubble at skull kid so i'll have to redo tomorrow. Sorry guys.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
bummer. you have way more patience for working with such a complex game that has desynchs. and you go through the heart? haha nice will there be an AVI/WMV/.mkv file to go with the .m64?
Homepage ☣ Retired
Joined: 7/26/2006
Posts: 1215
I'll make one, but I do have classes from 5pm to 1am tomorrow so if it is posted too late you won't see it until tuesday :v
djs
Joined: 10/13/2006
Posts: 62
Location: Sweden, Norrbotten, Tärendö
strange about those desyncs, when i plays on mupen it never be some problems..
Those who sees this must accept that TAS'es almost skips the whole game..