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Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Tru Dat. Excellent, I won't get rushed then to meet any deadline. Now here's how the cutter works: you spin up, swing around, then launch a projectile when you hit the ground. If the sword hits Yoshi on the way up or down, the up+b extra force I metnioned earlier comes into play. already on the third Yoshi, and 3 SECONDS SAVED ( I saved 3 seconds overall compared to psychotic's in the throwdown version to compare!). I hit two at the same time, which was nice. Now, Bonus wise is it better? I assume so; I'm hoping that judo warrior and throdown are replaced by single move, aerial, and smashless. Trickster still applies, as if any Yoshi is hit on the way up or down, they'll skyrocket to the top; only if they are hit by the projectile do they go sideways. Hopefully I'll be done with a finished Yoshi Cutter stage by tonight.
antd wrote:
The slide is invaluable, I've used it in every match so far to save time. Too bad Kirby doesn't have it.
Yeah shame... and the taungting thing, that's be a cool way to get fighter stance. psychoticworm: everything is based on what frame you do something, so when I press start/A to get out of the bonus award screen and procede to Mario Bros is going to probably be how it's done. And it's evident that what you described happens because the screen shows which partner you get, and to progress to Mario Bros. you need to press A or start at that screen. If my strategies ideas have any merit, it may not matter which character I get, since my plan is to fight Luigi first to get him off my partner's tail, have Mario chase after me, and for the partner to stay out of the way.
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
Hmm I wonder which character I should choose as my partner... Vs Fox Video: http://www.youtube.com/watch?v=0VGAFnIVJjU
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Jigglypuff? Um I think for Fastest that's it's not as nescessary, it's not like the partner is going to help at all... I need someone who is going to stay out of trouble or reflect/absorb damage. for you, probably the one that always makes some sort of first attack. we don't even know if we can manipulate that, although I assume we can. One of the tinier things about my revised Yoshi fight that I'm doing is that the Yoshis shoot straight up with cutter instead of up at an angle like with backwards throwing. Fox vid was great, but I was wondering... do you gain any frames by jumping over him? I feel like there might be some slight way to get to the other side of Fox faster.
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Posts: 971
Location: Great Britain
My partner will matter. EG. If I get Fox he can throw the opponent in my direction for a faster death. If I get Jigglypuff then she cannot throw horizontally. etc etc. I use the slide technique it's faster than jumping and running ^^
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
all good justifications. 6 more Yoshis to go via cutter. I can't wait to see the results. Sppedster is unfortunately not possible, but with 6 to go ans only 4:36 on the close, I have some confidence a faster time can be reached, what is questionable is whether a higher score will result. Good god this is difficult... the throw was easy cheesy, but cutter technique is extremely difficult... I also have to be in the air for aerial to count... btu I think I've got two double kills so far, which was beautiful the one that needed to die first died 2 frames before the other one *phew* that particular one took MANY rerecords. I hope all this effort amounts to something beyond beneficial. Since I don't have a youtube account I think it'd be nice for your subscribers and myself if you put my vids up... do you want to do that?, I wouldn't mind HOT DAMN: more double kills, which sets up a lovely double kill routine, and a pokeball dropped 0_0 Can the Mew come out to play? Plus, I am very sure I have a faster time, because when I stopped to grab the pokeball and finished in real time, I was still 2 seconds ahead.
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Joined: 11/30/2006
Posts: 42
Location: WA
I wouldn't mind putting your vid on my youtube, but I dont have a directors account, the entire video would have to be 10 mins long or less...I think you need to make a certain amount of videos over a period of time to qualify to be a director. anyway, I could split the video into two parts...I'm sure you were referring to antd when you asked but I wouldnt mind doing that as well. Quite a few smashers know who I am ;) EDIT: I know what the frustration is like....I've spent days marathoning this game in real time, nearly losing my mind, just to get an official real high record...but I don't know how frustrated u are, it was very frustrating to me.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Yes I was referring to antd, but if you want to host them that's fine... at the moment we're only releasing WIPs of inidividual stages, and the finished movie should be ~ 10 minutes so there should be no problem of hosting them. They're in WMV format. I just spent 200 rerecords, both in time and in frame advance, and not a single Mew. I'm beginning to doubt if it's even possible to get a Mew. I'm just going to finish the round without using the pokeball at all, I'm just frustrated that I can manipulate all of the pokemon BUT Mew. If all goes well, I'll lose Judo warrior and throwdown, but gain aerial, special move, single move, and improve time bonus.
