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Editor, Experienced player (734)
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AQwertyZ wrote:
Hi! I am new to the forum although I have been visiting this site for a while now. Anyway, to help make you not feel as bad about not being able to get mew, apparently mew only appears from pokeballs after all four bonus characters have been unlocked in the game. Atleast that is what I have read online on several sites.
This would make sense, as I'm also sure I haven't seen Mew in multiplayer until my borhter unlocked everything. that would, if correct, explain why I couldn't find it.
bkDJ wrote:
I'm also pretty sure you can't get an unlockable character as a helper until they've been unlocked. At least, that's been my experience. So no chance of seeing ness fight.
The Ness fight we're describing is at the end, after beating the Master Hand, you get the chance to fight Ness. What we want to know is should we include that vs. Ness fight into the movie, considering that, while interesting it detracts from the ending by a lot. You cannot use Ness as a partner for the Mario Bros. fight, which is what I think you meant.
bkDJ wrote:
here is the whole wip made from cf's m64 so far, with less windows-specific video codecs and less graphical emulation errors, and half the filesize: http://tas.monotoli.org/mov/ssb/ssb-wip2-comicalflop.mkv Also that is a great score so far :)
Many thanks as always bkDJ :P
Baxter wrote:
Tomorrow, it will be exactly one year since I posted this (at Nico's submission), but I still feel exactly the same:
Baxter wrote:
For me, the perfect movie of this game would: - Get all secret characters (this means playing the main game three times, if I'm not mistaken) - Once, beat very hard as fast as possible. - Once, go for highest score, get pacifist on all stages (exept for master hand) if possible) - Once, just go for entertainment, and show off stuff Then, 3 characters are unlocked, and the movie should continue on getting record times on break the targets. this will unlock the last character, and you can make record times on break the targets for everyone. Finally, make records for every character on board the platforms... the stop the movie. ... just a suggestion :P
I love this idea, however it seems to me like a complete 100% run, which incorporates the fastest time and high score of mine and antd's, so for the first two runs of the game there'd be no difference; plus, it'd be a huge project. However, I think that after we submit these two, that antd and I should combine and work together by taking antd's fast run, beat Ness and continue with that game file to use Kirby in the next run of the game to get a highest score possible (or do some other goal with a different character to avoid it being too similar to my high score run), then unlock another character, and then play the game again showing off as much as possible (antd will be awesome at this haha), and then do all bonuses like you suggest. So that is a great suggestion, and possibly something to look at as a co-run between the two of us after we've finished.
antd wrote:
I don't know the best way to do BtT. What is the fastest way to die ^^
One of the reasons Fox is a great choice is because he has the fastest ways to die in the bonus for any original character. For BtT, just jump up and left over the short wall, and go straight down. Oh boy Finals are coming, that'll slow things down. I was able to get a youtube link up for the WIP2, but the quality is quite horrible. Do I need to upload it as AVI, because I uploaded the .mkv and there's a graphical problem anytime something moves.
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For this 100% completion, you might want to consider hexing together the high score and fastest time runs so you dont have to redo either of them. Unless of course an improvement is found. I also would love to see a third "mess around" completetion of the game. If antd's YouTube videos are any guide, this type of run has enormous potential. Seeing all the BtT and BtP would also be nice, antd already has experience with this as well as general mess around stuff (Ness baseball with Samus' blast FTW!) EDIT: comicalflop, I see that you have the SMW Small Only run in your "anticipated videos" section of your profile. We just finished Special World, and I dont think you'll be disappointed. ;)
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The fighting is much easier than trying to die perfectly in those bonus stages x____x Is this ok? http://dehacked.2y.net/microstorage.php/info/3010/AntD1PFastest%20-%20Copy.m64 Video- http://download.yousendit.com/530DC7253CB964C6 Can someone tell me what nico got vs Mario Bros.???? I got 4:53 with just messing around ^^; No idea what nico got *hint hint* EDIT: Oh comicalflop kindly made that excel time thing. *reads that* I think its possible for me to complete mario bros as fast as vs Fox =O
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Yep that's exactly it. The only other way to do it faster is if you could land on the platform and do some move that makes you slide off the platform and gain some down speed. But I doubt if that would work, the BtT and BtP are not very improvable at all so best is probably try to match nico's or at least beat it by a few frames. yours is fine, it looked pretty much identical which is fine. But DO remember to go through the floor in BtP, that was one of the main noticable mistakes of nico's run despite being a 17 frame mistake. Yah I did use .mkv video for uploading at youtube, I can't take bkDJ's .mkv and change it to WMV so maybe it's best if for now I don't post videos to youtube because it's a slightly slow process and I'd have to rerecord a bunch of AVI stuff... maybe later today or sometime next week when I have a lot of time I'll try again. 4:53 Mario Bros. already beats nico's by 2 seconds, and you think you can improve it by another second? WOW. can't wait to see. how easy did you find getting Bros. Calamity while making your partner not get hit, did you test that out at all?