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Posts: 42
Location: WA
that really sucks to find out...is the video still acceptable to the judges if you use some kind of ram replacement code to make all pokeballs mew? I really dont know anything about TAS video rules, so I'm not really sure. I would guess not, because if they allowed codes, then you could use an 'always get pacifist on every level' code...but knowing that its POSSIBLE to get mew, and NOT possible to get pacifist when you hit an enemy is the difference. I just know a Mew catch in SSB N64 is 'very rare' I've only seen mew pop out of a pokeball like 4 times since I bought the game for the console...played the hell out of it man....good times good times...anyway yah.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
i'm pretty sure a ram replacement would be illegal. I have a director's account on youtube, but psychotic's account should work nicely since the wips are short.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Former player
Joined: 6/4/2006
Posts: 267
Location: CO
To get a directors account on YouTube just go to http://www.youtube.com/director and fill out the stuff. Dont give up on that Mew comicalflop, it will make a really nice addition to the video. :) And I dont know what you guys think, but I think it'd be nice to see the Ness fight in both videos. Also, kind of off topic but I tried to make an AVI of one of my SMW levels on snes9x but it didnt work. Do you need some sort of special program or does it only work for mupen?
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I absolutely could not get a single Mew to appear. It'd boost the score considerably, but it's so frustrating that I couldn't get it. Maybe it doesn't come before a certain time? So I finished the version using all cutter... 4:26... and I got a total score of 80 less? WTF? apparantly the 1000 points I gained through the bonuses was offset by the 1080 through the less amount of damage dealt bonus. That, plus Aerial didn't show up, which I think is huge/problematic. GAHHHH it looked so much better too, and got many double kills... maybe somewhere I activated a cutter from the ground, or cutter doesn't count as aerial? I just rechecked and indeed there is one missed Aerial cutter... time to redo from that section, Yoshi #4 and 5. There is still hope!!! (side note, already 1,549 rerecords used, only 300 from Link)
thegreginator wrote:
Dont give up on that Mew comicalflop, it will make a really nice addition to the video. :) And I dont know what you guys think, but I think it'd be nice to see the Ness fight in both videos. Also, kind of off topic but I tried to make an AVI of one of my SMW levels on snes9x but it didnt work. Do you need some sort of special program or does it only work for mupen?
I truly wish I could get it to work as well, but ater a thousand retires it just isn't happening, and I doubt it even is possible. The Ness fight at the end was debated during nico's submission, and while interesting it detracts from a solid ending of the movie. whereas if input is ended after final hit on Master hand, there are some nice credits that go by, and the screen shows the character and will say "incredible!". Further input makes that screen fade and the Ness fight starts, however once you beat him it says "Ness can be unlocked" and after that, any button causes a reset. So the non-Ness ending is stronger, whereas the Ness fights leads to interesting credits navigation and one final fight, but does have a weaker ending.
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Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I am very pleased to present... 266000 Yoshi Stage (WMV to come when I make it.) I unfortunately was not able to make Mew appear, not even by waiting a little but and trying at a later time. I am sorry, I wanted it to happen to but it just didn't. HOWEVER: I did get the Hawk bonus. Haha! +18,000 is quite tasty. This puts me 17920 ahead of psychoticworm's video. That, and I saved time, and it looks more entertaining IMO. and double kills! everyone loves double kills.