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My partner didnt get hit. I killed them both at pretty much the same time. It is WAY under optimised (its processing at youtube). But I'm just throwing it on there to give you an idea. It can definitely be faster. I'm gonna try and get it to the same as vs Fox. I have the Brothers in a good situation off the edge. Video: http://download.yousendit.com/9AF9A06643551C0B What do you think. Remember it is not optimised at the end.
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Yes I noticed the very last hits slowed things down... the beginning was great, you reflected a fireball, shined, then went down and threw Mario, then shined two of them at varying intervals... very nice, faster and WAY more entertaining than nico's. I probably should use Samus as well, he just charged up and walked very slowly and stayed out of the way, I need that. The introduction screen had a big black Box, was that in the emulator or did it just get captured that way? haha on TV they just showed the commercial of the homemade video of two 6-7 year olds getting the N64 for Christmas when it first came out... "NINTENDO SIXTY-FOURRRRRRRRRRRR!!!! *SHRIIEEEKKKK*!!!" that cracked me up.
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It is not in the emulator. I couldn't get it as fast as vs Fox. However, I did get quite a substantial amount of frames faster than the first WIP. I don't think it can be any faster (at least using my strat) Video Link will be here: http://download.yousendit.com/60F328860631A70E They die at the same time (well it looks like it =P) Quite good.
mwl
Joined: 3/22/2006
Posts: 636
Baxter wrote:
Tomorrow, it will be exactly one year since I posted this (at Nico's submission), but I still feel exactly the same:
Baxter wrote:
For me, the perfect movie of this game would: - Get all secret characters (this means playing the main game three times, if I'm not mistaken) - Once, beat very hard as fast as possible. - Once, go for highest score, get pacifist on all stages (exept for master hand) if possible) - Once, just go for entertainment, and show off stuff Then, 3 characters are unlocked, and the movie should continue on getting record times on break the targets. this will unlock the last character, and you can make record times on break the targets for everyone. Finally, make records for every character on board the platforms... the stop the movie. ... just a suggestion :P
This is a very good concept, but I'd do all those runs separately. If an improvement is found for a certain stage, the runner may have to redo a large portion of the TAS to keep it optimal. If we can figure out a way to hex-edit .m64 files (reliably), still record them separately and string them together in the end.
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we really need to let start from savestate be accepted for this particular game... start recording after the game is beaten for the second time, doing a run of the game as entertaining as possible, unlocking the 3rd character, then doing all BtT, then BtP. that way, a copy of both our vids won't be needed to see again, and would reduce the time. But let's worry about that after both runs are submitted. Plus, Nitsuja said that hex editing works with .m64, but I didn't understand his reasoning, nor do I understand hex editing in general. Yoshi Stage youtube video (since I only have a WMV of the Yoshi stage, I have only .mkv's of the revised Link or revised Link+Yoshi.)
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mwl
Joined: 3/22/2006
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comicalflop wrote:
we really need to let start from savestate be accepted for this particular game...
Oh, I'm sure it will. At least this isn't SDA. If it's confirmed that seeing Mew requires all four characters to be unlocked, and starting from a savestate is allowed, would you be willing to redo the run for a potentially higher score?
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Vs Mario Bros: http://www.youtube.com/watch?v=xsUPJo9nY_8 This looks to be final. They almost die at the same time, what else can you ask for x____x Comments?
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If recording from savestates was allowed, and 4 unlocked characters is the trigger... maybe I will, but if I did that would other people getting the ROM for the first time be able to see it? does record from savestate have all the RAM information needed for other people to view properly? and I'd have to wait for the Full run to be finished so that I can start from a reset with everything unlocked. I'll consider it. Mario Bros. Haha nice alternative. too bad you couldn't squeeze another in-game second, but looks really good. and yes they died at the same time, nice. on the very last mario hit you shine him and send him sideways/down at angle, is it possible to shine him downwards? I forgot to ask when you did BtT: I couldn't see because "GO" was in the way, but did you do a 'fast' drop i.e. letting go of down for one frame, then down again to cause Fox to blink and go down faster? Link stage on youtube processing...
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Fox done!! 4:52 .m64 video: Fox 4:52 WMV Youtube is being very slow right now, so no youtube link as of now.
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vs Pikachu http://www.youtube.com/watch?v=iMoIkYtA8bg 4 seconds. FYI: I'm exactly 331 frames ahead of nico. ^___^
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sorry about the compatibility issue of my mkv's :/
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nah it's alright, I finally figured out how to make my own AVI's, convert them to WMV and submit them to youtube (although youtube is having a few problems atm.) if you want to keep making .mkv's for people that can only view that format, feel free. Link youtube video Fox youtube video
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wow, I didn't know you could maipulate fox to suicide so early. And youtube accepts avi's, FYI
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Editor, Experienced player (734)
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they also accept WMV, which on my computer saves space; the difference between WMV to AVI is 4 Mb to 1.14 GB, just for Fox stage. yeah, I was noodling around, got him to suicide at 4:52 and forgot to make a savestate to get a Fighter's Stance in time, so retried and got him to suicide a few frames earlier, still getting 4:52. and your suggestion to swallow Fox was a good idea, but I'd have to beat my time by 2 seconds to match the score. Maybe I make a v3 to test if I can at least squeeze 2 seconds, because that is same score but 2 seconds faster, maybe 3 seconds is possible. edit: annnnnd, nope, the slope that psychoticworm decribed takes place here, I couuldn't swallow Fox without sliding up the ledge. I'm satisfied with what I have though. Because it wasn't avalilable before, and for those that like collecting the WMV's: High Score vs. Link
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I believe this is the fastest route for BtT (i haven't watched any of the BtT wr videos) 1: take out the two closest to you using the up+B move 2: jump two and a half times and do up+B to land on the platform and take out the target 3: jump to the target next to the wall, take it out with a kick, then keep jumping and do up+B to land on the topmost platform 4: use a rock drop to take out the next three 5: get out of rock mode and break the one on the lower moving platform. 6: take out the last two normally.
Borg Collective wrote:
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I downloaded the 14"07 vid, and that has faster strategies: up tilt+a to get first one jump foward and backwards kick to hit the second, moving you onto the platform two floats up and normal kick to get thrid cutter to hit fourth and move to the platform above jump, one float, up+a aerial to gain momentum, get to platform faster and be able to z-cancel run, and fall quickly down, using one down+a aerial to get both fifth and sixth targets backwards kick to get 7th, propelling fowards use forward+a aerials to gain distance in air, use foward+a to get eigth backwards kick to get 9th, z-cancel cutter for tenth of course, I have the luxury of testing every single one, so I'll find what's fastest.
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laughing_gas wrote:
I believe this is the fastest route for BtT (i haven't watched any of the BtT wr videos) 1: take out the two closest to you using the up+B move 2: jump two and a half times and do up+B to land on the platform and take out the target 3: jump to the target next to the wall, take it out with a kick, then keep jumping and do up+B to land on the topmost platform 4: use a rock drop to take out the next three 5: get out of rock mode and break the one on the lower moving platform. 6: take out the last two normally.
Close. This is the realtiome record vid, which is probably very close to what the tool-assisted vid will look like. Antd is probably the expert here though.
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The method I described got 14"09. it's the one antd pointed out to me on the smash world forums. The best of both vids is going to be what goes into the TAS, plus any other fast methods that I discover along the way. I have both videos downloaded and ready for research.
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Can someone post a link to the updated BtP and BtT records? I didnt see anything else on GameFAQs.
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https://netfiles.uiuc.edu/tradovi2/www/vids/SSB%20BtT/ this has 10/12 of the characters for BtT by Marth1. It does not feature BtP. http://boards.gamefaqs.com/gfaqs/genmessage.php?board=198854&topic=27898542 this is the GameFAQ forum thread where all WR's are posted. You have to search through the 33 pages to find individual records of either BtT or BtP that members will post. I actually cannot tell if I would have beaten the record, because the BtT in the Single Player goes by the 2 minute in-game timer, with no hundreths of seconds shown, whereas in the bonus section, it goes from 0"00 to whatever your record is. I could probably at the end calculate my real time by using the frames, and do some math, but I'll do that at the end. I'm actually not having too much difficulty doing it, I've gotten 4 targets done so far (of course they are easy targets), very optimal I'd say, but I'll show when I'm done and everyone can be the judge.
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Isnt there some kind of glitch that involves pausing the game a certain way to get a time of 0.00? This could give you more points if it works.
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