Homepage ☣ Retired
Joined: 11/30/2006
Posts: 42
Location: WA
very cool! I am sure this record will be nearly impossible to beat...the only other way is if someone can sit thru thousands of re-records, for days straight waiting for a mew catch...other then that, amazing vid. congrats! the rest should be pretty easy, with the exception of polygon team....lol
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
I used the same strategy against link in fox's level and managed to get 4:51 with the same bonuses from link's level. Even though the right side is sloped, kirby can still fall off after he sucks fox in. Now the question is whether you want to make a mew appear in the 29 seconds you have, but from the yoshi stage it looks like that isn't likely to happen.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
psychoticworm wrote:
very cool! I am sure this record will be nearly impossible to beat...the only other way is if someone can sit thru thousands of re-records, for days straight waiting for a mew catch...other then that, amazing vid. congrats! the rest should be pretty easy, with the exception of polygon team....lol
Don't forget Mario Bros... remember, True Friend + Brothers' Calamity. ^-^ hehe looking foward to that.
laughing_gas wrote:
I used the same strategy against link in fox's level and managed to get 4:51 with the same bonuses from link's level. Even though the right side is sloped, kirby can still fall off after he sucks fox in. Now the question is whether you want to make a mew appear in the 29 seconds you have, but from the yoshi stage it looks like that isn't likely to happen.
the edge grab strategy also gets 4:51... whichever yields a higher bonus will be used. Thanks for testing that out. Yoshi Stage WMV I also realized I do have a youtube account, so I'm uploading the WMV now... it accepts WMV right, not only AVI?
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Hi! I am new to the forum although I have been visiting this site for a while now. Anyway, to help make you not feel as bad about not being able to get mew, apparently mew only appears from pokeballs after all four bonus characters have been unlocked in the game. Atleast that is what I have read online on several sites.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
if that is the case, then getting mew is impossible because you have to start from a completely new file without anything unlocked.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 12/3/2006
Posts: 131
Location: Seattle
Yeah, it's unfortunate. I would really have liked to have seen mew appear. Oh well I guess... :(
Joined: 7/26/2006
Posts: 1215
I'm also pretty sure you can't get an unlockable character as a helper until they've been unlocked. At least, that's been my experience. So no chance of seeing ness fight.
Joined: 11/16/2006
Posts: 75
Location: Michigan
bkDJ wrote:
I'm also pretty sure you can't get an unlockable character as a helper until they've been unlocked. At least, that's been my experience. So no chance of seeing ness fight.
Entirely true, going against Luigi in that stage seems like a bit of a spoiler to me...
comicalflop wrote:
(side note, already 1,549 rerecords used, only 300 from Link)
Don't get discouraged, it's not like you have a finate amount of rerecords at your disposal, I'm cheering for you on for one of if not THE first published SSB run! :)
Signature under contruction, still.
Joined: 7/26/2006
Posts: 1215
here is the whole wip made from cf's m64 so far, with less windows-specific video codecs and less graphical emulation errors, and half the filesize: http://tas.monotoli.org/mov/ssb/ssb-wip2-comicalflop.mkv Also that is a great score so far :)
mwl
Joined: 3/22/2006
Posts: 636
AQwertyZ wrote:
Hi! I am new to the forum although I have been visiting this site for a while now. Anyway, to help make you not feel as bad about not being able to get mew, apparently mew only appears from pokeballs after all four bonus characters have been unlocked in the game. Atleast that is what I have read online on several sites.
And I've also heard the contrary. It would do us well for someone to either prove or disprove this rumor. In Melee, Mew only appears after unlocking all secret characters. But I don't know about the original -- I've only seen it appear once, and I don't remember if all the characters were unlocked.
Player (36)
Joined: 10/8/2006
Posts: 284
When I played this game, I'd always play it with items set to very high pokeballs. I never saw a single Mew until all the characters were activated.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Tomorrow, it will be exactly one year since I posted this (at Nico's submission), but I still feel exactly the same:
Baxter wrote:
For me, the perfect movie of this game would: - Get all secret characters (this means playing the main game three times, if I'm not mistaken) - Once, beat very hard as fast as possible. - Once, go for highest score, get pacifist on all stages (exept for master hand) if possible) - Once, just go for entertainment, and show off stuff Then, 3 characters are unlocked, and the movie should continue on getting record times on break the targets. this will unlock the last character, and you can make record times on break the targets for everyone. Finally, make records for every character on board the platforms... the stop the movie. ... just a suggestion :P
Joined: 3/18/2006
Posts: 971
Location: Great Britain
I don't know the best way to do BtT. What is the fastest way to die ^^
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